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Missing/wrong Codex Entries In U14 (Mods And Others) [Ver.: 14.10.3]


Ungorisz
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Thread Update Status:

- Codex Enemies / Objects : done

- Codex Mods : done

- Codex Warframes / Weapons : done

- Codex Events : done

 

Current update:

- 14.10.3

 

Another new major patch, and not a single bugfix ... even after a direct message to [DE]Megan (in June)

Based on Devstream 38: The mods missing because they're not in the droptables.

 

I can't guarantee that everything is listed, but thats what i found:

+ since ppl said in my last topics that Primed Chamber shouldn't be in the codex, i still say that it shuld, because it's even obtainable with trade or from livesteams, unlike the Excal Prime who's not, and yet he's in the codex.

+ same for Legendary Core

 

Pre U14 Changelog:

With U11.0.3

- First thread

- 4 mods missing

 

With U12.0:

- Hysteria, Warcry added

- Lots of new missing mods
- Unranked mods not appear in codex

With U12.4.1:
- Unranked mods still not appear in codex
- Patch log still not correct "Zephyr and Oberon abilities added to Codex/Enemy drops." ... Dive Bomb missing, so only 7 abilities was added
- Added one 'not yet fully in game' Loot Detector aura
- Removed one obtainable Dead Eye aura
- 3 new minor scannable but not in codex objects: FOMORIAN POWER CORE, Broken Light, Sensor Bar

 

With U12.5:
- Unranked mods still not appear in codex
- Dive bomb added
- Regulator Fixed
- Tethra Mods missing (4 weapon mods)
- Helios mods missing (2 sentinel percept)
- One new entry in grineer codex
+ note : removed Runner from Unscannable list since it's somewhere out there and scannable

+ note : Broken Light renamed to Arc Trap

+ note : 3 new minor scannable but not in codex or bugged objects: Corpus Walker, Corpus Crewman, Shockwave moa (a 2nd entry in profile list)

 

With U13.0.1 (since u12.5):

- Unranked mods fixed

- Zanuka Hunter (Harvester) added to codex

- 5 new melee mods without any info - not in patchlog (Enduring Strike, Life Strike, Quickening, True Punishment, Warrior's Grip)

- Excal Prime removed

+ note : Lots of new codex entries added, so it'll take a little time to check those out  

+ note : Vay Hek now scennable (probably, will check when i got to him)

 

With U13.0.3 (since u13.0.1):

- Excal Prime added to codex again

- Removed the 4 hydroid ability mods codex (so 22 mods missing now)

- Still there are 5 melee mods without any info or droptable (mission rewards)

 

With U13.7.1 (since u13.0.3):

- Cicero mods added to codex (Virulent Scourge, Pistol Pestilence, Maligant Force, Toxic Barrage)

- Dead Eye added to codex

- 4th Fusion Core added to codex (no drop info)

- Tenno Specter removed from codex

- Loot Detector is alert mod now

+ removed some eximus entries from "minor entries"

+ Missing mods reduced from 22 to 17

 

With U13.8.0 (since u13.7.1)

-all 4 dual fire stat mods missing

-Breeding Ground missing from events

 

With U13.9.3.1 (since u13.8.0)

-Equilibrium finally in the codex (was missing since 7 months...)

U14 Changelog:

With U14.0.0 (since u13.9.3.1)

-lots of removed entries from scanned list (in profile)

-3 corpus scout removed from codex (the unscannable ones)

-all 4 mirage ability mods missing

-duplicate entry for sentinel weapon - burst laser, no stats, cannot lvl

-Guardsmen Eximus duplicate in codex (only shock)

-6 missing kubrow skill mod (note u14.10.3: 7 missing, not 6)

 

With U14.5.0 (since u14.0.4)

-Removed Burst Laser Duplicate entryin companions

-New Djinn Duplicate entry in companions

-missing 4 new dual ice stat mods (34 missing mods from 30)

-missing Cryotic Front event codex entry

 

With U14.5.2 (since u14.0.4)

-Renamed the "Cold Touch" mod to "Vicious Frost".

-Added Cryotic Front and Breeding Grounds to Codex

 

With U14.6.0 (since u14.5.2)

-Removed duplicate entry for Djinn

 

With U14.7 (since u14.6.0)

-all 4 new event mods missing

-Gate Crash event codex entry missing

 

With U14.10.3 (since u14.7)

-All kubrow mods in the codex now (+7 mods)

-Corrected the missing mod in my list

 

Without the ones accidentaly released with transmute bug and the legendary core
the correct number of fully released mods: 367 (364 mods +3 cores)

+note: starter mods not counted (like lvl3 max serration)

32 Mods missing from codex:
-Sentinel : Guardian
-Sentinel : Targeting Receptor
-Sentinel : Investigator
-Melee : Voltaic Strke

