Jump to content

Ships Are A Step Backwards In Player Experience


jawnt
 Share

Recommended Posts

If anything it's the otherway around. It adds immersion and at least now you know how you were "dropped off" at the start of a mission. It's deepening the lore and i'd say it's refreshing. Old ui was good but i can't go back to it after u14's, it's a lot more interactive. You can still access all your things without walking to them.

Edited by kiteohatto
Link to comment
Share on other sites

Feels too controller friendly and PC unfriendly, the other system was at least more PC friendly.

 

They should have kept the old UI, making that one accessible from the menu. Everyone would have won like that. I hate that it's becoming more consoleish.

Link to comment
Share on other sites

My fps doesn't do so good inside the ship. Not being able to see the upgrade menu in one go, or make it STAND STILL, is making it impossible for me to try different mod setups and such.

 

I like it, I just wish there was an option to use a more boring but functional menu. Specially for upgrades. I change upgrades on weapons and warframes like seventy times a day. I just can't do that right now.

Link to comment
Share on other sites

Lol.... I believe the ships enhance the  immersiveness of the game.

Immersion is not always amazing. Most people are going to use their ships through the escape menu rather then walking around with the miserable camera angle and frame that takes up a third of the screen.

 

Yesterday:

Give us our ships!

Go ahead and find my post asking for ships. It shouldn't take long since I've only bothered to make 10 including this one :)

Link to comment
Share on other sites

When they updated to the starmap people like you were furious for about a month and then quieted down. Really, does change scare you guys that much?

 

It's one thing when they change the facebook layout or whatever, and people react in OUTRAGE and fury demanding the old thing back, ghneee! In those situations, it takes time to adapt, but it's basically a rearrangement of the same thing.

 

This is different, because it actually takes a lot more steps to do very simple things, and it's important because Warframe is one of those games where you have to spend quite a bit of time in the menus doing stuff. And this is not optimized for it.

 

I assume that, if I wasn't experiencing performance issues, I would find the whole thing more enjoyable and only a little bit inconvenient. But paired with the low fps, navigating the menus to do something as simple as reconfigure the mods in your Warframe is extremely tedious for me.

Link to comment
Share on other sites

To basically cut/paste what I've said elsewhere:

 

The current UI definitely suffers from form over function. It's far less informative to boot. The foundry's one of the best examples of such. Let's look at the old foundry:

 

v80hCcM.jpg

 

Compared to the new one:

 

72ZTadX.jpg

 

The old one was far more informative and functional, note that the new foundry doesn't even tell you how many total resources you have or if you've already built a given item. You either need to exit the foundry and check the inventory to see what you've built and where you stand on total resource amounts then go back to the foundry, or, at best, check the "components" submenu (which basically closes the foundry interface) just to check your total resources and go back.

 

It effectively takes going back and forth in up to three menus to do what the old UI did with just one, as much as I want to like the new UI, I'm hesitant to consider it an improvement. Subjectively, it might be prettier, but it's quantifiably worse when it comes to functionality and relaying information to the user.

Edited by Taranis49
Link to comment
Share on other sites

It's one thing when they change the facebook layout or whatever, and people react in OUTRAGE and fury demanding the old thing back, ghneee! In those situations, it takes time to adapt, but it's basically a rearrangement of the same thing.

 

This is different, because it actually takes a lot more steps to do very simple things, and it's important because Warframe is one of those games where you have to spend quite a bit of time in the menus doing stuff. And this is not optimized for it.

 

I assume that, if I wasn't experiencing performance issues, I would find the whole thing more enjoyable and only a little bit inconvenient. But paired with the low fps, navigating the menus to do something as simple as reconfigure the mods in your Warframe is extremely tedious for me.

 

What I'd like to see is the old upper-right button bar added as part of the hud when you're walking around so you can get to stuff easier, and make it so you only have the diegetic menu screens when you access them from the terminal. Basically, old menus (with a visual update) for the top bar, new menus for the consoles.

 

Constructive criticism = good

 

EVERYTHING IS HORRIBLE = bad

Link to comment
Share on other sites

Worse isn't a reflection on "looks cool" its a qualification about its UTILITY... and U14's utility is definitely WORSE... Here's why...

