Casardis Posted July 19, 2014 Share Posted July 19, 2014 (edited) Just like how Orokin Drones couldn't be melee'd until a recent update, now one of the most annoying "hazard" of the game is unaffected by melee, making melee-only users have an even more dreadful day. Arc Traps already suffers several inconsistency problems with other similar traps, such as the Corpus cameras: 1- They can't be destroyed by explosions such as Penta and Ogris. You have to hit with the projectile itself in order to destroy it, which doesn't make any sense. 2- They aren't targeted by AoE powers such as Rhino Stomp, even though ehey come in bigger numbers, are more dangerous, annoying, and just unpleasant overall when altogether (which is often). -- When things get extremely chaotic and you can't find a cover nor find the source of the electric traps in time, the fact that you can't even destroy them with your powers make them even more of an hindrance rather than a fun challenge. 3- Arc Traps have a very wonky RNG placement, where it would spawn too many in one room (read above for how this can affect gameplay cheaply), or spawn in completely unreachable points. And now they can't be melee'ed. Edited July 19, 2014 by Casardis Link to comment Share on other sites More sharing options...
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