-Melee : Volcanic Edge

-Melee : Vicious Frost (u14.5)

-Melee : Buzz Kill (u14.7)

-Pistol : Jolt

-Pistol : Scorch

-Pistol : Frostbite (u14.5)

-Pistol : Maim (u14.7)

-Primary : Rime Rounds (u14.5)

-Primary : Frigid Blast (u14.5)

-Primary : Sweeping Serration (14.7)

-Primary : Fanged Fusillade (14.7)

-Primary : Primed Chamber
-Primary : High Voltage
-Primary : Shell Shock

-Primary: Thermite Rounds

-Primary: Scattering Inferno
-Warframe : Fire Blast
-Warframe : Aviator
-Warframe : Radial Blind
-Warframe : Tesla

-Warframe : Tempest Barrage

-Warframe : Tentacle Swarm

-Warframe : Tidal Surge

-Warframe : Undertow

-Warframe : Hall of Mirrors

-Warframe : Sleight Of Hand

-Warframe : Eclipse

-Warframe : Prism

-Kubrow : Stalk (added in u14.10.3)

-Kubrow : Hunt (added in u14.10.3)
-Kubrow : Protect (added in u14.10.3)
-Kubrow : Howl (added in u14.10.3)
-Kubrow : Dig (added in u14.10.3)
-Kubrow : Unleashed (added in u14.10.3)

-Kubrow : Scavenge (added in u14.10.3)

 

8 Events missing from codex:

- Fusion Moa Event

- Artifact Defense Event

- Informant Event

- The Hunt For Alad V
- Operation Oxium Espionage
- Tethra's Doom

- Specters Of Liberty

- Breeding Grouns (added in ~14.5)

- Cryotic Front (added in ~14.5)

- Gate Crash (u14.7)

 

1 Events missing from codex (questionable, but i think it should be there)

- Tactical Alerts

 

1 Core missing from codex (questionable, but i think it should be there)

-Core : Legendary Core

 

1 wrong entries in codex

-Companions : Djinn (2nd entry without stats) (fixed in 14.6)

-Enemies-Grineer : Guardsman Eximus (2nd entry scannable, but same as the other excpet only shock listed)

-------------------------
And some minor missing enemy / object entries that scannable but not in codex:

Grate
Corpus Target (added in u14.10)
Grineer Target (added in u14.10)
Infested Spawn Pod
Tenno Specter
Darvo
Warframe Cryopod
Grineer System (console in mobile def)
Corpus System (console in mobile def)
Artifact (objective in defense alert)
Hostage (hostage in rescue)
Orokin System
Fan
Fomorian Power Core
Arc Trap
Sensor Bar

Lephantis's 3 head (in the first part of battle)


And the unreleased and not in codex mods: (bugs and accidentally released mods)

Aura:
- Electrical Resistance
- EMP Aura
- Fire Resistance
- Frost Insulation
- Laser Deflection
- Pistol Amp
- Shotgun Amp
- Affinity Amp
- Toxic Resistance
- Lightning Blades
- Team Armory
Warframe mod:
- Ancient Retribution
- Resillent Focus
Sentinel mod:
- Sacrifice
- Looter

 

u13 : https://forums.warframe.com/index.php?/topic/210118-missingwrong-codex-entries-in-u13-mods-and-others-ver-13931/
u12.5.1: https://forums.warframe.com/index.php?/topic/198413-missingwrong-codex-entries-mods-and-others-after-1251

u12.4.1: https://forums.warframe.com/index.php?/topic/190972-missingwrong-codex-entries-mods-and-others-after-1241/

u12.0.1: https://forums.warframe.com/index.php?/topic/173481-missingwrong-codex-entries-mods-and-others-after-1201/

u11.0.3: https://forums.warframe.com/index.php?/topic/135243-missing-codex-entries-mods-after-1103/

Edited by Ungorisz
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  • 1 month later...

- Guardsmen Eximus duplicate in codex (only shock)

 

With U14.5.0 (since u14.0.4)

- Removed Burst Laser Duplicate entryin companions

- New Djinn Duplicate entry in companions

- missing 4 new dual ice stat mods (34 missing mods from 30)

- missing Cryotic Front event codex entry

Edited by Ungorisz
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  • 2 weeks later...
  • 3 weeks later...

My bad on that part, thanks for pointing out that mistake, i don't know how i missed the Scavenge kubrow mod from list . Thats the 7th, and the correct number of mods is 367 not 366 -__-

 

With U14.10.3 (since u14.7)

-All kubrow mods in the codex now (7 mods)

-Corrected the missing mod in my list

Edited by Ungorisz
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I think you should move primed chamber to the questionable section with the legendary/ancient cores. Cause without a few thousand plat you cant really obtain primed chamber. DE should make them appear in the codex for the few people who have them though, just like founders/event weapons (and excal p). So the total count that is obtainable for the average person should still be 366.

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