 

1. More clicks to achieve a task

2. Less information provided on more screen real estate.

3. Motion sickness from shaky UI components.

4. Color blind people are at a severe disadvantage.

5. Many previously simple tasks are now buried within menus.

6. The ability to quickly shift between actions in literally a single click has been removed... no more messing with your weapons while you wait on the next mission.

7. Mods and cards show less information.. similar to the above comment but they also show many fewer cards at once and require significantly more effort to "review"

8. the "at a glance" navigation of U13.x no longer exists.

9. Alerts/Operations lists with a convenient countdown timer is no longer prominently displayed on your screen.. you are now required to read white on white text on a small screen... so long as your frame is pointed in the right direction... again this is not an improvement it requires more actions/activity to achieve the simple task of identifying the "next" mission.

10. The new player ship does not add any story context, it doesn't improve immersion... it only serves to force controller style navigation and creates obstructions to fast and convenient navigation of in game options and mission entry

11. The Planetary system... all the planets are pretty much identical, they are no longer easy or fast to select by relative distance from the sun.  These planets also show less information... 

12. The Planetary system... Previously the number of incomplete locations was readily visible.. this is no longer the case. 

13. The Planetary system... Previously the path to unlock the next location was readily visible.. this is no longer the case.

14. ESC to view menu items? Why? Previously the menu icons were visible on the screen at all times... this is no longer the case... and it SHOULD be the case... the ESC button is a completely unnecessary level of indirection to events/actions that were previously in direct view.

Link to comment
Share on other sites

Give us an option to use the old UI please.

 

Ships are unnecessary and add no functionality while making using the old functions take more time and energy.

 

Please don't start forum topics with a generalization to do with your personal point of view.

Link to comment
Share on other sites

he didn't make a generalization. He made both a personal observation and a notation regarding functionality... which is exactly what this FEEDBACK section should be all about.

 

1. Ships DON'T add any story... just alot of extra graphics... if you like hanging out in your house in other games... ships are an awesome addition for you... however if your focus is on getting back into the action then ... well ships are just forcing you to waste time.

 

2. He points out that the new UI requires more clicks to do the same tasks that took 1 Click in U13.  Thats a pretty clear comment and there is nothing "general" about it.

 

If you're going to blast someone for posting at least be constructive or at least pretend to have read and comprehended what they posted.

Link to comment
Share on other sites

Please don't start forum topics with a generalization to do with your personal point of view.

 

Except for the small detail that all of the things he covers are facts, not opinions.

 

It's a fact that they're unnecessary (we didn't need ships beforehand). Likewise, it's a fact that old functions take longer (e.g. as demonstrated by my screenshots) because information that was readily available beforehand can now only be accessed via sub-menu, etc.

 

If he was talking about its aesthetics, yeah, you could say it's a matter of opinion, but as far as functionality goes, the new UI is quantifiably worse.

Link to comment
Share on other sites

Please don't start forum topics with a generalization to do with your personal point of view.

 

Yes. HOW DARE HE.....give feedback on his experiences with the new UI. Stop trying to invalidate his opinions with useless arguments.

Link to comment
Share on other sites

he didn't make a generalization. He made both a personal observation and a notation regarding functionality... which is exactly what this FEEDBACK section should be all about.

 

1. Ships DON'T add any story... just alot of extra graphics... if you like hanging out in your house in other games... ships are an awesome addition for you... however if your focus is on getting back into the action then ... well ships are just forcing you to waste time.

Obviously you haven't been in the ship much, or else you'd know this is wrong. Player ships have done more for worldbuilding than anything else added so far.

Link to comment
Share on other sites

Problem : "ships are a step back in player experience"

 

Actuality : "In my opinion, ships are a step back in player experience"

 

"A generalization is defined as a broad statement or an idea that applies to a group of people or things. Oftentimes, generalizations are not entirely true, because there may be examples of individuals or situations wherein the generalization does not apply. "

 

"I like the ship fine", so

 

pretty sure my original statement is correct.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...