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Hall Of Mirrors Shouldn't Rotate, But Instead...


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As someone else had posted before me, Hall of Mirrors should not rotate with the player view, but instead the holograms/illusions should be transparent when aimed at.


This would fix the issue of the holograms obstructing the player view. Here's why: Imagine the holograms whipping about unrealistically when someone spins around.

Edited by Vaskadar
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