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Mirage Feedback And Analysis


Monolake
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Updating as I play more.

No lyrics here. Mirage abilities and gameplay.

 

Recored a video of playing T4 Exterminate solo. Playing very relaxed, because clones give 100% protection most of the time. 

 

@ 4:50 you can see Shadow mode giving very high damage resistance vs HeavyGunner

 

1.Hall of Mirrors (25 energy ): creates 4 Illusions.  This skill is currently OP broken on clients.

They tank all the damage, they are invincible. Your own small squad, your bodyguards. I soloed T4 exterminate with 400 shields. I would die from few bullets. But illusions protect from everything, except AOE, a grenade would still kill you. Also you still take hits from unprotected angles.

 

 Each illusion does 20% of your damage. idealy +80% weapon dps. Except they are not firing at your crosshair, but still great vs crowds.

This skill alone makes Mirage exceptionally strong. All for 25 energy.  

 

It gets a bit annoying to see 3-4 clones on screen all the time. The copies can block your aiming big time, as mentioned by FoxFX

 

BUGS: random insane crits on a client (165000 from  Vastos) http://i62.tinypic.com/214do4z.jpg happened several times. Client only.

With Penta clones fire like 20 grenades (seems to be client only as well)

 

2.Sleight Of Hand (50 e) booby traps nearby objects.

 Seems like a useless gimmick. I never got it to  really work, objects are not usually near the enemies. Even trapping an alarm console did nothing to a guy who was activating it.

  But it also  places some random traps on the floor, that can blind or stun enemies. Might test more. 

Apparently it depends on a map (corpus and grineer traps can be turned against them,  corpus lazer doors start to recharge Mirage energy)

 

3.Eclipse (25 energy, can be re-cast while active) damage bonus in light and protection in the shadows. 

Well this pretty much works as a damage bonus most of the time. Only in few places I was able to go into shadow mode, shadow didn't activate even in the very dark corners: http://i57.tinypic.com/ofodg2.jpg

 

When in shadow mode it acts sort of like Zeph sheild: enemies miss most of the time + damage resistance

 

Damage bonus is inconsistent but very high, seems to be x2-3 times, depending on brightness(?) Scales with power mods, but not linearly, seems like Im getting +40% damage for +66% power mods.

 

 

4, Prism: (50  + ~2 per second) creates a flying disco ball of death that works similar to legendary Doom BFG9000 - its rays damage everyone around. On detonation (you can detonate immediately by pressing 4 another time) it blinds pretty much like Excalibur Radial blind. Long cast time. Damage is ok vs soft targets - kills lvl30 corpus and small lancers, but doesnt do much to heavygunners. http://i57.tinypic.com/10wljxs.jpg

The ball tries to follow you, but its rather sluggish. Still good for CC alone.

 

33l00eq.jpg

 

 

Mirage is rather  squishy so you want to run with illusions all the time, unless in low level missions.

She has high energy reserves and cheap skills with decent duration. I used only +50% Fleeting and +30% duration to compensate  and was able to spam her abilities. Dash "-" aura polarity, saves you a forma.

 

 

Conclusion: she has great survivability, huge weapon damage buffs and good CC. All for really cheap energy cost.  

 First skill is OP broken. Even without client-only damage it is OP. Compare to crappy Saryn Molt which dies in few hits and does insignificant damage and costs twice more.

 Second skill needs improvements.  

 Third could use tweaking to work better in the shadows. x3 damage is OP too, and its supposedly affected by power mods, so you could get x6 (needs testing)

 Ult is fine, I think its her most well designed skill.

Edited by Monolake
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Slight addition, Slight of hand vs grineer on a grineer tileset is amazing. Oh hey you know all those arc traps? yeah those are mine now... HOW DO YOU LIKE IT GRINEER!!!! MUAHAHAHAHAHAHAHHa   

 

500posts woot

Edited by zebar1313
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Slight addition, Slight of hand vs grineer on a grineer tileset is amazing. Oh hey you know all those arc traps? yeah those are mine now... HOW DO YOU LIKE IT GRINEER!!!! MUAHAHAHAHAHAHAHHa   

 

500posts woot

 

Oh don't forget those pesky laser doors, yup it's quite handy for setting off stuff on ships and less useful as a damage skill. It's a new kind of utility and i like it.

