Vurtney Posted July 20, 2014 Share Posted July 20, 2014 (edited) I'm not in the minority here if i say that i'm sick of games where performance isn't exactly spectacular and i've bondered some time now why this game doesn't have hosting list for missions. Phantasy Star Online (peer 2 peer) did this 13 years ago and it worked more than well. A player could choose from a list of games (created by other players) and join them if they were public. Not only that, a player could add a description on their hosted game, that small piece of information which told players what the game was for (farming, exp so forth) Let's take the infamous Sechura. I want to host a game. I press Sechura and the UI gives me a choice "Host a game" or "join a game". I want to host a game so i choose that. Now i get to create a game name, add information (what the game is for) and is the game public, solo, or behind a password) and then i'm all set to host a Sechura [Experience farming] game. Game starts and other players are free to join and leave the game when ever they want. Yes, people could join the game even during waves. "Join a game" would present a list of hosted games on that specific mission. No more guessing how many players are on that mission. Just pick a player hosted game from the list, join and you're set. Credit farming, experience farming, X item farming, players could host the type of game they wanted and like minded players would join them. I would go as far as adding a system that checks the hosts hosting performance and shows it visually for other players wanting to join the game, something simple like a colored light next to the hosted games name (green, yellow, red, from good to least optimal) Edited July 20, 2014 by Vurtney Link to comment Share on other sites More sharing options...
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