Detheroc Posted July 19, 2014 Share Posted July 19, 2014 Kubrow charge instantkills your sentinel most of the time if it hits you and knocks you on the ground. Link to comment Share on other sites More sharing options...
BLaDZer Posted July 19, 2014 Share Posted July 19, 2014 (edited) My sentinel is diying(receiving damage) without any reason again http://youtu.be/jKem7B98wfo and again http://youtu.be/M1szz1WBGHg and again http://youtu.be/cJK3bLY3qIo I'm thinking It could be a MPrime bug. Because it receive dmg everytime mob is exploding with mprime. Edited July 19, 2014 by BLaDZer Link to comment Share on other sites More sharing options...
DiosGX Posted July 19, 2014 Share Posted July 19, 2014 This is just an IMO and my perception of the matter: Sentinels have negative armor values currently. I'm noticing that their shields are just fine, but the second anything instigates a Bleed proc or damages their HP even once, they're done for immediately. Y'all know how you don't actually get a Bleed Out chance if you take EXTREME damage on the hit that kills you? Well, I'm fairly certain a similar thing has to be going on here. Your sentinel isn't getting revived because it's taking an insane amount of damage even with Regen. It's hard to pinpoint that this is the case, because there is nothing actually killing it. It's just one moment it's there... and then it is not. All I have to go on is what planets I"ve been on, what I've been fighting, and what status procs could attribute to this. Bleed seems like the big problem here, as it is damaging HP--whereas I'm sure we've all noticed their shields work just fine and dandy. Link to comment Share on other sites More sharing options...
R34LM Posted July 19, 2014 Share Posted July 19, 2014 It seems we're not the only one, but was it also the carrier sentinel with you? https://forums.warframe.com/index.php?/topic/265525-feral-kubrows-instantly-kill-my-sentinel-every-time/ Yes it was Link to comment Share on other sites More sharing options...
ThiiNyx Posted July 19, 2014 Share Posted July 19, 2014 mine is dying due to my weapons getting crit hits on enemies. i did some experimenting and found out that i was right. every time you get a critical hit on anything, your sentinal will take damage at the same time. Link to comment Share on other sites More sharing options...
DG-Jayson Posted July 19, 2014 Share Posted July 19, 2014 I am also having this issue with my carrier. I logged in today and my sentinel and equipped shotgun for carrier, we reset, as if a forma was applied. Started over from level 1?! Link to comment Share on other sites More sharing options...
ArcusVeles Posted July 19, 2014 Share Posted July 19, 2014 (edited) Having the same problem. Only seems to happen to my Carrier, too. For whatever reason they're ignoring/not hitting my Helios. I just want an egg, man. :( EDIT: I think I may have figured out what the problem is. In the post-game screen it shows my Carrier (and Sweeper) leveling up again, even though it's maxed. It might be that the Carrier is somehow bugged to be level 0 again even though it's maxed. I'm not sure though. EDIT +1: https://drive.google.com/file/d/0B5d7Jk7qCu-bY2Y5SkxyeFNZenM/edit?usp=sharing Took a screenshot. It keeps pretending like it's level 0 in the post-game when I'm on the ship, and it wasn't doing that with my Helios. I'll try going back to Helios and seeing what happens. (I stopped using Helios because it keeps scanning Kubrow Dens even though I stopped getting codex scans from them and it's stuck at 2/12 lol) EDIT +2: Yep, my Helios doesn't pop like the Carrier does, and doesn't keep showing my stuff as level 0 and gaining xp aftrer every run. I can only assume that is part of what's going wrong here. Edited July 19, 2014 by ArcusVeles Link to comment Share on other sites More sharing options...
Drilla Posted July 19, 2014 Share Posted July 19, 2014 I had this problem while playing Ember, so I brought Saryn with Molt so they can chew on something else. The kubrow once charged my molt and through sheer spite my Carrier, 20 ft away from the pack attack, would inexplicably explode over my shoulder. This only happened once and I would like to test further also with Loki's Decoy, but my main account's been wrongfully banned from another bug trying to help a friend get their egg. Link to comment Share on other sites More sharing options...
tinyrodent Posted July 20, 2014 Share Posted July 20, 2014 Yeah very annoying, my sentinel seems to die in every mission now. Where it used to hardly ever die prior to U14. Link to comment Share on other sites More sharing options...
Vanish.Wolfen Posted July 20, 2014 Share Posted July 20, 2014 Okay guys I've already read some thread about your sentinel keep dying randomly without any obvious reason. I think I may have the answer : It's a bug After the big U14, you know DE put the annoying toxic osprey back in ODD right ? ( Put it in then put it out, now put it back again, really I don't know what is your real purpose DE, make it harder to grind even tho this game is like 80% about grinding ? Hmm... ) Back to our topic, I guess most of you notice that your sentinel dies quite fast in ODD these days right ? At first, I think it's because of the stupid osprey too. So I climb on one of four high platforms in ODD, you probably know the spot I think. In this spot, no osprey bother to attack me anymore, so no toxic, no dead sentinel yay ! But wait, my sentinel's shield is losing, then its health losing too. So I turn to observe those infected hitting the cryopod. And yeah I got my answer. It's the Volatile Runner who did this. Everytime they explode the sentinel takes damage. But the most funny thing is I stay like at least 10 meters from them, when they explode my warframe takes no damage. So why the hell my sentinel do ? Could you guys go to ODD and see if it's true, then give me your confirm please ? I don't know if I am the only one experience this. This is either a bug or DE's crazy logic. Anyway DE please fix this and stop changing things unconsiderately. It's not professional, at all ! P/S: Sorry for my bad English Link to comment Share on other sites More sharing options...
