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Hall Of Mirrors Needs To Be Fixed... Now.


TwiceDead
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To illustrate what I mean, I brought pictures! 

Here's me dealing my normal 64 points of damage, as it should be:

3dXgM0X.jpg

 

Here's me using Hall of Mirrors, dealing 1300, and 2495 using Hall of Mirrors, and I am damn certain it's not supposed to work this way:

KDBbdz9.jpg

 

I am amazed how you managed to screw up this much DE... 

 

Until it get's fixed, I am going to exploit the S#&$ out of this! 

Edited by TwiceDead
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The whole point was to provide a large amount of damage as well as a distraction.

 

ANd it's not even a bug or anything nor is it an exploit. This is the abilities' main purpose.

 

A bullet dealing 64 damage normally suddenly spiking up to 1300 and 2600 is completely intentional under the effects of Hall of Mirrors...

 

I see, you must be an expert.  

 

 

Im assuming the increase in damage comes from all the shots hitting the target at the same time, and since they all aim at the same and the counter registers all the hits, it shows that. (Can someone correct me on this)

The numbers you see is the damage from one bullet. The clones do not aim at the center of your reticule, but to the sides of it. 

Edited by TwiceDead
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Move along move along, this skill is totaly fine.

 

I mow down lvl70 mobs with my aprex with just 2 clicks, perfectly fine.

 

(serious, this is the only ability i have on my mirage, the other 3 are puny compared to this..)

 

It feels like it amps up everything by 4, my Amprex goes permanent red (wich basicly is 100% redcrit) and goes from ~12k over 80 to 90k red-dmg nonstop, jumping over to anything in sight, one shotting everything.

 

I say, perfectly fine :)

Edited by SinergyX
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A bullet dealing 64 damage normally suddenly spiking up to 1300 and 2600 is completely intentional under the effects of Hall of Mirrors...

 

I see, you must be an expert.  

 

Your sarcastic commentary won't help anyone go on your side here.

I'm no expert. I'm just a user who can obviously see what the primary and secondary reasons for an ability being in the game are.

 

Also, this increase in damage is the only thing that makes hall of mirrors not the exact same as Loki's decoy.

Edited by TheErebus
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The reason why your mirrors are dealing so much damage is because it's pulling from the damage mods from your melee weapon as well, which is most likely unintentional and will likely be fixed in the Soon future.

 

For example, if you use a naked gun without any mods, but have a melee weapon with corrosive or another element, you will start seeing the proc's when your mirrors shoot.

 

I'm loving the ability, but the broken mechanics of it stems from only the insane damage bug as well as innate puncture. Take those away and it'll be tamed, but still practically increasing DPS by x4.

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The whole point was to provide a large amount of damage as well as a distraction.

 

ANd it's not even a bug or anything nor is it an exploit. This is the abilities' main purpose.

This. The ability is perfectly fine as is. Besides Mirage has terrible shields, health, and armor, and is supposed to be a caster and rely on her abilities. She needs the powerful 1 ability.
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Nothing wrong here, really wish people would stop calling for nerfs on S#&$ in a PvE game-- Oh wait, we're going to be PvP centric soon...

Btw, I just took this to PvP. 

Delicious, just delicious... 

Edited by TwiceDead
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Your sarcastic commentary won't help anyone go on your side here.

I'm no expert. I'm just a user who can obviously see what the primary and secondary reasons for an ability being in the game are.

 

Also, this increase in damage is the only thing that makes hall of mirrors not the exact same as Loki's decoy.

 

Actually, there are two glaring differences between Hall of Mirrors and Loki's Decoy.

#1: They follow you around. 

#2: There's 1 to 4 of them at every time. 

 

Secondly, nowhere is it stated that Hall of Mirrors was supposed to increase your damage, definitely not in the skill description. It was meant to be like Loki's decoy, decoys to mitigate some of the damage you take, and your #3 skill is supposed to be your damage enhancer and damage reduction. 

You're wrong. 

 

 

The reason why your mirrors are dealing so much damage is because it's pulling from the damage mods from your melee weapon as well, which is most likely unintentional and will likely be fixed in the Soon™ future.

 

For example, if you use a naked gun without any mods, but have a melee weapon with corrosive or another element, you will start seeing the proc's when your mirrors shoot.

 

I'm loving the ability, but the broken mechanics of it stems from only the insane damage bug as well as innate puncture. Take those away and it'll be tamed, but still practically increasing DPS by x4.

Well this is interesting... Just tested it myself, and you're right. Took off my mods from my melee and main weapon, and the damage is normalized for the clones as well. So yeah, confirmed. 

 

 

This. The ability is perfectly fine as is. Besides Mirage has terrible shields, health, and armor, and is supposed to be a caster and rely on her abilities. She needs the powerful 1 ability.

No she doesn't. Only bad players do. This was the excuse used for Nova as well. Turns out, you can do just fine without Molecular Prime as long as your gear, gunplay and skill is up to scratch. Who'd have guessed? 

Edited by TwiceDead
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Actually, there are two glaring differences between Hall of Mirrors and Loki's Decoy.

