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[Gameplay - Sentinel] You Can "revive" Sentinel As If It Was A Player


Zeitzbach
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Brief : This occured during a fight against Sargas Ruk. A regen mod would make it just regenerate back to full. However, I was "Reviving it" from 0 to 100% as if it was another player with my own character casting the green spray thing on its corpse. The character could not move or cancel the reviving action until the Sentinel was fully revived.

 

What happened : I was solo farming for Split Chamber from Sargas Ruk using my Oberon at that time. During a fight with Sargas Ruk on his last phrase where he begins casting the AoE attack from Ember's Moveset, I was caught in a bad position because I was pulled by the scorpion and caught near the ledge by the stair.

 

When I got up, I coptered away and hit an edge on the nearby wall in the building where you can disable the alarm in there. As my character caught the edge, the character began to climb up in order to get up to the above level because of the parkour mechanic. At the same time, my Sentinel (a Carrier) also died from Sargas's AoE and I was positioned right at his death's spot by the time I climbed up.

 

Right after climbing up the edge, my character began to use the "revive" command on an empty space (could be that I also accidentally pressed the "Interaction key" as I had it hotkey'd for "Push to talk"). My Sentinel UI then began showing that it's being "Revived" from 0% and going up to 100%. I could not move or cancel action until the revive was finished and managed to escape from the AoE at 40 hp with my Sentinel back at full hp again. As there was but a small window frame for this and I was trying to stay alive, I was sadly unable to take a screenshot of me ressing my own Sentinel.

 

 

I was also told to attach the EE.log info so here.

 

+nowarning


+version=5

[KeyBindings,/EE/Types/Input/KeyBindings]

[LotusWindows_KeyBindings,/Lotus/Types/Input/KeyBindings]
RUN={
    {
        key=EN_LSHIFT
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
PRE_RUN={
    {
        key=EN_V
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    },
    {
        key=EN_GAMEPAD_LTHUMB
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
NEXT_INV={
    {
        key=EN_GAMEPAD_BUTTON_TOP
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
PREV_INV={
    {
        key=EN_F
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    },
    {
        key=EN_GAMEPAD_LEFT
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
SWITCH_GUN={
    {
        key=EN_C
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
CROUCH={}
GEAR_HOTKEY_0={
    {
        key=EN_F1
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
GEAR_HOTKEY_1={
    {
        key=EN_F2
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
GEAR_HOTKEY_2={
    {
        key=EN_F3
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
GEAR_HOTKEY_3={
    {
        key=EN_F4
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
GEAR_HOTKEY_4={
    {
        key=EN_F5
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
GEAR_HOTKEY_5={
    {
        key=EN_F6
        inputMode=IM_NORMAL
        invert=0
        deadzone=0
        scale=1
        povAxis=PAT_UNUSED
    }
}
PUSH_TO_TALK={}

[Windows_Config,/EE/Types/Base/Config]
Sound.DeviceId=0
Graphics.AutoDetectGraphicsSettings=0
Graphics.DynamicLighting=0
Graphics.EnableBloom=0
Graphics.EnableDOF=0
Graphics.EnableFXAA=0
Graphics.EnableMotionBlur=0
Graphics.FullScreen=1
Graphics.FullScreenSizeX=1366
Graphics.FullScreenSizeY=768
Graphics.GeometryDetail=GD_LOW
Graphics.HybridShadows=0
Graphics.LocalReflections=0
Graphics.ParticleSysQuality=PQ_LOW
Graphics.ShadowQuality=SQ_LOW
Graphics.VSyncMode=VSM_NEVER_SYNC
Client.Email=zeitzbach@gmail.com

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