Shinobi-kun Posted July 20, 2014 Share Posted July 20, 2014 Infested lobbers. And feral Kubrow rams. Link to comment Share on other sites More sharing options...
Reifnir Posted July 20, 2014 Share Posted July 20, 2014 I think this problem could be related to the Carrier's hitbox - apparently, it's now the size of it's Vacuum range, if not bigger. I ran a Derelict defense mission - only to find that Carrier now dies to Volatile Runners exploding 10+ meters away. Almost as if it's sucking in the shrapnel (or whatever it is in Infested's case) from every blast in the vicinity. Link to comment Share on other sites More sharing options...
Hybrass Posted July 20, 2014 Share Posted July 20, 2014 Guessing you guys are only using carry, the bug only seams to affect carry and it doesn't kill carry, it destroys carry (no revive proc). Link to comment Share on other sites More sharing options...
Hazaw Posted July 20, 2014 Share Posted July 20, 2014 I'm having the same problem, my sentinels go from 100 to zero hp with just one attack even in low level missions Link to comment Share on other sites More sharing options...
onlywatching Posted July 20, 2014 Share Posted July 20, 2014 Done some tests. This bug only occurs if you have Vacuum mod on Carrier. When volatile runner explodes, carrier will "pick up" the damage as if it is an item (in 14-15m radius). really annoying Link to comment Share on other sites More sharing options...
Mogwhi Posted July 20, 2014 Share Posted July 20, 2014 Changed to my dethcube this morning and he isn't taking any damage at all, even though I am being knocked on my &#! by the charging Kubrow. Also I am seeing the same thing as ArcusVeles after mission has completed. Carrier and Sweeper gaining ranks with XP points. Good thing it isn't adding to my Mastery Level LOL otherwise everyone would be on Earth Link to comment Share on other sites More sharing options...
McWolfe Posted July 20, 2014 Share Posted July 20, 2014 Now, I don't remember if this has been mentioned before, seeing as it's 4 am and I'm somewhat strung out on caffeine and nicotine, but I'm now rather scared to take my Sentinel with me anywhere. Especially Earth. Allow me to explain. My Carrier (Herein referred to as Bob) is a tanky little beast. 400 health, 275 shields, shotgun with 60% increased fire rate. He's withstood the onslaught of countless enemies, stood strong in the face of 30 minutes of Arc Traps and Bombard rocket fire, all while dishing out the pain and bringing me ammo, health, and energy. Bob has been my best friend since I built him. Now, he's being eaten by Feral Kubrow. Feral Kubrow that are hitting him once for 675+ points of damage. And apparently, breaking his Regen mod in the process (unless Regen has been broken for a while, and I just haven't known about it) I'm curious, is this a known bug that has yet to be addressed? Link to comment Share on other sites More sharing options...
Demo102 Posted July 20, 2014 Share Posted July 20, 2014 (edited) Me and my courier got 1 hit killed for 600+ dmg when my nova was running a lvl 8 redirection. G G Edited July 20, 2014 by Demo102 Link to comment Share on other sites More sharing options...
Maxscart Posted July 20, 2014 Share Posted July 20, 2014 Seems like Feral Kubrows hit all sentinels pretty hard. Especially if provoked with the attack mods. Not sure if a bug or not but definitely happening. But it only seems to happen with said enemies. Sentinels haven't been made weaker. Link to comment Share on other sites More sharing options...
AftieI Posted July 20, 2014 Share Posted July 20, 2014 im not sure its a bug relating to kubrows and sentinels, if you stand there and let the kubrow charge attack you, it can some times do over 1k damage, it oneshotted my rhino prime with over 1.4k between shields and hp, they just seem to always hit a sent even though the charge attack is on the ground and the sent stays over your head. Link to comment Share on other sites More sharing options...
roaker Posted July 20, 2014 Share Posted July 20, 2014 I read an advice about using carrier to get Kubrow eggs in case the drop gets stuck somewhere just to run into this problem next. The combination of both problems is really frustrating. Link to comment Share on other sites More sharing options...
Latronico Posted July 20, 2014 Share Posted July 20, 2014 Seems like Feral Kubrows hit all sentinels pretty hard. Especially if provoked with the attack mods. Not sure if a bug or not but definitely happening. But it only seems to happen with said enemies. Sentinels haven't been made weaker. Man, there was a time in the past (in U8 if I'm not wrong) when enemies, before shot at you, usually took down you sentinel. ALL of them were always firing at it. I don't need to say that a Sentinel life was something like 30 seconds per mission. Link to comment Share on other sites More sharing options...
Kartumterek Posted July 20, 2014 Share Posted July 20, 2014 Part of it is that if you get aggro on one member of the pack the entire pack gets aggro on that same target. So if the Sent gets the first hit in gonna get them all How it appeared to me Link to comment Share on other sites More sharing options...
Ataire Posted July 20, 2014 Share Posted July 20, 2014 (edited) Probably a bug on your part. My sentinel still wreck things. Edited July 20, 2014 by Ataire Link to comment Share on other sites More sharing options...
McWolfe Posted July 20, 2014 Share Posted July 20, 2014 Alright. I was mostly curious if anyone else was noticing the same. I've had Feral's kill my 30 Ash (620 shields, 930 health, total of 1550 Hp) in two charge hits. I'll keep an eye on it for a bit longer before filing a bug report on it. I certainly hope it is a bug, and not some odd stealth coding that was put in. Link to comment Share on other sites More sharing options...
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