Raptor_ODonnell Posted July 19, 2014 Share Posted July 19, 2014 So I've noticed that Radial Blind now Alerts enemies that there is a presence about. Was this intended because it feels very counter productive. Since full blown alert status allows enemies to home in on your position, if I radial blind a large room, and say only 2 of the 10 enemies are in range, then everyone else just starts firing on me. I know this is not how it was before.Now I've been testing this, and the probelm typically persists when there are a lot of enemies on a single tile that extended past my Excal's range, but even still, there are cases where enemies two tiles over suddenly realize I'm here and sound the alarm.Also, there have been even more cases where even when cloaked by a Shade and I use R. Blind, almost all the enemies, since they can't see me, dash for a console and sound the alarm.I've also noticed that whenever I use RB, a blue "0" apears over enemies heads. So I know the problem is that it's being treated as an attack that does no damage, but still, the charm of R Blind is gone. It feel pretty useless to me in any regards outside of tightly nit corridors on already alerted levels. I simply want to know what gives? Link to comment Share on other sites More sharing options...
Azawarau Posted July 19, 2014 Share Posted July 19, 2014 Maybe a giant flash being seen from a distance not strong enough to blind enemies might alert them It could be a bug but it does make sense Link to comment Share on other sites More sharing options...
Commander_Easyglider Posted July 20, 2014 Share Posted July 20, 2014 (edited) I like it this way, it's more realistic. If the FBI threw a flashbang into your house, in another room, you'd know it went off!!!! Also with Mirage's PRISM, when it ENDS it has a similar effect. It blinds/stuns, but will also alert on use. Edited July 20, 2014 by Sun_Jin_Kaisara Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 20, 2014 Share Posted July 20, 2014 Kill all the enemies before they reach a panel and you won't have this problem. It's also silly to say that the ability is usless outside of small rooms when it can reach 30m with just stretch. Link to comment Share on other sites More sharing options...
shut Posted July 20, 2014 Share Posted July 20, 2014 I like it this way, it's more realistic. If the FBI threw a flashbang into your house, in another room, you'd know it went off!!!! Agreed. The loud "poof" and the bright flash should most certainly be alerting any enemy that's remotely nearby, regardless of whether they get blinded by it. The old system (where enemies neither knew nor cared that somebody just fried their retinas) was silly. Link to comment Share on other sites More sharing options...
Raptor_ODonnell Posted July 20, 2014 Author Share Posted July 20, 2014 (edited) I mean, sure I can deal, and I get the realism of the flash bang example. But a flash bang doesn't go through walls. And it still doesn't change the fact that it alerts more enemies than it stuns.But still, it makes Excal less viable in stealth setting.And yes, I know with a Stretch mode it has quiet the radius to it. I have a maxed stretch on. Even still, with the added affect that it blinds through walls and tiles, but also alerts through walls an tiles, I'm constantly having the problem of clearing a room for an alarm to go off in a room I haven't even reached yet.If it were even JUST the enemies that are stunned go into an alert status, I would be perfectly fine. If it was even just enemies, blinded or not, go on "heightened" status, I'd be fine. But this is straight up, "I'm here" mode. My issue is more non-blinded enemies immediately knowing where I am as well as those behind walls/doors caught in the radius dashing for the alarm. ALSO, PRISM DEALS DAMAGE! So it would be unrealistic for an ability that essentially causes pain to individuals to NOT alert the enemy. Radial blind does no damage.But then if were taking this into account, Ash's smokescreen ability should alert any enemy caught in it's stagger radius.Banshee's Silence should slightly alert enemies when they walk into her Silence field from the stagger.And finally, this isn't literally a flashbang[plus I really don't think the "bang" you're referring to is even all that loud]. It's a warframe ability. I highly doubt since the Corpus and the Grinner both are factions that wear visors and masks that a normal flash would really hinder them.All in all, it just comes down to, to me, it doesn't make sense that the flash tells the folks OUTSIDE of it's radius, I'm here, and that the one's inside immediately run towards the console to alert the whole ship. Edited July 20, 2014 by Raptor_ODonnell Link to comment Share on other sites More sharing options...
shut Posted July 20, 2014 Share Posted July 20, 2014 (edited) I mean, sure I can deal, and I get the realism of the flash bang example. But a flash bang doesn't go through walls. And it still doesn't change the fact that it alerts more enemies than it stuns. But still, it makes Excal less viable in stealth setting. Are Flash Bangs intended to be viable in a stealth setting by concept? If not, then neither is Radial Blind. You are literally cooking the retinas of everything around you to the point of them not being able to see diddly squat. You're not making yourself invisible to them, you're making everything invisible to them. Of course they're going to notice that. (And yes, everything outside blinding range is obviously going to notice it as well. It's a bright flash of light that's designed to blind everything around it with its dazzling brightness; that's kind of hard to miss.) As for the going-through-walls thing, I think that's more of a problem with the way the game handles AoE hitboxes. Explosions go through walls as well, which is clearly not intended. Even if the devs wanted to prevent Blind from hitting enemies through walls, I doubt it would be possible until they're able to get the same thing working with explosions first. Edited July 20, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
Raptor_ODonnell Posted July 20, 2014 Author Share Posted July 20, 2014 (edited) Are Flash Bangs intended to be viable in a stealth setting by concept? If not, then neither is Radial Blind. You are literally cooking the retinas of everything around you to the point of them not being able to see diddly squat. You're not making yourself invisible to them, you're making everything invisible to them. Of course they're going to notice that. Once again, Blind obviously DOESN'T make EVERYTHING invisible if someone can still run across a room to a console and alert the map. I'd fold a little on giant flash alerted non-blinded enemies... if it weren't for the fact that, again, it only alerts them if an enemy is within the the blinding radius. The holes in the non-realism don't make up for the larger holes you're trying to say the changes induces and creates more realism. Again I say, I see radial blind as more a trick of the light, less of a giant "Flash." This would explains, or at least, used to explain, why even after being disoriented, if they weren't already alerted, they would not go into full blown, "alert" status.And even visually with the affects, the actual flash from the move isn't really all that big. Again I say, if they went into Heightened status, I would be completely and totally fine. Because if a giant flash shot through your window... and then nothing else happened, you'd be on edge, but you wouldn't just immediately call the cops. You'd maybe explore what was going on first because you can obviously have enough vision to walk from upstairs, to downstairs to the source without tripping, stumbling, or falling over just fine afterwards. Let's even take into account the new invisibility and enemy killed situations. When a an enemy observes an ally being killed, it goes into a heightened state. It does not just fully run for the console. When a cloaked frame knocks into an enemy, the enemy goes heightened and observes the last known position where they were touched. Heck when Ember uses Accelerate she is spraying enemies down with a noticeable coating. It basically does the same thing as radial blind AND MORE. And even that doesn't alert enemies. It seriously is just coming down to the move is treated like an attack, when it isn't. And finally, you're kinda wrong on the whole restrict blind from working through walls/tiles, because Ash's Blade Storm will not go past the initial tile and requires line of sight.If the same mechanics that Blade Storm works off of Blind worked off of, I'd be very fine. But that is not the case. Edited July 20, 2014 by Raptor_ODonnell Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now