GriM_AoD Posted August 8, 2014 Share Posted August 8, 2014 (edited) You do know that you can get there with any frame without infinite wallrun, right? Can't climb without infinite wallrun yo #scurblife Edited August 8, 2014 by GriM_AoD Link to comment Share on other sites More sharing options...
(PSN)Party_Rock_Crew Posted August 26, 2014 Share Posted August 26, 2014 One issue I have with no infinite wall run is there is 1 spot most people don't know about that is unreachable by almost every in-game means. it's in the towers and derelict. The room that's got the 3 generators that surge electricity and has that elevator with a glass wall on it. There's a room at the top of the map that is accesible through an open grate this open grate is at the tip top of the room. This room is for extra stuff like creds and resources so it's no major room but if your a %!& like me I hate leaving resources I know I could have got. Link to comment Share on other sites More sharing options...
fractal_magnets Posted August 26, 2014 Share Posted August 26, 2014 DE logic. Make a 4 player co-op game that only has 2 frames that can help other players in the party get to hard to reach places. Loki - Switch teleport (get in line scrub) Nova - All aboard the magic pink portal to paradise (sexual innuendo intended) Link to comment Share on other sites More sharing options...
TwiceDead Posted August 26, 2014 Share Posted August 26, 2014 (edited) Seriously? It's not hard by any means unless you're using a frame like Frost (with whom infinite Super Mario walljumps are fairly difficult, but still possible). Just climb up the glass tower tube things using infinite walljumps and proceed like usual. I've done this numerous times with various Frames before I realized that infinite wallclimbing was even a thing. Pretty much this. Infinite wall-run was an exploit and not an intended function by the devs, and in this case they had the balls to stick to their guns and actually remove it. I hope it's not coming back. Edited August 26, 2014 by TwiceDead Link to comment Share on other sites More sharing options...
Onisa Posted August 26, 2014 Share Posted August 26, 2014 Just my two cents, but being a controller user on the PC I've found way more map holes coptering than wall running period. And even if you can start a wall run facing the camera you can't chain it? That's.. odd, to say the least. Explains why I couldn't chain them though. Link to comment Share on other sites More sharing options...
LukeAura Posted August 26, 2014 Share Posted August 26, 2014 (edited) Trivialized parkour by allowing you to just infinite wall run. Trivialized that abilities you just mentioned. Why use those abilities and use up energy when you could just infinite wall run up instead. It trivialized a lot of areas by letting you skip most of them with no effort. None of the ones with large vertical wallrun requirements are of high value, or can even be infinitely wallrun through. I asked for what areas it actually trivializes, not to be told I'm wrong. The abilities are easier and quicker than wallrunning. They all cover 3-Dimensions, so they can do things that the infinite wallrun can't. And no areas could be skipped with infinite wallrun, It did not magically transport you through a tile, you would have to run from one end to the wall you wanted to run up, run up the wall, and then run to the next exit. In the same time, another player could have taken the correct route and made it there as fast as you did, if not faster, with less chance of being shot because he wasn't a slowly climbing duck who couldn't fight back. Edited August 26, 2014 by LukeAura Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 26, 2014 Share Posted August 26, 2014 The abilities are easier and quicker than wallrunning. You can just leave out the ability entirely and use it for DPS min-maxing instead. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 26, 2014 Share Posted August 26, 2014 (edited) It's a bad treasure room with no boxmods anyway, but there is a way to get there by wall flipping between one of the columns and the wall on the opposite side of the room. However, it's a huge pain to do and doesn't always succeed. Not ever worth going up there if you don't have an ability to cheese it. BTW, wallrun resets were actually an elegant, free-form way to navigate terrain that did not detract from any aspect of the game. There were already wall tiles that could not be wallrun upon anyway so DE could use those to force use to "do it their way" if they really wanted to in the relevant areas. Edited August 26, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 26, 2014 Share Posted August 26, 2014 It's a bad treasure room with no boxmods anyway, but there is a way to get there by wall flipping between one of the columns and the wall on the opposite side of the room. However, it's a huge pain to do and doesn't always succeed. Not ever worth going up there if you don't have an ability to cheese it. BTW, wallrun resets were actually an elegant, free-form way to navigate terrain that did not detract from any aspect of the game.. There were already wall tiles that could not be wallrun upon anyway so DE could use those to force use to "do it their way" if they really wanted to in the relevant areas. They detracted from the game. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 26, 2014 Share Posted August 26, 2014 They detracted from the game. Ok. Link to comment Share on other sites More sharing options...
(PSN)KneelBeforeSaad Posted August 27, 2014 Share Posted August 27, 2014 DE: If this is all fixed, that's fine. Can you please make the rewards in the treasure room actually worthwhile then if you're going to do this, though? The rewards are usually garbage (credits, health, energy) for getting up there. Not worth the effort to do this the hard way. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 27, 2014 Share Posted August 27, 2014 DE: If this is all fixed, that's fine. Can you please make the rewards in the treasure room actually worthwhile then if you're going to do this, though? The rewards are usually garbage (credits, health, energy) for getting up there. Not worth the effort to do this the hard way. This. I usually just ignore the treasure rooms because there is no real pay off. You are currently better off just rushing the objective so you have more time to just do another run entirely. Link to comment Share on other sites More sharing options...
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