Hi folks, I'm trying to figure out the best way to max a few mods, specifically Serration, Hornet Strike, Redirection and Vitality. The math is pretty simple, If you want a rank X of a mod, you need 2 for rank 1, 4 for rank 2, 8 for rank 3... 2^(X) for rank X. So if I want a rank 10 of any of these mods, I need 1024 duplicates, 2048 same-polarity, or 4096 different polarity or some combination thereof maintaining the 1:2:4 ratio. Wow. I've been playing a week and a half and I have found maybe 1k mods total, and I've not been rushing. Since they're Uncommons, their base price is 500, so assuming all duplicates, that's 512K credits too. Wowza!

Did this used to be cheaper? What's the most economical way to fuse a rank 10 mod?

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## IronSight

Hi folks, I'm trying to figure out the best way to max a few mods, specifically Serration, Hornet Strike, Redirection and Vitality. The math is pretty simple, If you want a rank X of a mod, you need 2 for rank 1, 4 for rank 2, 8 for rank 3... 2^(X) for rank X. So if I want a rank 10 of any of these mods, I need 1024 duplicates, 2048 same-polarity, or 4096 different polarity or some combination thereof maintaining the 1:2:4 ratio. Wow. I've been playing a week and a half and I have found maybe 1k mods total, and I've not been rushing. Since they're Uncommons, their base price is 500, so assuming all duplicates, that's 512K credits too. Wowza!

Did this used to be cheaper? What's the most economical way to fuse a rank 10 mod?

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