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She's interesting.  Hall of mirrors has a definite claim as the best #1 in the game atm, but it's broken as hell too haha.  That said I appreciate it because I'm not sold on her other powers tbh.  

 

Sleight of hand is kinda fun on corpus maps, but overall it's just a gimmick.  

 

Eclipse... ok I admit I'm not 100% on this one yet.  I managed to get into a dark area once by chance and it seemed like the damage reduction was pretty significant.  But I really don't know.  And for damage I've just been mowing everything down with mirrors rather than trying to test the eclipse buff so... yeah.

 

Prism is neat.  Has a stupidly huge range.  Does alright damage.  With natural talent it's not too slow to cast for what it does.  I just wish it moved a bit faster.  Also the whole disco kamehameha thing looks kinda lame.  But it's also kinda funny.

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I'm not 100% sure on how you're getting the data on Eclipse: been frapsing as a test to try and determine exactly how much bonus damage it does with max rank, then adding power bonus mods to see how high it goes -

 

Exactly 0. Maybe buggy, definately useless right now. Tried host and client, same deal, 0 bonus damage.

 

Sleight of Hand is wonderfull: you can forma out the slot you'd put it in for something usefull with no negative feelings.

 

Hall of Mirrors, oh yea, this makes up for it, it's damn good although aiming becomes a little iffy, it's still a really well done and usefull skill.

 

Prism, hmm, not a fan, it's just not that good or usefull, even compared to Radial Blind.

 

 

 

Have I mentioned how much I like Hall of Mirrors ?

Edited by Keltik0ne
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I'm not 100% sure on how you're getting the data on Eclipse: been frapsing as a test to try and determine exactly how much bonus damage it does with max rank, then adding power bonus mods to see how high it goes -

 

Exactly 0. Maybe buggy, definately useless right now. Tried host and client, same deal, 0 bonus damage.

 

Sleight of Hand is wonderfull: you can forma out the slot you'd put it in for something usefull with no negative feelings.

 

Hall of Mirrors, oh yea, this makes up for it, it's damn good although aiming becomes a little iffy, it's still a really well done and usefull skill.

 

Prism, hmm, not a fan, it's just not that good or usefull, even compared to Radial Blind.

 

 

Have I mentioned how much I like Hall of Mirrors ?

Are you sure you stood in the light?

normal: 526 headshot http://i62.tinypic.com/rgw369.jpg

Eclipse (+25% power from Intense) 1847 headshot  http://i57.tinypic.com/2s0me1j.jpg 

= x3.5 buff

LoL @ "Sleight of Hand is wonderfull: you can forma out the slot you'd put it in for something usefull with no negative feelings."

Prims kills all the small mobs and has huge radius. Press it again and it blinds immediately.

Full gameplay video

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they should swap her 4 and 1 round..

 

 

since Hall of Mirrors is an amazing ultimate..

 

and prism is just pathetic, low damage that you would expect from a 1

 

Prism is excellent at clearing weaker trash mobs then blinding powerful ones for take-down, especially used in conjunction with other frames 4th power. That role is not something we see in first powers of other frames.

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I just played mirage for about 5 hours straight (as host), and hall of mirrors isn't nearly as effective as people who are reporting experiences from client side that I've seen around here. Whatever's going on there is super bugged out and needs a fix asap before Mirage turns into "#nerfnova2.0".  That being said, it's a bit OP, but I'm not sure what could reign it in without just dumping it into the "another useless #1 skill" category.  Maybe lowering the damage output of the clones, but in turn making their fire converge a bit more on your own cross-hair so you can actually concentrate it on a single target more effectively.

 

The extra damage they deal is most noticeable on weapons with major AoE potential that don't require projectiles to be lined up. (Think Ogris and Ignis or when firing into large crowds with bullet hoses or punch through capable weapons.) Also, while they do make a very good defensive distraction for most enemies, if you are lined up with an enemy's incoming fire with one between you and said enemy, it doesn't block anything. They're just as intangible to bullets as they are to geometry.  I was instantly hosed down about a dozen times with HoM up during a T3 survival after the 25 minute mark, still in the leveling process.  Defending yourself with them reliably requires a lot of maneuvering to keep incoming fire at off-angles.

