ForgemasterHD Posted July 19, 2014 Share Posted July 19, 2014 Uh, some of us have done this 50+ times and we still don't have it. Nevermind the fact the Challenge and Reward Per-Mission is about nil. We're supposed to be happy about doing the same no-challenge no-reward mission over and over and over and over and over and over again and seeing no results? How about the people who are LOCKED out of the Potato Alert because of this stupid quest? Are they supposed to enjoy the idea of not getting a Catalyst because of some quest with a $&*&*#(%&ly low drop rate? That ^ Link to comment Share on other sites More sharing options...
ShadesVN Posted July 19, 2014 Share Posted July 19, 2014 Never got an egg, I bought the starter pack, tried to farm for 2nd kubrow, nope not happening, few hours of runs, 0 eggs. Link to comment Share on other sites More sharing options...
GL.exe Posted July 19, 2014 Share Posted July 19, 2014 "Can't get this thing instantly, This sucks." Sigh, casuals. You "elite" S#&$s can stick to fighting for your Solar Rails while I attempt to constantly run the same mission over and over and OVER again... JUST so I can do the Catalyst alerts. Warframe isn't even that "hardcore" a game, in fact I play it because it's RNG isn't nearly as bad as Vindictus. If you aren't going to be helpful do everyone a solid and go troll elsewhere. Link to comment Share on other sites More sharing options...
IggySnow Posted July 19, 2014 Share Posted July 19, 2014 I think the quest should give you a GUARANTEED egg at the end of the mission by destroying all the dens in the level. After that you can destroy the dens with the rng factor. this would fix literally every issue that has to do with the quest, and the alert thats happening right now. Link to comment Share on other sites More sharing options...
TheHeraldXII Posted July 19, 2014 Share Posted July 19, 2014 (edited) From what I can tell the drop rate is actually fine, the drop mechanics are messed up. I ran 10 missions without a carrier and was getting pretty miffed about the whole ordeal, then I ran a carrier and got it 2 missions later. I also googled this and that seems to be the consensus. The egg drop gets lost inside or behind the den where you can't get it. Still stupid but not RNG based stupid. That being said, while the drop rates might be fine but the fact that there are drops at all for this quest which is pretty clearly designed to give you a mission you barely have to play so you can focus on finding the dens. At the point where you're giving us a mission like that why even bother making us repeat it? It might make more sense just to make it a raid mission where we find a den, loot it, get a guaranteed egg and move on with our lives. Leave the kubrow grinding for the additional Kubrow we try to farm. Edit for clarity in second paragraph to remove rantiness Edited July 19, 2014 by TheHeraldXII Link to comment Share on other sites More sharing options...
Renegade343 Posted July 19, 2014 Share Posted July 19, 2014 I think the quest should give you a GUARANTEED egg at the end of the mission by destroying all the dens in the level. After that you can destroy the dens with the rng factor. this would fix literally every issue that has to do with the quest, and the alert thats happening right now. We do need to strike a balance between time taken to complete the quest and player satisfaction. Too fast, and the player thinks this quest is too small. Too slow, and the player thinks this quest is too tedious. And yes, we have to allow players an option to either do the alert mission or do the quest mission. I have such a solution for splitting up alert missions and normal missions, and can be applied to this as well. Link: https://forums.warframe.com/index.php?/topic/236973-some-suggestions-to-improve-gameplay-edit-28-howl-of-the-kubrow-improvements-edit-29-infinite-wall-run-re-introduction/ (see EDIT 7) Link to comment Share on other sites More sharing options...
GL.exe Posted July 19, 2014 Share Posted July 19, 2014 We do need to strike a balance between time taken to complete the quest and player satisfaction. Too fast, and the player thinks this quest is too small. Too slow, and the player thinks this quest is too tedious. And yes, we have to allow players an option to either do the alert mission or do the quest mission. I have such a solution for splitting up alert missions and normal missions, and can be applied to this as well. Link: https://forums.warframe.com/index.php?/topic/236973-some-suggestions-to-improve-gameplay-edit-28-howl-of-the-kubrow-improvements-edit-29-infinite-wall-run-re-introduction/ (see EDIT 7) Still doesn't mean that RNG should be AT ALL in ANY form of "QUEST/MISSION/STORY" missions. When I thought that they were going to be somewhat focus on Lore in the game I despise the thought of RNG coming into play during it. I'd understand if it was a BONUS mission but there is not a single aspect that categorizes that this isn't part of that said Lore. From what I can tell the drop rate is actually fine, the drop mechanics are messed up. I ran 10 missions without a carrier and was getting pretty miffed about the whole ordeal, then I ran a carrier and got it 2 missions later. I also googled this and that seems to be the consensus. The egg drop gets lost inside or behind the den where you can't get it. Still stupid but not RNG based stupid. That being said, while the drop rates might be fine but the fact that there are drops at all for this quest which is pretty clearly designed to give you a mission you barely have to play so you can focus on finding the dens. At the point where you're giving us a mission like that why even bother making us repeat it? It might make more sense just to make it a raid mission where we find a den, loot it, get a guaranteed egg and move on with our lives. Leave the kubrow grinding for the additional Kubrow we try to farm. Edit for clarity in second paragraph to remove rantiness If this was the case then why wasn't it part of the hotfix? It's so simple but they haven't addressed the issue AT ALL. Link to comment Share on other sites More sharing options...