#1: They follow you around. 

#2: There's 1 to 4 of them at every time. 

 

Secondly, nowhere is it stated that Hall of Mirrors was supposed to increase your damage, definitely not in the skill description. It was meant to be like Loki's decoy, decoys to mitigate some of the damage you take, and your #3 skill is supposed to be your damage enhancer and damage reduction. 

You're wrong. 

 

So you just want another decoy ability?

Another ability to be the exact carbon copy of an already useful ability?

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So you just want another decoy ability?

Another ability to be the exact carbon copy of an already useful ability?

Apparently you can't read.

So is Molt another exact carbon copy of Decoy? Besides the fact that you can't place it like you can place decoy, it clears procs on you when you use it, it's instant cast and that on death is deals toxin damage.

Bout time you learn that there will be duplicates in one form of another. Just because they are both aggro-drawing holograms does not make them the same because they have both radically different usages. Loki's decoy you can place behind cover, dumb as the AI is, it will go for that target instead of you. You can also switch-teleport with it, ability synergy! 

Another example for you in case it doesn't quite stick with you yet...

Ember's Fireball and Frost's Freeze. 

Both are projectiles, they must be completely the same right? Right??

Edited by TwiceDead
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Apparently you can't read.

So is Molt another exact carbon copy of Decoy? Besides the fact that you can't place it like you can place decoy, it clears procs on you when you use it, it's instant cast and that on death is deals toxin damage.

Bout time you learn that there will be duplicates in one form of another.

Another example for you in case it doesn't quite stick with you yet...

Ember's Fireball and Frost's Freeze. 

Both are projectiles, they must be completely the same right? Right??

See here's the difference. They were originally designed to be what they were.

YOU want to take something away from the new ability to make it the exact copy of the decoy ability.

There is a difference between the two.

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MIRAGE IS A GLASS TANK.

 

WHEN YOU REALIZE THIS.

 

YOU WILL EITHER STOP USING HER BECAUSE YOU CAN'T PLAY THE GAME.

 

OR.

 

YOU WILL RUN TO THE FORUMS AND SCREAM NERF.

 

THANK YOU GRINEEER FOR MIRAGE.  I LOVE GLASS CANONS.

 

IF YOU REALLY THINK SHE NEEDS A NERF IN DAMAGE, TAKE HER TO T4 DEFENSE THEN.

 

Yes she needs a fix in regards to her calculations because right now she crashes the game to hell and back.

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See here's the difference. They were originally designed to be what they were.

YOU want to take something away from the new ability to make it the exact copy of the decoy ability.

There is a difference between the two.

 

Put away the strawman. Nowhere did I state that I wanted Hall of Mirrors to be an exact carbon copy of Decoy, and I've already explained to you why that isn't the case already, but you are probably just going to conveniently ignore that.

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you sure you didn't just hit a head shot?

 

cause there is only one 2k+ damage hit on your screen along with 2 lower ones, and it has the piercing stat icon which means it ignored their armor.

 

either way it should work implementing a +4 multi-shot on your weapon instead of a plain weapon damage multiplier, because the way its working now has greater benefits on heavy armored enemies and doesn't compensate for accuracy correctly.

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Put away the strawman. Nowhere did I state that I wanted Hall of Mirrors to be an exact carbon copy of Decoy, and I've already explained to you why that isn't the case already, but you are probably just going to conveniently ignore that.

Then what is your case.

Explain it to me very carefully now so I want pull another straw man.

 

Because you did not even say what you want to change. You just say "De fix this"

Edited by TheErebus
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For people whining that this doesn't need to be nerfed: I can deat TRILLIONS of damage per shot with Amprex. If you really think this doesn't need to be fixed, then you really don't understand anything about game design decisions and your feedback is void. This goes beyond any argument of balanced or not and is just straight-up game-destroying, both because of the crashes and because it can literally kill everything in the game at all levels in a single blow, no exception.

 

It is dealing insane amounts more damage than it should be, it's like someone put a few numbers into it incorrectly when they were scripting the ability.

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you sure you didn't just hit a head shot?

 

cause there is only one 2k+ damage hit on your screen along with 2 lower ones, and it has the piercing stat icon which means it ignored their armor.

 

either way it should work implementing a +4 multi-shot on your weapon instead of a plain weapon damage multiplier, because the way its working now has greater benefits on heavy armored enemies and doesn't compensate for accuracy correctly.

Yes. I suspect that the 2600 damage one is a headshot of the normal 1300 one. Can't quite confirm since I am not using an accurate weapon right now. 

 

Then what is your case.

Explain it to me very carefully now so I want pull another straw man.

 

Because you did not even say what you want to change. You just say "De fix this"

If you still can't understand what I want fix, you never will and it will be pointless for me to even try.

But I'll repeat myself:

If the ability is supposed to deal damage at all:

Make it deal less damage than the original weapon. 

 

If the ability wasn't supposed to deal damage(Ability description says it doesn't): 

Don't make it deal damage.

If you can't see why this ability is broken at the moment:

Don't discuss balance or game-design. 

Edited by TwiceDead
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