 

Eclipse has been hit or miss for me, it's hard to tell what is or isn't strong or weak light/shadow, especially in places like the void where the whole place is a monument to bloom and eye scorching white and gold reflective surfaces. I'm running on mostly maxed out graphics settings as well, so I can imagine people running lower detail settings having an even harder time actually placing themselves in the right spots to keep the buff where they want it.

 

 Sleight of hand, unsurprisingly turned out to be the most useless power, I figured it would be too gimmicky to have any actual merit while playing, rather than just messing with AI on a stealth run.  Here's our "Clear it off and fill it with a useful mod." slot.

 

Prism I like, just wish it were a bit more controllable after release for all the wind up it's got to start with and the energy drain over time it has during flight. (Thought: Antimatter drop-ish guiding.)

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I've been playing Mirage exclusively sense the update, and I must say that I think she's rather balanced. I've already written this in another thread, but her low shields, health, and armor merit her powerful 1 ability. She's supposed to be a caster frame and she needs it to make her viable. If it were to get nerfed (which I think is a ridiculous thing to be discussing a day after her release and with little research done) she'll be absolutely too weak and utterly useless. Also slight of hand is not useless, but is only most effective on corpus tile sets, due to cameras, door traps, and turrets. In addition no one seems to mention how slight of hand disables obstructions such as the ones previously mentioned and arc traps. A huge advantage if you ask me. Another note: Prism does minimal damage against infested. Just one more reason why her powers should be left alone.

Mirage is a fine Warframe.

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One major issue I have with Hall of Mirrors:

 

The copies can block your aiming big time. It would be best of the copies from Hall of Mirrors rotate with Mirage.

 

It'd be really weird if they whipped around every time you changed direction, what they should do is become transparent when you're aiming at them.

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mirage as a Client with your weapons going from 30k hits to 4x 500k hits is......  fun...  broken... the only reason to play mirage?

 

honestly her prism seems so weak, its doing pathetic low end damage, and is not going to see any use in endgame, its less damage than radial javalin, and has a huge cast animation.

50-200 on the off chance something gets hit with a beam, it feels like Hydroids 1, with Ash doing 6000-10000 aoe... I don't see this?

 perhaps it could detonate dealing any damage it dealt as an AOE at the end?

 

her 2 seems... situational at best, I have yet to see it do anything, her 3 needs to give her, STEALTH.. out-right 100% Loki/ask/excal Invis...  while in shadows, this may make her more fun to play as you can sneak from shadow to shadow.

 

 

literally running about with her 1 Exploiting the bug is about the only reason I see to play her.

I can't see much reason to jump on this frame, outside of hall of mirrors.

 

which is why I think it should be an ultimate!

 

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mirage as a Client with your weapons going from 30k hits to 4x 500k hits is......  fun...  broken... the only reason to play mirage?

 

honestly her prism seems so weak, its doing pathetic low end damage, and is not going to see any use in endgame, its less damage than radial javalin, and has a huge cast animation.

50-200 on the off chance something gets hit with a beam, it feels like Hydroids 1, with Ash doing 6000-10000 aoe... I don't see this?

 perhaps it could detonate dealing any damage it dealt as an AOE at the end?

 

her 2 seems... situational at best, I have yet to see it do anything, her 3 needs to give her, STEALTH.. out-right 100% Loki/ask/excal Invis...  while in shadows, this may make her more fun to play as you can sneak from shadow to shadow.

 

 

literally running about with her 1 Exploiting the bug is about the only reason I see to play her.

I can't see much reason to jump on this frame, outside of hall of mirrors.

 

which is why I think it should be an ultimate!

Wrong.  Prism does solid DPS in a huge area, it annihilates corpus and lancers (I reckon its radiation damage)  Something like ~150 dmg per tic, 4 tics per second per ray for 20 rays.  thats 12000 dps if all rays hit (they rarely do, but still)

Playing Pluto or Ceres interception, farming for T4 keys, just spamming ult, did 50% team damage. More than Nova with BoltorPrime.

And it stuns too. 

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Prism doesn't follow you, as you said, but it does seem to be affected by physics. It launches in a straight line in the direction you're facing, and will bounce off objects in its path.

 

Sleight of Hand will detonate droppables for AOE damage (ammo, health orbs, etc.), but this is gimmicky at best. Really only got much use out of it while doing a melee-only run with some other folks in a Dark Sector mission. Definitely her worst skill.

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