Toztman Posted July 20, 2014 Share Posted July 20, 2014 (edited) As the forums clearly display, there is a large presence of negativity towards the UI revamp in u14. Some of the big issues are the form over function Solar System, nested ESC menu that adds too many steps, and the foundry/mods which don't use their space well. I am in sync with a lot of the community on big issues save one. I do not want the old UI back. What I want is this new UI to become as useful as the old one and this will come with iteration over time. I spent a little time making a couple mocks to help give a visual to what some of us may agree would help. This first one is the ESC menu. I have the current look followed by my quick redesign mock. Next is the Solar system orbit interface. I didn't spend much time on this but one big request is adding labels to each planet/area. I set up a way that the planets title would resize and shift so that it would always be visible. This is a bandaid in my opinion. This menu needs so serious rethink, but in the mean time this sort of change would go a long way. EDIT: I didn't have the game in front of me so the labels are incorrect but it was just to get the idea across. Here is my quick mock of what could be a way to merge the old u13 star chart with the planet grouping of u14. Up at the top right where the planet label resides I added buttons to move to the next planet without backing out to the main selection. So what do you all think? I really believe in the foundation of this UI in many ways and since they won't be redacting it, we need to get the juices flowing to help improve it. Edited July 21, 2014 by Toztman Link to comment Share on other sites More sharing options...
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