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How I'd Adjust Mirage (Hall Of Mirrors)


SodapopKevin
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So I got Mirage and she is pretty fun, most of her abilities feel quite different from what we've seen so far, but definitely some tweeks I'd want, mainly involving Hall of Mirrors. It has nothing to do with the numbers of the ability, more so it's presentation. From what I grasp the illusion's position around the Tenno remain fixed to a specific cardinal direction once summoned, and are flanking the tenno's vision at the time of summoning. This is all well and good but their position doesn't update when the angle of the player's body or head changes. I drew up a pretty crude diagram.

 

XQFhWxW.jpg

 

The reason this annoys me is because it is quite easy to be attacked from a direction obscured by an illusion which makes taking down the enemy with a weapon that requires some degree of accuracy a lot more fustrating (because it is pretty much a blind shot). Not to mention all the while the enemy is probably shooting through the illusion and hitting the player.

 

I did come up with a few ways I would personally adjust the ability.

 

1: Have the illusions always flanking the Tenno's vision so that they aren't blocking visions of targets.

 

or

 

2: Have the illusions become transparent or semitransparent while the player's mouse is aimed at the illusion, that way you can see what is on the other side and actually shoot it.

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2: Have the illusions become transparent or semitransparent while the player's mouse is aimed at the illusion, that way you can see what is on the other side and actually shoot it.

This would be the more appropriate solution, in my opinion.

 

After watching the overview video on youtube, I also thought that the illusions' positions were weird, but if they constantly moved around in relation to where you were looking then they'd be whipping around you very erratically  (and would likely cause aiming issues for them as well). So, again, I think making them transparent would be a much better solution. Or, to get the best of both worlds:

 

[1] An alternate formation could be to have one illusion on either side of you and two behind you (O = illusion, T = tenno, V = facing direction). [2] Then, as you turn left or right and look towards an illusion, they could disappear and reappear on the opposite side to adapt to your new facing direction (moving to predetermined positions at the points of a hexagon surrounding you). Though, this would obviously mean that the illusions behind you would have to be far enough back to not be seen by the over-the-shoulder cam (or 'bump into it' as some objects do).

 

      V

O   T   O   [1] Standard formation facing forward, illusions are to the right, left,

   O   O     back left, and back right of the player.

 

  _|    O

      T  O    [2] New formation after turning left, the left-most illusion has moved to

   O  O      the right-most position to compensate for the new viewing direction.

 

Hopefully I explained that well enough and my text diagrams help to convey my meaning.

Edited by Ailith
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I would like to add that the clones are very irritating when they mimic the actions of the player character. Sometimes the clones align on the screen so that i have hard time to figure which one is the player character and which is the clones.

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I think what Hall of mirrors desperately needs more than anything is a channeling energy cost, because the ability is way too powerful both defensively and offensively to cost so little and have such a long duration. If anything I could see it being made her ult; it's just that good. Though prism has definitely found a place in my heart...

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I think what Hall of mirrors desperately needs more than anything is a channeling energy cost, because the ability is way too powerful both defensively and offensively to cost so little and have such a long duration. If anything I could see it being made her ult; it's just that good. Though prism has definitely found a place in my heart...

 

The cost of this ability is fine like you said yourself it's her offensive and defensive, and its the only thing that keeps her alive, without it she will die and quickly. Compare it to Loki Invis, making it cost higher, or make it a channeling ability you make the warframe weaker for it. Now i will agree on the clones need to be more transparent at least when our aiming, that is a must. But my opinion is Mirage is fine the way she is, just need to make those clones less visible. 

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So I got Mirage and she is pretty fun, most of her abilities feel quite different from what we've seen so far, but definitely some tweeks I'd want, mainly involving Hall of Mirrors. It has nothing to do with the numbers of the ability, more so it's presentation. From what I grasp the illusion's position around the Tenno remain fixed to a specific cardinal direction once summoned, and are flanking the tenno's vision at the time of summoning. This is all well and good but their position doesn't update when the angle of the player's body or head changes. I drew up a pretty crude diagram.

 

XQFhWxW.jpg

 

The reason this annoys me is because it is quite easy to be attacked from a direction obscured by an illusion which makes taking down the enemy with a weapon that requires some degree of accuracy a lot more fustrating (because it is pretty much a blind shot). Not to mention all the while the enemy is probably shooting through the illusion and hitting the player.

 

I did come up with a few ways I would personally adjust the ability.

 

1: Have the illusions always flanking the Tenno's vision so that they aren't blocking visions of targets.

 

or

 

2: Have the illusions become transparent or semitransparent while the player's mouse is aimed at the illusion, that way you can see what is on the other side and actually shoot it.

I think DE might've overheard number two xD

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