siiksai Posted July 22, 2014 Share Posted July 22, 2014 I noticed that too, then I noticed at the end of the mission it was ranking up my sentinel as if it was rank 0! Link to comment Share on other sites More sharing options...
HanZ00 Posted July 22, 2014 Share Posted July 22, 2014 I hope they fix that soon, just hate to see my beloved carrier, potatoed and all, just vanish after a few runners. Link to comment Share on other sites More sharing options...
TenshuYuusha Posted July 22, 2014 Share Posted July 22, 2014 I think this is only Carriers, my Shade takes hits just fine. Link to comment Share on other sites More sharing options...
Zeitzbach Posted July 22, 2014 Share Posted July 22, 2014 (edited) Ever since the u 14, the Volatile runner starts dealing damage again. However, the explosion radius against Sentinels are insanely long. The number is the spot of the infected I could get the longest range of killing from that would still deal damage to my sentinel The shield of the sentinel being depleted from that kill could be seen. The player was unharmed. The range was insane (like 10-15 m) Edited July 22, 2014 by Zeitzbach Link to comment Share on other sites More sharing options...
AXCrusnik Posted July 22, 2014 Share Posted July 22, 2014 I believe the range on kubrow charges might be bugged too. My sentinel is practically guaranteed dead on E Prime. Link to comment Share on other sites More sharing options...
Zeitzbach Posted July 22, 2014 Share Posted July 22, 2014 I believe the range on kubrow charges might be bugged too. My sentinel is practically guaranteed dead on E Prime. I always thought that they purposefully jumped up to kill my sentinel and never though of this. Likely this case then because my sentinel had nothing to create aggro with. Link to comment Share on other sites More sharing options...
NikolaiLev Posted July 22, 2014 Share Posted July 22, 2014 This often leads to sentinels being destroyed extremely quickly around feral kubrows. Feral kubrows seem to have an excessive propensity to attack sentinels and when they do, you hear the "smack" of a kubrow attack many times in a short period, which also causes the screen to shake. Repro: 1) Equip Carrier (probably happens with any sentinel) 2) Stand by a kubrow den 3) Ensure they try to attack the sentinel, not you Link to comment Share on other sites More sharing options...
APBladeX Posted July 22, 2014 Share Posted July 22, 2014 The feral kubrows also instant-kill sentinels, ignoring all forms of stats. The Regen mod is also wiped out and rendered obsolete by the one attack that will destroy the sentinel immediately. Link to comment Share on other sites More sharing options...
AveryJ Posted July 22, 2014 Share Posted July 22, 2014 this has been very annoying -_- Link to comment Share on other sites More sharing options...
Temporary Posted July 22, 2014 Share Posted July 22, 2014 Yup it sucks when you aren't paying attention and your sentinel gets destroyed.The only way I've been able to get around this is by killing them before they have a chance or jump on a rock or the kubrow den and you'll be fine. No sarcasm although it seems like it. Link to comment Share on other sites More sharing options...
Cerenax Posted July 22, 2014 Share Posted July 22, 2014 With me it happens with carrier, but not does not happen with wyrm prime. I have also noticed that that the kubrow does not need to attack for the sentinel to die, just being close to a kubrow can make the carrier instantly explode regardless of shield/health/armor levels. Link to comment Share on other sites More sharing options...
Juniya Posted July 22, 2014 Share Posted July 22, 2014 I was right when I said that after they released Kubrows (feral and domesticated), the Sentinels would become chew toys... :l Link to comment Share on other sites More sharing options...
wussybob Posted July 22, 2014 Share Posted July 22, 2014 This happen with pet kuborws too, they will just get 1 hit KO with the attack. Also it can happen to warframes as well. My Rhino prime with iron skin on got hit and the attack took him down to 50 hp Link to comment Share on other sites More sharing options...
-KyloRen- Posted July 22, 2014 Share Posted July 22, 2014 WTF is this??? my carrier has 375 shields and 570hp, and before U14 didnt die, now im 2-3 mins in game and my carrier is dead, is this bug or some change from U14??? Link to comment Share on other sites More sharing options...
Meenmu Posted July 22, 2014 Share Posted July 22, 2014 Were you fighting kubrows? Link to comment Share on other sites More sharing options...
-KyloRen- Posted July 22, 2014 Share Posted July 22, 2014 kubrows, infested, anything... it dies very fast. Link to comment Share on other sites More sharing options...
Cerenax Posted July 22, 2014 Share Posted July 22, 2014 It instantly explodes when it gets close to kubrows. Link to comment Share on other sites More sharing options...
ian-alvis Posted July 22, 2014 Share Posted July 22, 2014 hey there, the thing is the next, the centinel are dying to fast, i notice that when i recieve damage the centinels too, but they are to weak and they die to fast, first i think that this problem only happens to me but i ask to a couple of friend and they have the same problem..... now the centinels are sh*t.... please fix the centinels Link to comment Share on other sites More sharing options...
