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Keys Are Not Being Consumed (Fixed)


Old-King
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Noticed it after I managed to do 4 runs with 3 keys with a friend, then tested it and yeah none of them are getting consumed. Just tested it with a Void key and same deal. My friends keys were getting consumed normally so it doesn't seem game wide, but I imagine this could be a big deal so figured I should let DE know. Assuming this is where I should be reporting it. 

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It only seems to happen when you join on a host and you select/start the OD/Void mission as the 'guest'. You can choose the mission and it won't consume the key. When I noticed it, it was when the host didn't have the key of what we were doing (ODA), yet I didn't lose mine after selecting and doing it.

Edit: It does consume a key from the host IF he has it. If he doesn't, you get a free run.

Edited by Frost0513
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First of all I wasn't sure whether to post this in matchmaking or mission bugs so feel free to move it to the appropriate section if needed.

 

Let me paint the scenario before I explain the bug (reproduction):

I invite 2 of my friends to my squad while in the player ship, therefore the game makes me the "host" of the squad. One of my friends decides to do a T2 Mobile Defense void key which he had just gotten. He goes ahead and votes on T2 mdef. in his own navigation system. My other friend and me press escape and accept the mission, thus starting it.

 

The bug:

After completing the mission we returned to our ships while remaining in our formed squad. We then proceed to look at our void keys to see what else we could try and get from the void. My friend who initially voted for the T2 mdef. key notices he has not lost the key. Instead it appeared I lost a T2 mdef. key (keep reading for confirmation).

 

In update 13 and before the host would select a key and invite people to join. I believe this mechanic is still in play in update 14. No matter who votes first, the host uses his key. I suggest an option to vote for key consumption or force key consumption on the initial voter. This way it keeps the current squad system working without taking keys of unsuspecting players.

 

The confirmation:

I later decided to test my theory. Me as host once again invited 1 friend (the same person who voted first in the scenario above). I told him to vote for his T2 mdef key once again and remember the amount he had left (3). Before we started I checked my T2 mdef keys (11). After completing the mission we checked our key amounts again. Keep in mind he started the initial vote and I accepted it to start. After the run He had (3) and I had (10).

 

While I don't mind it personally since I have a lot of keys anyway, this could be a problem for some low level players or new players who don't have a lot of void keys yet and want to save them for someone or whatever they want to do with it. As of right now I think there should be more clarification on who's key is being used.

 

Please let me know if more info on this bug is needed from me as I'll be happy to reply with what I know. However I think this info should suffice.

 

EDIT: forgot to mention in the reproduction: by "host" I mean the squad leader, not connection host, since I don't know how to check whether you are connection host or not in Warframe. It wouldn't be noticeable via gameplay since we all live close to each other. It could be possible the connection host consumes the key instead of squad leader but I can not confirm nor deny this.

Edited by zY_Spartan_Yz
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Something similar happened to me and the host of the squad I was in, except I was using the (1) ODA key I had and it never was removed for me. We ran about ~5 runs off it and then stopped because the host had to leave. No one else in my squad had ODA keys.

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Something similar happened to me and the host of the squad I was in, except I was using the (1) ODA key I had and it never was removed for me. We ran about ~5 runs off it and then stopped because the host had to leave. No one else in my squad had ODA keys.

Sounds like a nice abuse for T4 exterminate keys xD. but really though this should get fixed.

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hmmm very interesting. i was quite sure that voting a key would consume the initial voter item, instead of the "host" or "party host". you seem to have proven the oposite, whis is not good imho.

i'd  personaly preffer to consume the voter key. key trade/sell/buy is still viable under this mechanics, yet not a requeriment to play a mission.
 

lets say my team and i all got a T4 "X" from a regular mission. We now can keep the group together, and there are four T4 keys to be used in the group, under the same host.
This eliminate the issue where one of the memeber might have a bad connection, forcing all the group to break in order for this player and me to do the next: disolve the group, go to dojo, invite (if not a clan member), trade (wasting credits and trade points), get the group back together, and reapeat if non of the squad member is able to host. not good.

would be great if a DE could clarify on the their intended functionality of this mechanics.

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hmmm very interesting. i was quite sure that voting a key would consume the initial voter item, instead of the "host" or "party host". you seem to have proven the oposite, whis is not good imho.

i'd  personaly preffer to consume the voter key. key trade/sell/buy is still viable under this mechanics, yet not a requeriment to play a mission.

 

lets say my team and i all got a T4 "X" from a regular mission. We now can keep the group together, and there are four T4 keys to be used in the group, under the same host.

This eliminate the issue where one of the memeber might have a bad connection, forcing all the group to break in order for this player and me to do the next: disolve the group, go to dojo, invite (if not a clan member), trade (wasting credits and trade points), get the group back together, and reapeat if non of the squad member is able to host. not good.

would be great if a DE could clarify on the their intended functionality of this mechanics.

 

Well i think I know their opinion now... i pretty much just confirmed NealyBealy's reply above you. My friend was host (does not have T4 ext) and I vote on T4 ext (I have 1). After the mission I still had my key and we keep the rewards. Did this 3 times for "research purposes" :P

 

So definately a bug

Edited by zY_Spartan_Yz
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So I've done 2 tower 1 capture keys keys with my friend Ceramor being host, however after both missions i realised that my keys were not being consumed, so it would seem that when your not host your keys are not being consumed.

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I had 1 T4 Capture key, which I played through with a friend. After the mission had ended, I could start-up a new T4 capture, meaning that the key was not used.

 

I know I had only 1 key, yet after the mission I still had it; it was not used up during the mission.

Edited by Els236
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I have tested this with a friend, what happens is he uses a key but the game chooses me as a better host, and makes me use up a key and lets him keep his. If I dont have a key of that kind, T3 capture as an example, then next time I get a T3 capture key it will disappear. 

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