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Hall Of Mirrors: Positioning Of Clones During Movement


Zorex
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I'm having lots of fun with Mirage so far, but one tiny thing is bothering me a bit with a maxed Hall of Mirrors: The clones stay in the same position relative to the player for the duration of the skill. This means that if you face in certain directions, you're going to be staring at a clone and there's not a thing you can do about it. Also, while your projectiles do not collide with the clones, clones's projectiles do collide with you. This means that when you're in this awkward position, the clone behind you does no good whatsoever (unless it's using a weapon with punch-through... maybe, hopefully).

 

I'd love this ability forever if, say, clones rotated around the player in accordance with the player's view so that the player always has a clear view.

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