RaptorLD Posted July 19, 2014 Share Posted July 19, 2014 Just done my friggn 78th run on that boring mission that doesnt even give enough XP to be worth leveling weapons during the farm.... To make things worth that extremly repeative monologue of ship AI and Lotus after each run makes me want to slaughter em both already.... oh and destroy that friggn shipradio with em i think... where to turn that annoying crap off..... Doing fullsearch runs everytime finding up to 10 dens a run. bringing along carrier sentinel even due i don't like it though dropspread kinda makes it needed for this quest.... sadly Kubrows seem to know of it and focus on hunting down my carrier before even trying to attack me ends me up without it most runs after half way or even earlier despite the devensive mods and fully upgraded regen.... To the Alert thingy. First had the same problem but after arround 20 runs it stopped marking earth as mission making it possible to do the alert though after relog it became questmission again... Link to comment Share on other sites More sharing options...
Renegade343 Posted July 19, 2014 Share Posted July 19, 2014 Still doesn't mean that RNG should be AT ALL in ANY form of "QUEST/MISSION/STORY" missions. When I thought that they were going to be somewhat focus on Lore in the game I despise the thought of RNG coming into play during it. I'd understand if it was a BONUS mission but there is not a single aspect that categorizes that this isn't part of that said Lore. If this was the case then why wasn't it part of the hotfix? It's so simple but they haven't addressed the issue AT ALL. Then see EDIT 28 of that thread. That would provide a solution to target your problem. EDIT 7 is meant for players to have a choice between playing alert missions and normal missions/quest missions. Link to comment Share on other sites More sharing options...
blackstraykitten Posted July 19, 2014 Share Posted July 19, 2014 (edited) i think you guys are not doing this egg hunting righti got it in 3in my friends account 7 triesin my bro's account, i got it in 1 tryit had to have the mission name on it and it only drops from the nest, bring your carrier and always log out after every try edit: logging out resets the lisset-mission thingy, in other words this makes sure that the quest title shows up Edited July 19, 2014 by blackstraykitten Link to comment Share on other sites More sharing options...
TheHeraldXII Posted July 19, 2014 Share Posted July 19, 2014 If this was the case then why wasn't it part of the hotfix? It's so simple but they haven't addressed the issue AT ALL. Because people are yelling and screaming about RNG and 1% drop chances while the guys at DE are probably looking at that going "um, no, the drop rate is fine, we checked, checked and checked again, the numbers are fine, must just be patch day drama". If all the feedback DE is getting is about the wrong problem they're gonna have a hard time fixing it. When I had a hard time getting these things, I googled "Kubrow eggs" and one of the first things I saw was a thread where people noted that the eggs dropped in weird locations where most people wouldn't see them. They suggested using a carrier, other people in the thread came back saying this worked, I tested it, it worked, someone in this thread backed it up. Evidence suggests this is a drop placement issue rather than a drop% issue. We do need to strike a balance between time taken to complete the quest and player satisfaction. Too fast, and the player thinks this quest is too small. Too slow, and the player thinks this quest is too tedious. Also, like I said in my original post, I think giving us a dud mission to do nothing but beat up Kubrow dens in is pointless and should be replaced by a system other than repetition and random chance. The quest is short and kind of uninteresting as it is, making the player repeat the same step isn't making it any more fulfilling. Making the mission itself more interesting that a 28 man exterminate would do a better job of that. Link to comment Share on other sites More sharing options...
