AlvaroXDM Posted July 17, 2014 Share Posted July 17, 2014 Hello everyone! Hope you are having fun :) First of all, wasn't sure if I should post this here, or in Fan Concepts. It's kinda a feeback, yet it's also a suggestion. Please tell me if it's the wrong section so I can move it :) Melee has become increasingly fun, and way more balanced since 2.0, and DEVs are doing a great job in making it, little by little, a viable alternative to gunfire, for all warframes. Yet, Melee holds a big problem, and it's the channeling mechanic. Since you can have a maximum number of mods, and you can't pick a full channel build, and a full normal build, you have to decide wether you go for full "normal" melee build, or for a channel one, alternating sometimes with 1 o 2 mods of the other nature, for specific situations. This limits a lot the build diversity - I personaly love melee, it's so fun, great animations, and so many weapon options to pick from. But I would like to do a channel build, like, complete channel build, yet, it is not possible. Combo mechanics interfere with channeling, and channeling efficiency on most mods is so punishing, it makes it almost impossible. Due to all this, this are my suggestions: First of all, reduce the amount of penalty in mods. For example: while true steel gives 60% critical chance, true punishment barely gives 40%, yet, it also has a brutal channeling efficiency punishment of 60% (Which negates completely the best mod for increasing channeling efficiency - Reflex Coil). Due to this brutal punishment, there aren't really a lot of warframes that can keep up the channeling, making it extremely hard to use it as a viable option. Make 2 more slots, ONLY usable by channeling melee mods. That way, "normal" melee won't get overpowered, yet, people will be able to build their characters focused on channeling if they like to. Also, this would allow that, people who only will use channeling in very special ocasions, like life strike, can make their normal melee build, withouth loosing DPS or durability compared to their weapon counterparts, Create a channeling stance: Allow players to pick from a third stance, which reduces channel costs, or increases channeling damage by a fair amount. Hope someone finds this suggestions interesting, and that maybe, someday, they will be considerated. Have a great day! :) Link to comment Share on other sites More sharing options...
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