Casardis Posted July 19, 2014 Share Posted July 19, 2014 (edited) Just like how Orokin Drones couldn't be melee'd until a recent update, now one of the most annoying "hazard" of the game is unaffected by melee, making melee-only users have an even more dreadful day. Arc Traps already suffers several inconsistency problems with other similar traps, such as the Corpus cameras: 1- They can't be destroyed by explosions such as Penta and Ogris. You have to hit with the projectile itself in order to destroy it, which doesn't make any sense. 2- They aren't targeted by AoE powers such as Rhino Stomp, even though ehey come in bigger numbers, are more dangerous, annoying, and just unpleasant overall when altogether (which is often). -- When things get extremely chaotic and you can't find a cover nor find the source of the electric traps in time, the fact that you can't even destroy them with your powers make them even more of an hindrance rather than a fun challenge. 3- Arc Traps have a very wonky RNG placement, where it would spawn too many in one room (read above for how this can affect gameplay cheaply), or spawn in completely unreachable points. And now they can't be melee'ed. Edited July 19, 2014 by Casardis Link to comment Share on other sites More sharing options...
Calayne Posted July 19, 2014 Share Posted July 19, 2014 And how they sometimes reach behind objects, too, which occasionally happens, and you can see their lightning trail pierce through solid parts of the map. Link to comment Share on other sites More sharing options...
Faulcun Posted July 19, 2014 Share Posted July 19, 2014 yes ive seen this too. only reason i wasnt upset was because i could eliminate them by throwing the kestrel. Lucky i had something to throw Link to comment Share on other sites More sharing options...
Lumireaver Posted July 20, 2014 Share Posted July 20, 2014 I'm not sure why there are no means to avoid them. Seems like giving them an audio cue a few seconds before they begin zapping would be useful, among various other changes. Link to comment Share on other sites More sharing options...
Calayne Posted July 20, 2014 Share Posted July 20, 2014 I'm not sure why there are no means to avoid them. Seems like giving them an audio cue a few seconds before they begin zapping would be useful, among various other changes. 'That actually sounds absolutely brilliant! Like, a charging up sound, Iron Man style. "Phweeeeeeeeeeeeeee BZZZZZZZZZZZT!!!" Good for allowing us to react in time, doesn't feel too cheap, and if many are around, there's a pretty nice "Oh crap!" moment. Link to comment Share on other sites More sharing options...
Recyclex Posted July 20, 2014 Share Posted July 20, 2014 Bump because I couldn't find my own thread and this one has slightly more view. Link to comment Share on other sites More sharing options...
Casardis Posted July 20, 2014 Author Share Posted July 20, 2014 (edited) Bump because I couldn't find my own thread and this one has slightly more view. You mean this? https://forums.warframe.com/index.php?/topic/266881-melee-can-no-longer-hit-arc-traps/ Edited July 20, 2014 by Casardis Link to comment Share on other sites More sharing options...
Recyclex Posted July 20, 2014 Share Posted July 20, 2014 You mean this? https://forums.warframe.com/index.php?/topic/266881-melee-can-no-longer-hit-arc-traps/ What I meant was couldn't find it in the first few pages. So might as well bump someone else's fresh thread. Link to comment Share on other sites More sharing options...
nanodust Posted July 20, 2014 Share Posted July 20, 2014 Post this problem yesterday and get deleted. Using Nikana impossible hit that arc trap,the cross hair aimed at the trap and miss all the attack. Link to comment Share on other sites More sharing options...
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