Dr.DMT Posted July 18, 2014 Share Posted July 18, 2014 I don't know if this was intentional or not but running high level infested defenses is really hard to near impossible with all the powers the Ancients now have. On Sechura at wave 9 about 6+ Ancients managed to group up at the pod by the end of the wave and were impossible to kill. They were all close to each other so they were getting armor buffs and heals that appeared to stack. Its was literally impossible for me to kill them because I was hitting 80 dps with my heavily modded Ignis while they were all healing exponentially faster. It was also impossible to use my ability due to the disrupter auras. Now I'm not posting this to complain about an infested buff because they are a tad boring and really easy to kill but I don't think this invincibility scenario was what DE had in mind with the ancient abilities. I'd also like to point out that with the increase in difficulty there also seems to have been a drop in XP which just seems like overkill. Perhaps make it so the buffs don't stack (if they even do) or not as powerful or something because infested defense is now nearly impossibly hard. And it's not even hard In a way that's fun, I'd much rather have more challenging enemies then having to race to kill all the ancients as fast as possible so they cant form an invincible clusterfuck at the pod. Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted July 18, 2014 Share Posted July 18, 2014 GOOD. HIGH LEVEL MEANS HIGH LEVEL Link to comment Share on other sites More sharing options...
Taikaponi Posted July 18, 2014 Share Posted July 18, 2014 (edited) I was doing Sechura with unmodded Mirage and I didn't get hit even once. Are you one of those players who constantly hug the poisonous enemies? Edited July 18, 2014 by Taikaponi Link to comment Share on other sites More sharing options...
kevkild Posted July 19, 2014 Share Posted July 19, 2014 At random on wave 5, they are getting this huge defense buff where I can only do 0-40 damage.Am I doing something wrong or just REALLY bad, lol Link to comment Share on other sites More sharing options...
Redmage107 Posted July 19, 2014 Share Posted July 19, 2014 GOOD. HIGH LEVEL MEANS HIGH LEVEL High level does not invincible, much like caps-lock does not mean your point is worth reading. I don't really know what it is, maybe their armor offsets are too high again? Link to comment Share on other sites More sharing options...
TaintedDream Posted July 20, 2014 Share Posted July 20, 2014 I was doing Sechura with unmodded Mirage and I didn't get hit even once. Are you one of those players who constantly hug the poisonous enemies? Did you even read the post? Link to comment Share on other sites More sharing options...
Gurrend Posted July 20, 2014 Share Posted July 20, 2014 It's one thing to make enemies stronger, but to do that and nerf xp and damage is a bit overkill. Doing all at once seems to go past the limits of a 5 or 6 forma'd penta even. Link to comment Share on other sites More sharing options...
Gryffinhart Posted July 21, 2014 Share Posted July 21, 2014 (edited) *deleted because i'm a dumbass who didn't bother to read op's post* Edited July 21, 2014 by Gryffinhart Link to comment Share on other sites More sharing options...
LordMidnightX Posted July 21, 2014 Share Posted July 21, 2014 yah I was on the venus dark sector def with my 5 formad max modded penta and some of the infested were able to tank the shots of it. also the stupid runners are unstoppable now, if you kill them they explode and hurt your sentinel and can still hit the pod. Also because they explode no matter what now you can't desecrate them so on survival it is a pain because a lot of the enemies are runners so that is a lot less life support drops. Link to comment Share on other sites More sharing options...
Gurrend Posted July 22, 2014 Share Posted July 22, 2014 I didn't even think about desecrate on them. Perhaps if you melee they shouldn't explode? It would be nice if some enemies dropped health orbs in defense missions since we have multiple enemies that directly effect life now? Link to comment Share on other sites More sharing options...
S7ORM Posted July 22, 2014 Share Posted July 22, 2014 I'd also like to point out that with the increase in difficulty there also seems to have been a drop in XP which just seems like overkill. Perhaps make it so the buffs don't stack (if they even do) Pretty sure the XP thing is a bug, as I saw a couple other threads talking about how Eximus only give the standard kill xp, not the 4x xp they should be. I would agree that the buffs should not stack. However, I believe the thing you were having serious difficulty with was if there was more than 1 Healing Ancient and you were using an AOE weapon... Ancients now link to nearby allies and gain health while they take damage. If you're hitting 3 ancient healers at the same time with the ignis, doing 80 dps, they're gaining health (up to 150% their normal). Link to comment Share on other sites More sharing options...
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