Xylia Posted July 19, 2014 Share Posted July 19, 2014 From what I can tell the drop rate is actually fine, the drop mechanics are messed up. I ran 10 missions without a carrier and was getting pretty miffed about the whole ordeal, then I ran a carrier and got it 2 missions later. I also googled this and that seems to be the consensus. The egg drop gets lost inside or behind the den where you can't get it. Still stupid but not RNG based stupid. That being said, while the drop rates might be fine but the fact that there are drops at all for this quest which is pretty clearly designed to give you a mission you barely have to play so you can focus on finding the dens. At the point where you're giving us a mission like that why even bother making us repeat it? It might make more sense just to make it a raid mission where we find a den, loot it, get a guaranteed egg and move on with our lives. Leave the kubrow grinding for the additional Kubrow we try to farm. Edit for clarity in second paragraph to remove rantiness The problem with this: Feral Kubrows Insta-kill my Carrier 99% of the time, on the first or second den I find, no matter how fast I kill the damn things. ONE HIT. WHAM. Carrier is instantly dead. Link to comment Share on other sites More sharing options...
Boondorl Posted July 19, 2014 Share Posted July 19, 2014 It honestly makes me consider whether the game is worth my time. I know it most certainly isn't worth mine anymore. I was so excited about this update until they pulled this petty crap. The 10p price tag in the market makes it blatantly obvious this was a business decision made on purpose. If this is the route this game is going (and has been for a while), then I simply refuse to play your game anymore. Will not give DE my money ever again, uninstalled, and will be giving vile reviews of this game when asked. PWE is the least of the community's worries at this point. Microtransactions have officially tainted the base gameplay. It all goes downhill from here. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted July 19, 2014 Share Posted July 19, 2014 50 runs...78 runs... you guys are doing this to yourself. Have some pride and stop after the 3rd try :P Link to comment Share on other sites More sharing options...
Xylia Posted July 19, 2014 Share Posted July 19, 2014 (edited) 50 runs...78 runs... you guys are doing this to yourself. Have some pride and stop after the 3rd try :P And just give up on a Catalyst, eh? Trust me, both me and my friend would have said "Screw it" after about 5-10 times if it weren't for that stupid alert. Edited July 19, 2014 by Xylia Link to comment Share on other sites More sharing options...
WhisperByte Posted July 19, 2014 Share Posted July 19, 2014 it had to have the mission name on it Wrong. I logged in this morning and instead of being a quest exterminate mission it was that gift of lotus toxin sabotage alert. I did it and got 2 eggs (could only carry one, though T_T) Link to comment Share on other sites More sharing options...
Taranis49 Posted July 19, 2014 Share Posted July 19, 2014 (edited) i think you guys are not doing this egg hunting right i got it in 3 in my friends account 7 tries in my bro's account, i got it in 1 try it had to have the mission name on it and it only drops from the nest, bring your carrier and always log out after every try edit: logging out resets the lisset-mission thingy, in other words this makes sure that the quest title shows up I think you're not reading right. ;-) Especially since as noted, the quest mission blocked the livestream alert for a good chunk of us, we were definitely in the right node and as pointed out, you don't actually need to run that particular mission to get the egg anyway. Hint, when it comes to statistics, "I" is a bad place to start from - you got lucky. My results mirror most here, took a few dozen runs to get my first egg from the wild. It'd make sense if subsequent eggs after the first have low drop chances, but not the first. One of the points of a quest system in the first place was that progression and rewards wouldn't be gated behind silly amounts of RNG. Edited July 19, 2014 by Taranis49 Link to comment Share on other sites More sharing options...
noizy Posted July 19, 2014 Share Posted July 19, 2014 (edited) I agree. Too many runs for too little. Sure, some people get it on their first few tries, but they won't be having luck with other resources (unless they're just generally lucky guys/gals overall). I would LOVE to see the droprate in a percentage, just to laugh at it. Gambler's fallacy. http://en.wikipedia.org/wiki/Gambler%27s_fallacy Edited July 19, 2014 by noizy Link to comment Share on other sites More sharing options...
Raithon07 Posted July 19, 2014 Share Posted July 19, 2014 Got 2 eggs in three missions with some solid exploring. Not sure what you guys are havin trouble with. what node? if you dont mind shareing. Link to comment Share on other sites More sharing options...
RoninJed Posted July 19, 2014 Share Posted July 19, 2014 The drop rate for anything new has and will always be a joke because DE wants us to get mad and buy platinum.....but it's free to play right :) I could buy the kubrow pack in the marketplace but why.....so I can be one of the first people to have one......who cares. I'm sure once the new gets off everybody will go back to using their carriers. What I want to know is when or if DE ever plans to do anything about our mastery rank because there's still no good reason to go above level eight. Link to comment Share on other sites More sharing options...
