Guest Tehnoobshow Posted July 16, 2014 Share Posted July 16, 2014 Right now this mod is completely useless in high-level missions because the damage doesn't scale. Making the explosion deal a percentage of the arrow's damage is all it needs to be viable in later levels (about 70% should be enough, considering that the explosion isn't guaranteed). It would also be nice if the mod could work on sniper rifles and the miter, so that they have some crowd control ability as well. Feel free to say why Thunderbolt doesn't need to be buffed below. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 16, 2014 Share Posted July 16, 2014 Additional damage won't do much no matter how much you buff it. I feel we should go the utility route (similarly with with many Warframe's Damage Abilities). Maybe buff it a little, but overall I think it should give additional chance to proc status effects or cause knockdown/stagger for CC. Link to comment Share on other sites More sharing options...
TheErebus. Posted July 16, 2014 Share Posted July 16, 2014 No.No it needs to be buffed. I'd like moar michael bay arrows pls. Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted July 16, 2014 Share Posted July 16, 2014 Additional damage won't do much no matter how much you buff it. I feel we should go the utility route (similarly with with many Warframe's Damage Abilities). Maybe buff it a little, but overall I think it should give additional chance to proc status effects or cause knockdown/stagger for CC. What about making the explosion do 100% of the arrow's damage. Then all bows will be Ogris' 30% of the time. Link to comment Share on other sites More sharing options...
-DM-Mordred Posted July 16, 2014 Share Posted July 16, 2014 (edited) I dont use this mod a lot on bows since it uses space that other mods would make better use of. Anyways this looks like a good idea for making it viable against higher lvl enemies. PS: +1 to the status chance/stagger idea Edited July 16, 2014 by KillMePlis Link to comment Share on other sites More sharing options...
Nero9937 Posted July 16, 2014 Share Posted July 16, 2014 meh. i think the explosion should deal 2/3 (66%) of the arrow's damage. more fair, less poeple whining about OPness. Link to comment Share on other sites More sharing options...
Omega224 Posted July 16, 2014 Share Posted July 16, 2014 why not just make it proc blast every time so it uses cc in high level content where utility is king Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 16, 2014 Share Posted July 16, 2014 (edited) From my understanding, when T-bolt activates it completely replaces the projectile. Instead, why not have it be an addition to the projectile? This way, it can deal full damage to the single target, while occasionally having a blast CC effect. Edited July 16, 2014 by (PS4)IIIDevoidIII Link to comment Share on other sites More sharing options...
Frostosti Posted July 16, 2014 Share Posted July 16, 2014 i found this mod after a long long long time, upgraded it to the max then read it was useless and never ever used it although Paris prime is my most used weapon. so I don't know how, but I'm definitely in favor of buffing this mod Link to comment Share on other sites More sharing options...
Tarille Posted July 16, 2014 Share Posted July 16, 2014 I'd say something like: 100% proc chance, 30% of arrows damage. This means it's consistent - Allowing it to reliably be used to add utility to your weapon (Since it's actually a lot better to just mod for Gas/Electric with some status, as that provides a higher proc chance and the AoE damage scales) It also means that while it does some nice damage, it won't be a substitute for other damage mods or the Ogris. 30% of the damage dealt by the Bow would end up being about 3k for Bodyshots and about 12k for headshots. Link to comment Share on other sites More sharing options...
manub Posted July 17, 2014 Share Posted July 17, 2014 Would really like a buff Tarille s propositioon seems interesting Link to comment Share on other sites More sharing options...
quietcanary Posted July 17, 2014 Share Posted July 17, 2014 (edited) This isn't a ogris or miter mod this is a bow mod. I guess I wouldnt mind it being useable on the miter because in essense its a Sharp projectile launching thing just like bows but it would be stupid if used with rockets just because they are going to use that ammo type. All the alternatives that people have suggested are about the same or just worse than the OP's. 66% of damage with a very slight buff to chance is my vote I guess. Edit: ignore my ogris comment. Misread anothers post Edited July 17, 2014 by quietcanary Link to comment Share on other sites More sharing options...
Aggh Posted July 17, 2014 Share Posted July 17, 2014 (edited) What about making the explosion do 100% of the arrow's damage. Then all bows will be Ogris' 30% of the time. Crit builds are too powerful and mod heavy for it not to be a waste of a mod slot even if it was changed to that. It would need a pretty drastc buff to actually be worth using and then people would prbably complain about OPness. Imo this is the kind of functionality that primaries should have a slot like stance mods have. Edited July 17, 2014 by Aggh Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted July 17, 2014 Share Posted July 17, 2014 Thunderbolt`s Proc counts as Explosion so it knocks down all enemies caught by it. What i would like would be for other status effects on the weapon to also proc with the explosion, so you would have a chance for example to proc Gas along with the regular explosion and deal extra DoT to all enemies in that area or proc Corrosive and reduce all the targets armor. Link to comment Share on other sites More sharing options...
genclaymore Posted July 17, 2014 Share Posted July 17, 2014 No.No it needs to be buffed. I'd like moar michael bay arrows pls. While we at it element's could use more effects on hitting the target's, blast damage should actually show a blast impact on hitting the target, Toxic should show toxic waste on the target dripping off them, etc. Link to comment Share on other sites More sharing options...
