Shion963 Posted July 18, 2014 Share Posted July 18, 2014 What if it causes enemies to HIDE in terror, instead of flee to the far reaches of the universe? I can't find a good way to call this CC, since enemies just temporarily run away and actually bulk up their forces. Each enemy that you don't kill (which is highly probable, since their running pattern incorporates some A-level jinks and turns) would return alongside its unaffected brethren after the effect ends. Unless if you're lucky and they run at a locked door, at which point you can massacre them willy nilly. IMHO it'd be a massive improvement Terrify made them run to the nearest cover (instead of running forever), and start praying their arses off to the Twin Kweens/ Centauri Ledgers/ Holy Trinity Lephantis or what have you. But if anyone can suggest a way to use Terrify that facilitates enemy slaughter, while also not gimping any of his three other abilities I'm all ears. Link to comment Share on other sites More sharing options...
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