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How To "leak" More Lore (Audio/video/text Logs)


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How tos:

 

 

Hey guys,

 

We all know Lore is quite lackluster as of yet but it is in development and DE has high plans for it. A good way to release small little details (not teasers necessarily) is through small audio codecs the player can find around each map regarding the faction it belongs to as well as some video footage.

 

Example, I go on Venus to Cytherean then in some random room I find a terminal which looks like a mini surveillance center for one of the crewmen (maybe he is still there).

Then I take it and the Lotus explains what it is (this is important to new players) and then I get a small notification in the Codex telling me that I have something and there I can find Audio/Video logs.

 

This could be something silly, something funny (please please please!) but also something important or even trigger some new quest? But the main point is to fill the small blanks and to make each mission more dynamic as there is not a set codec for each mission but slightly randomized with lots of codecs players will be more hesitant to simply run and gun.

 

Examples

Text log #1

Date: Year 1470, Month 08, Day 13

Source: Nuclear Researcher Dr. Basemoth

Time found: 15th October 2014

Location: Ceres, Pallas

Entry: There is word about a new Lieutenant coming to oversee the project "Aurora" in effect.

 

 

Text log #2

Date: Year 1470, Month 08, Day 14

Source: Nuclear Researcher Dr. Basemoth

Time found: 16th October 2014

Location: Ceres, Ludi

Entry: We aren't being told what project Aurora is, but words going around that lots of ice is being removed from the facility.

 

Video log #3

Date: Year 1470, Month 08, Day 17

Source: Security Camera

Location: Ceres, Hapke

Time found: 18th October 2014

[video description]: Grineer engineers bring a drill and attempt to make a whole into this ice block, as soon as they do that the drill and themselves instantly freeze.

 

^taken from Ceres, leads up to the quest for Frost:https://forums.warframe.com/index.php?/topic/316508-how-to-farm-a-warframe-boss-part-farming-feedback/

 

 

 

Additionally within the Codex you can search these logs by time found (oldest vs newest), favorites, faction, planet and any specific titles it might have.

 

Here is a concept:

9h89sj.png

^Sorry if it looks bad, quick sketch

 

Also to tie in with this:https://forums.warframe.com/index.php?/topic/326160-how-to-create-a-more-dynamic-world-with-lore-and-reason-behind-it-dynamic-mission-distribution-per-planet/

 

Good? Bad? What do you think? Suggestions are always welcome :)

Edited by noveltyhero
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Been done in other games before, don't see why it couldn't in Warframe.

 

There was this idea of stealing data in missions that would later fill our codex scans. Adding this lore stuff as a "rare drop" to those would DEFINITELY add more interest.

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Honestly, I actually really like this idea. Something along the lines of dead drops from inFamous would be kinda cool. You find a hidden back room and take some audio files that talk about Corpus plans/leaders and stuff.

I am quite surprised this I the first time I have seen this suggested. You have ny full support!

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Been done in other games before, don't see why it couldn't in Warframe.

I agree with that. Some games were even built around it like Halo 3: ODST. Every mission ended in a scene with background information and there were 30 data terminals to find troughout the whole game.

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I like this idea. I think finding lore would be great. Sadly, Warframe's current lore got screwed up when DE confirmed that Dark Sector was canon. That messes everything up.

Why?

I am not sure what you mean by "canon". AFAIK Dark Sector gave inspiration to Warframe and admittedly DE didn't know what the game was to become (I saw the very early footage). It wasn't thought of as a ninja game exactly, didn't have wall-running sliding etc. That said it turned out great and it is getting better :D

Honestly, I actually really like this idea. Something along the lines of dead drops from inFamous would be kinda cool. You find a hidden back room and take some audio files that talk about Corpus plans/leaders and stuff.

I am quite surprised this I the first time I have seen this suggested. You have ny full support!

DCUO also had a lot of these and it was very good because in between doing something, in between a purpose or whilst travelling these would fill up the time with interesting information.

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Reminds me of the terminals in Fallout 3/Fallout NV ...

 

Although I am not a gaming coder, I would think that this would be an unintrusive way to gradually insert and update additional lore

BUT it could be even simpler ...

 

No physical terminal in the gamespace, just a Codex entry added upon completing a specific mission

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Reminds me of the terminals in Fallout 3/Fallout NV ...

 

Although I am not a gaming coder, I would think that this would be an unintrusive way to gradually insert and update additional lore

BUT it could be even simpler ...

 

No physical terminal in the gamespace, just a Codex entry added upon completing a specific mission

I see that point but then rushing would be even more common to get all the entries, this way you actually explore each level because each tile set is hand crafted with lots of detail that is often ignored because of rushing :/

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  • 1 month later...

Bumping this. It would be cool to see story fragments that can be seen in the codex and found in lockers or drops in general.

That'd be nice. Maybe lockers could be on the more personal level to give each faction's character depth. So in a Corpus locker you could maybe find somebody's personal message to their wife/kid or something :D

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  • 3 weeks later...

I agree with that. Some games were even built around it like Halo 3: ODST. Every mission ended in a scene with background information and there were 30 data terminals to find troughout the whole game.

Mhhmmm, yes it kind of gives you reason to say "you know what, I will do this mission again" even if not initially eventually you will. Plus if the information is interesting they can really bring depth to each boss, each faction, each planet and purpose too.

 

i.e seeing what the infestation can do to someone will make you actually hate it more than it just being another faction.

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  • 1 month later...

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