Methanoid Posted July 17, 2014 Share Posted July 17, 2014 its current mechanics are intended so technically its not broken and needing a fix, DE have stated a few times they dont cater/balance around "high/mad scaled levels" they cater to what the solar map offers and thunderbolt works fine where its intended. Link to comment Share on other sites More sharing options...
DSpite Posted July 17, 2014 Share Posted July 17, 2014 (edited) its current mechanics are intended so technically its not broken and needing a fix, DE have stated a few times they dont cater/balance around "high/mad scaled levels" they cater to what the solar map offers and thunderbolt works fine where its intended. This guy gets it. Requests of "my favorite weapon wont scale to level 100 enemies" are rather pointless. http://warframe-builder.com/Primary_Weapons/Builder/Braton/t_30_22223030_131-7-5-132-2-5-133-5-5-137-0-10-138-6-5-141-4-5-149-3-5-150-1-10_137-7-150-8-132-8-149-5-141-6-133-11-138-6-131-9/en/2-0-2/13456/0 That will play all the content up to and including using it to farm Defense and Survival for 15 minutes/Rotation C which is the highest level drops in game, and Forma is just free from Alerts and many low level mission keys. Now, if DE goes "Dungeon Defenders" and adds Rotations D to Z, then we are all doomed. EDIT: If DE does a decent job with weapons that "keep collecting more and more Affinity" then technically, someone with a Braton that has 100 million Affinity in kills with it, might have a far more boosted gun then normal, hence he would keep using it, with it getting better and better just for playing, and ALL weapons would become "Auto Buffing" over time. I'm calling it. Edited July 17, 2014 by DSpite Link to comment Share on other sites More sharing options...
DuWryght Posted July 17, 2014 Share Posted July 17, 2014 I say if you are using Thunderbolt, you are doing it wrong. Use the penta or an actual launcher if you want splash dmg. Split chamber and a well lined up shot is all the AoE I need. I won't waste a slot on this trash mod anyday. I honestly think this mod should be removed entirely. I'm sure people were asking for a version of this mod for every weapon.... Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 17, 2014 Share Posted July 17, 2014 It would be nice if Thunderbolt had an additional effect besides the explosion like fire rate/reload speed increase or maybe a small damage/critical boost so that it would be conventionally useful for bow users in addition to its exotic explosion chance. Link to comment Share on other sites More sharing options...
Balduron04 Posted July 18, 2014 Share Posted July 18, 2014 Imo, Thunderbolt Damage should be benefiting from the same things that the arrow damage is, namely Serration, Split Chamber, Elemental Damage Increases, Critical Hit, Critical Damage. That way its chance for 300 base explosion damage is never wasted and the damage increases based on the accompanying mods. This approach would allow Thunderbolt to not be considered a "Trash Mod" since it would be giving us more damage than the fully charged base damage while still benefiting us by spreading out all of the bonus damage our other mods are giving us. Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted July 18, 2014 Share Posted July 18, 2014 This guy gets it. Requests of "my favorite weapon wont scale to level 100 enemies" are rather pointless. http://warframe-builder.com/Primary_Weapons/Builder/Braton/t_30_22223030_131-7-5-132-2-5-133-5-5-137-0-10-138-6-5-141-4-5-149-3-5-150-1-10_137-7-150-8-132-8-149-5-141-6-133-11-138-6-131-9/en/2-0-2/13456/0 That will play all the content up to and including using it to farm Defense and Survival for 15 minutes/Rotation C which is the highest level drops in game, and Forma is just free from Alerts and many low level mission keys. Now, if DE goes "Dungeon Defenders" and adds Rotations D to Z, then we are all doomed. EDIT: If DE does a decent job with weapons that "keep collecting more and more Affinity" then technically, someone with a Braton that has 100 million Affinity in kills with it, might have a far more boosted gun then normal, hence he would keep using it, with it getting better and better just for playing, and ALL weapons would become "Auto Buffing" over time. I'm calling it. Thunderbolt stops being useful on Uranus. It can't even finish the Solar System. Link to comment Share on other sites More sharing options...
quietcanary Posted July 19, 2014 Share Posted July 19, 2014 Not sure if your kidding butt that's hilarious either way!^ Link to comment Share on other sites More sharing options...
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