BoneBreakerx Posted July 22, 2014 Share Posted July 22, 2014 (edited) sentinels... and i dont got problems with mine dieing... exept against feral koobs... Edited July 22, 2014 by BoneBreakerx Link to comment Share on other sites More sharing options...
Warpworld Posted July 22, 2014 Share Posted July 22, 2014 I think this has to do with range, I tested this with exploding infested, basically if your 10 feet away you don't take damage but sentenil does, 20 feet away I'm fine but my sentinel still gets hit as if he was right next to him, its the sentinel hit box being to big or some problem with range but I know its not correct, I mainly think its a hit box problem cause like other post said my sentinel also gets 1 hit by feral kubrows even when its just 1 and it hits me, my sentinel with 300 shiels n 400 hp dead. Link to comment Share on other sites More sharing options...
Darknixon Posted July 22, 2014 Share Posted July 22, 2014 its not only sentinels that keep dying more or less instantly.. im having problems with energy and health where it might be say at the end of odd wave 1, if my sentinel has not died already no mobs around yet screen goes funny or sometimes not and energy just spazes out too either 0 or starts ticking down with nothing hitting me or near me 5 minz later after collecting 30 odd orbs it might start regen from 1 or it will stay 0 till end of session, same deal with health and the poison, not even a debuff but ticks all the way till death ...no mobs around no poison visual effect can happen on wave 1 of odd and im sure those poison osprey thingys guys dont appear till at least wave 5, i feel as if we have invisible death boxes floating round with debuffs. also my kubrow has been a pup since 8 hours into the patch when i got the 2nd egg and loses health im not paying another 600ks just to keep the S#&$ alive ... why is it still a pup? .. ive also had one egg vanish from my inventory after host migration after loot screen. maybe its broken it? the quest went completely mental regarding finding the egg saying> i found the egg and then something else random then saying i dont have an egg then saying about his nose or some crap ;S. pass... ive QQ'ed today Link to comment Share on other sites More sharing options...
Dreadcast Posted July 22, 2014 Share Posted July 22, 2014 I actually made a new thread since I didn't see this one at first, but I have discovered that most explosions and notably the runners that when they are killed with an explosive weapon, the resulting explosion and chain reaction of other runners tends to damage the sentinel at great distance even though your warframe takes no damage at all. And if I am just outside the damage radius where I still take no damage, my sentinel actually just dies instantly and the regen doesn't kick in. Just as it never kicks in when one-shot by kubrow. Link to comment Share on other sites More sharing options...
Dreadcast Posted July 22, 2014 Share Posted July 22, 2014 And another thing I noticed now that my carrier actually dies a lot, the 30% chance for rare drop on death mod, has never worked. Not once in the 200 deaths in the past three days. Link to comment Share on other sites More sharing options...
Panecia Posted July 22, 2014 Share Posted July 22, 2014 (edited) And another thing I noticed now that my carrier actually dies a lot, the 30% chance for rare drop on death mod, has never worked. Not once in the 200 deaths in the past three days. That mod is a percent modifier, not a percent chance. It increases the chance for a drop by whatever the listed amount is, up from whatever the base chance for the sentinel to drop something is. Edit: I realize that was completely off topic. Back on topic, I have noticed sentinels dying a lot more than they should however, I haven't had nearly as many problems with my pet kubrow. This is probably towards the top of their large list of bugs that need fixing, so it shouldn't be too much longer before it functions correctly again. Edited July 22, 2014 by eksaus42 Link to comment Share on other sites More sharing options...
Dreadcast Posted July 23, 2014 Share Posted July 23, 2014 That mod is a percent modifier, not a percent chance. It increases the chance for a drop by whatever the listed amount is, up from whatever the base chance for the sentinel to drop something is. Edit: I realize that was completely off topic. Back on topic, I have noticed sentinels dying a lot more than they should however, I haven't had nearly as many problems with my pet kubrow. This is probably towards the top of their large list of bugs that need fixing, so it shouldn't be too much longer before it functions correctly again. Spare Parts gives the Sentinel a chance to drop rare items on death.---- http://warframe.wikia.com/wiki/Spare_Parts As of update 10 - A Sentinel will not drop a resource if it dies through Self-Destruct. and A Sentinel will not drop a resource if queued for a Regen. So since this update, with the un-natural deaths that seem to be occurring with the sentinals and regen not working, perhaps Spare parts isn't working either as maybe its being recognized as a self-destruct? In any case, not sure where or how you got your information, but it states on the warframe wiki that it is a percent chance. Seeing that it doesn't drop anything of any kind, much less a rare item, and it doesn't come back to life once as per regen, something is clearly broken with the sentinel mechanics that is highly likely to be linked to the damage and death glitches that many players are experiencing. Link to comment Share on other sites More sharing options...
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