Innocent_Flower Posted July 19, 2014 Share Posted July 19, 2014 (edited) Just food for thought here; The game is set up in such a way that it can be literally impossible to beat a mission because your guns suck. The enemy might just have too much health or too much armour or shield and the player can be just simply incapable of killing something. The uncountable numbers of insta-kill hit-scan enemies isn't great either. There's an opposite end of the scale, in which the enemy just can't kill you even if you Idle in the midst of them, where you can kill the enemy just by spraying randomly. I'm rank 13 at the moment. I've grinded many an hour for all my gear and mods. I'm thinking that this... crazy power difference is just too much. It isn't good for gameplay. I mean you have to change your gear all the time to match the mission's difficulty and that just ain't convenient and most people simply won't. When it comes to Endless gamemodes in the void you go across long periods of " mind-numbingly easy" then a "just right" and then a "cry like a $#*(@" phase with the "just right phase" being by far the shortest. It's the worst part of warframe's design. I'm not saying "the boltor prime should be harmless and serration should do +1% damage till max rank where it only gives +11% damage". Because People worked hard for that gear. That gear is harder to get. It Should be better, but not to the crazy heights it is now. You can currenlty make your gun over a thousand percent more damaging. Now I'm saying that If i were to take a braton and a fragile frame with few mods into T3 capture , I should be able to win. It should be about as difficult as Halo game on legendary with every skull on or dark souls as the deprived class, but it should be winnable. That's currently not how the current game works. If I tried that in the current game, I'd fail, no matter how skilled I might be. Even if I used exploits I'd fail (note: I don't know any exploits.) On the other hand, I should be able to play a low level game and be able to die in one of my warframes. All of My frames are above rank 20, Most of them are at 30. I have them all but regular mag/ frost, prime loki and the new gal. I can put on a good shield or health mod and find myself completely invincible to even the most dangerous enemy types. That's true for even the squishies. and i shouldn't realy have to make 'noob' loadouts for every frame just to find challenge on low level content. I found the prologue cool. The enemies and weapons there are perfectly balanced. I think there might have been a little bit of cheating in that your health didn't seem to go below a certain point, but it parts of it felt challenging. It didn't feel like a grind to get to the finish, it made me feel like the game could pull me in on it's gameplay rather than just grind. Again, and i can't stress this enough because I'm certain one idiot will pull the " I worked hard to be stupidly op" reaction, It wasn't because I was a modless volt (or mag, when the game booted me and made me do it again) It was because I felt skilled. There isn't much player skill in the game now. In the Card allocating meta-game? Sure there's skill, but it realy detracts from player skill. If I had played that prologue with my actual volt, I would have been bored by the experience.I'd never take health damage and Vor would die. For the majority of the weapons in this game there's no "I feel like this could use more ammo and a different rate of fire" it's "Damage, Damage, Damage, this Damage, Damage" and it's all done more by calculations than personal preference. What's the point of that? We might as well just scrap the mod system and have levels multiply the damage of their weapons. You can't avoid it and if you want to play you need to become the unfeeling calculator in order to even consider playing a hard void mission. It ain't fun. Warframe could be a fantastic game, but it's got smear all over it by this unwanted statistical bloat. Edited July 21, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
Deanoa Posted July 19, 2014 Share Posted July 19, 2014 I think it's okay the way it is. If you get one-shotted/can't kill anything in the levels you play, it just means that you have nothing to do there. Link to comment Share on other sites More sharing options...
Vant Posted July 19, 2014 Share Posted July 19, 2014 the purpose of mods is to grant customization for all of your weapons so that they do compete on an equal level. aside from that some guns are not good enough for higher tier missions. About 50% of the weapons we do have are simply there for variety of firearms to choose from. The best DPS weapons will always be a little bit harder to obtain to compete at the higher levels. Currently for best DPS guns (based on http://dpsframe.com) would be the Boltor Prime and Brakk. Both of these guns are considerably harder to farm, the brakk having highest DPS with the most difficulty to farm. The power for frames comes solely from the mods. Link to comment Share on other sites More sharing options...