Evernal_ Posted July 19, 2014 Share Posted July 19, 2014 I think the egg rates are fine, but RNG says "screw you" and get the egg stuck in the actual Den. When I got an egg today, I saw it forcefully pushed out the den, like when you attack the den's entrance, a Kubrow comes out and you kill it, and it oozes out the den like Silly Putty. Link to comment Share on other sites More sharing options...
Evernal_ Posted July 19, 2014 Share Posted July 19, 2014 Kubrow's egg looks like when it drops It looks like a Kubrow egg, like in the market, it's a special object. Link to comment Share on other sites More sharing options...
TheHeraldXII Posted July 19, 2014 Share Posted July 19, 2014 (edited) The problem with this: Feral Kubrows Insta-kill my Carrier 99% of the time, on the first or second den I find, no matter how fast I kill the damn things. ONE HIT. WHAM. Carrier is instantly dead. Seriously, how? I have never seen them hit my sentinel at all, let alone 1-shot it. I was not even aware until now that this was a thing. Also, I didn't say this isn't a problem, I said that the complaints you're making are missing the mark and drawing attention away from the real problem. You're so mad about the new patch that you're picking fights with people that are also upset that DE dropped the egg (in the wrong place where no one can reach it) on this one. For 100% clarity, my stance is that yes, this grind is a pointless effort that is just there to waste time and probably to bully us out of platinum. It is also dodgy because the egg drops inside the den or wedged between the den and the wall a lot of the time. The short term fix for people desperate for the alert on the same node is to bring a carrier to shlorp it out of wherever it's wedged. This is not a good solution, it's what we have though. Edited July 19, 2014 by TheHeraldXII Link to comment Share on other sites More sharing options...
Xylia Posted July 19, 2014 Share Posted July 19, 2014 (edited) Seriously, how? I have never seen them hit my sentinel at all, let alone 1-shot it. I was not even aware until now that this was a thing. Also, I didn't say this isn't a problem, I said that the complaints you're making are missing the mark and drawing attention away from the real problem. You're so mad about the new patch that you're picking fights with people that are also upset that DE dropped the egg (in the wrong place where no one can reach it) on this one. Are you using Carrier? People are claiming that this only happens to Carrier (and no other sentinel). Go to the bug report, multiple people saying this happens to them. It is LITERALLY as I said. Also, after some other posts we're convinced that for some reason, the Kubrows are doing multiple lunge attacks in the same jump (which is why the "WHAM" noise is played so Loudly; there's several hits happening simultaneously). It is very literally as we say -- Carrier dies INSTANTLY. I mean that quite literally. Instantly. 300 Shields /400 Life. 1-1.5 seconds later after the WHAM noise, 0/0. I've even watched Carrier, it just.... despawns with some little smoke graphic. Not even an explosion happens. No Regen. Nothing. It just disappears. EDIT: I'll save you the trouble and just link the thread: https://forums.warframe.com/index.php?/topic/265525-feral-kubrows-instantly-kill-my-sentinel-every-time/#entry3085683 Edited July 19, 2014 by Xylia Link to comment Share on other sites More sharing options...
TheHeraldXII Posted July 19, 2014 Share Posted July 19, 2014 Are you using Carrier? People are claiming that this only happens to Carrier (and no other sentinel). Go to the bug report, multiple people saying this happens to them. It is LITERALLY as I said. Also, after some other posts we're convinced that for some reason, the Kubrows are doing multiple lunge attacks in the same jump (which is why the "WHAM" noise is played so Loudly; there's several hits happening simultaneously). It is very literally as we say -- Carrier dies INSTANTLY. I mean that quite literally. Instantly. 300 Shields /400 Life. 1-1.5 seconds later after the WHAM noise, 0/0. I've even watched Carrier, it just.... despawns with some little smoke graphic. Not even an explosion happens. No Regen. Nothing. It just disappears. EDIT: I'll save you the trouble and just link the thread: https://forums.warframe.com/index.php?/topic/265525-feral-kubrows-instantly-kill-my-sentinel-every-time/#entry3085683 Ok, yeah, that's really weird. I went and tested it with my Carrier and it asploded. It didn't earlier, I suspect that's because I was relying on my Burston instead of weapons that take longer to aim. That's really weird and yeah, messed up. Another weird bug to go along with all the others that plague this mission. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now