BloodArmoredApostle Posted July 19, 2014 Share Posted July 19, 2014 (edited) Just food for thought here; The game is set up in such a way that it can be literally impossible to beat a mission because your guns suck. The enemy might just have too much health or too much armour or shield and the player can be just simply incapable of killing something. The uncountable numbers of insta-kill hit-scan enemies isn't great either. There's an opposite end of the scale, in which the enemy just can't kill you even if you Idle in the midst of them, where you can kill the enemy just by spraying randomly. I'm rank 13 at the moment. I've grinded many an hour for all my gear and mods. I'm thinking that this... crazy power difference is just too much. It isn't good for gameplay. I mean you have to change your gear all the time to match the mission's difficulty and that just ain't convenient and most people simply won't. When it comes to Endless gamemodes in the void you go across long periods of " mind-numbingly easy" then a "just right" and then a "cry like a $#*(@" phase with the "just right phase" being by far the shortest. It's the worst part of warframe's design. I'm not saying "the boltor prime should be harmless and serration should do +1% damage till max rank where it only gives +11% damage". Because People worked hard for that gear. That gear is harder to get. It Should be better, but not to the crazy heights it is now. Now I'm saying that If i were to take a braton and a fragile frame with few mods into T3 capture , I should be able to win. It should be about as difficult as Halo game on legendary with every skull on or dark souls as the deprived class, but it should be winnable. That's currently not how the current game works. If I tried that in the current game, I'd fail, no matter how skilled I might be. Even if I used exploits I'd fail (note: I don't know any exploits.) On the other hand, I should be able to play a low level game and be able to die in one of my warframes. All of My frames are above rank 20, Most of them are at 30. I have them all but regular mag/ frost, prime loki and the new gal. I can put on a good shield or health mod and find myself completely invincible to even the most dangerous enemy types. That's true for even the squishies. and i shouldn't realy have to make 'noob' loadouts for every frame just to find challenge on low level content. I found the prologue cool. The enemies and weapons there are perfectly balanced. I think there might have been a little bit of cheeting in that your health didn't seem to go below a certain point, but it parts of it felt challenging. It didn't feel like a grind to get to the finish, it made me feel like the game could pull me in on it's gameplay rather than just grind. Again, and i can't stress this enough because I'm certain one idiot will pull the " I worked hard to be stupidly op" reaction, It wasn't because I was a modless volt (or mag, when the game booted me and made me do it again) It was because I felt skilled. There isn't much skill in the game now. In the Card allocating meta-game? Sure there's skill, but it realy detracts from player skill. If I had played that prologue with my actual volt, I would have been bored by the experience. For the majority of the weapons in this game there's no "I feel like this could use more ammo and a different rate of fire" it's "Damage, Damage, Damage, this Damage, Damage" and it's all done more by calculations than personal preference. What's the point of that? We might as well just scrap the mod system and have levels multiply the damage of their weapons. You can't avoid it and if you want to play you need to become the unfeeling calculator in order to even consider playing a hard void mission. It ain't fun. Warframe could be a fantastic game, but it's got smear all over it by this unwanted statistical bloat. let me try and guess....ur a apollodorus player arent you? Then ontop of that your complaining about something that isn't broken as far as gameplay goes. I know what you like. You enjoy sidegrade upgrade weapons and no progression only based on a .066 percent/point system that you can't feel the difference in power in your weapons. Theres LOL and BF4 and a host of other types of games that are similar to those. Try planetside 2, and enjoy the shear side effect of no accomplishment or progression, but oh wait (only during alerts are their progression) cough. You enjoy a skill tree so typical of any MMO IE final fantasy or WOW type games. So, new just isn't your style i guess. Edited July 19, 2014 by BloodArmoredApostle Link to comment Share on other sites More sharing options...
InForWar Posted July 19, 2014 Share Posted July 19, 2014 #disagree Link to comment Share on other sites More sharing options...
Innocent_Flower Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) let me try and guess....ur a apollodorus player arent you? Then ontop of that your complaining about something that isn't broken as far as gameplay goes. I know what you like. You enjoy sidegrade upgrade weapons and no progression only based on a .066 percent/point system that you can't feel the difference in power in your weapons. Theres LOL and BF4 and a host of other types of games that are similar to those. Try planetside 2, and enjoy the shear side effect of no accomplishment or progression, but oh wait (only during alerts are their progression) cough. You enjoy a skill tree so typical of any MMO IE final fantasy or WOW type games. So, new just isn't your style i guess. Methinks you didn't read The OP at all, or at least well. Also you've quoted the entire OP and have somehow used a common ancient greek name as if it means something to common people. Then you've assumed you know "what i like". Then you've spouted numbers and examples of other games that aren't relevant and I'm not sure what you're doing with them. Edited July 19, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
Innocent_Flower Posted July 21, 2014 Author Share Posted July 21, 2014 Title change. Link to comment Share on other sites More sharing options...
Landesvert Posted July 21, 2014 Share Posted July 21, 2014 (edited) Apollodorus is a node in Mercury lol. And who says you can't die in low level missions? It just takes longer to die compared to say, a level 50 Bombard shooting at you but you'll still die, it just takes longer. Same goes for us, the higher level enemies will still die, it just takes a S#&$-ton of bullets. While I agree that there is a big difference between low and high, it's the way it's supposed to be. Otherwise what is the point of higher leveled enemies? Also it's obvious that you can't beat certain missions if your guns suck. That is why there are guns that are categorized as 'end-game' and beginner guns. Sure you can 8 forma the MK-1 Braton and supercharge it then bring it to a T4 mission. You can still kill stuff with it, but it'll probably take one whole mag while an end-game gun like the Boltor.P can do it in 2-3 shots. There are a lot of mastery fodder weapons in the game, sadly. Take all those out and you're only left with a few, which are the ones that you're supposed to bring to high-level missions. Your argument is like bringing a sling-shot to a gunfight, and vice versa. Low level content is for low levels, people that just started playing the game while high level is well, for those that have played long enough to acquire the better weapons the game offer. Hence when the other poster called you an Apollodorus player, it's a low level map which is too easy for veteran players which gets rather difficult past the 1 hour mark. What I do agree with is the damage mitigation at higher levels, to the point where the shots do 1/4 the damage it used to be. But that is waaaay late into the mission, and there's usually no reason to stay that long other than for self-accomplishment or bragging rights. Edited July 21, 2014 by Landesvert Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 21, 2014 Share Posted July 21, 2014 DE wants to appeal to the casual market. Having gear checks instead of more skill based system is more appealing to casual gamers. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted July 21, 2014 Author Share Posted July 21, 2014 DE wants to appeal to the casual market. Having gear checks instead of more skill based system is more appealing to casual gamers. How on earth is gear checks better for casuals than skill? Link to comment Share on other sites More sharing options...
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