AlecLucky Posted July 20, 2014 Share Posted July 20, 2014 I played games on ps4 that has some kind of physx effect like Infamous and watch dogs. So I just wanna ask if is there a chance with the physx effect gets optimized in ps4? even though its video card is not NVidia. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 20, 2014 Share Posted July 20, 2014 Someday... The PS4 has PhysX licensed from Nvidia. I even recall seeing Warframe demos on PS4 Pre-release showing some effects. Perhaps they switched them off to prioritize overall performance vs. particle effects? Link to comment Share on other sites More sharing options...
izzatuw Posted July 20, 2014 Share Posted July 20, 2014 It's a bit strange because even MK-9 PS3 has Physx. Or at least the logo. What's stopping Warframe from doing so Link to comment Share on other sites More sharing options...
(PSN)RusStarik Posted July 20, 2014 Share Posted July 20, 2014 PhysX is nVidia's stuff. PS4's CPU/GPU made by AMD. This means that if DE will process particle effects by PhysX - nVidia will sue them. And sue them hard. To implement particle effects on PS4 DE will need to made their own system for this, or use whatever they can find. But it may violate the terms of the contract with nVidia. :\ Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 20, 2014 Share Posted July 20, 2014 (edited) PhysX is nVidia's stuff. PS4's CPU/GPU made by AMD. This means that if DE will process particle effects by PhysX - nVidia will sue them. And sue them hard. To implement particle effects on PS4 DE will need to made their own system for this, or use whatever they can find. But it may violate the terms of the contract with nVidia. :\ I guess you didn't follow the PS4 launch stuff... Nvidia did license PhysX to PS4.http://www.ign.com/articles/2013/03/07/nvidia-announces-physx-support-for-playstation-4 I didn't make it up. XD Edit: straight from the horses mouth http://nvidianews.nvidia.com/News/NVIDIA-Announces-PhysX-and-APEX-Support-for-Sony-Computer-Entertainment-s-PlayStation-4-941.aspx Edited July 20, 2014 by sushidubya Link to comment Share on other sites More sharing options...
AlecLucky Posted July 20, 2014 Author Share Posted July 20, 2014 I hope this year that it will happen :(( Link to comment Share on other sites More sharing options...
(PSN)RusStarik Posted July 20, 2014 Share Posted July 20, 2014 I guess you didn't follow the PS4 launch stuff... Nvidia did license PhysX to PS4.http://www.ign.com/articles/2013/03/07/nvidia-announces-physx-support-for-playstation-4 I didn't make it up. XD Huh, that's a good sign.Well, then there is only one explanation - lack of optimisation. After all, original PS4 build was made in a three months. :D Link to comment Share on other sites More sharing options...
ReizoRyuu Posted July 20, 2014 Share Posted July 20, 2014 These physX topics man... I'm surprised letter13 hasn't made a post yet. PhysX is just a general physics system like havok, which is what is already being used for the ragdolls/clothing/syadanas/etc.. so no Nvidia won't "sue" lol because they built in a cpu backend for most of the modules and license that system out to everyone who wants to use it.Now there are a few modules that don't have cpu backends and these simply require nvidia hardware, and these are the modules people mean when they use "PhysX" as a blanket statement. These modules are within the Apex system of physx, warframe specifically uses Apex Turbulence and this simply needs an nvidia gpu to work.So no those particles will never make their way to ps4 unless DE creates their own particle system based on directcompute or something, which is extremely unlikely to ever happen. Also just because something "looks" like PhysX, doesn't mean it is, heck those effects existed before PhysX did, Infamous Second Son uses Havok and their own systems, not PhysX. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 20, 2014 Share Posted July 20, 2014 These physX topics man... I'm surprised letter13 hasn't made a post yet. PhysX is just a general physics system like havok, which is what is already being used for the ragdolls/clothing/syadanas/etc.. so no Nvidia won't "sue" lol because they built in a cpu backend for most of the modules and license that system out to everyone who wants to use it. Now there are a few modules that don't have cpu backends and these simply require nvidia hardware, and these are the modules people mean when they use "PhysX" as a blanket statement. These modules are within the Apex system of physx, warframe specifically uses Apex Turbulence and this simply needs an nvidia gpu to work. So no those particles will never make their way to ps4 unless DE creates their own particle system based on directcompute or something, which is extremely unlikely to ever happen. Also just because something "looks" like PhysX, doesn't mean it is, heck those effects existed before PhysX did, Infamous Second Son uses Havok and their own systems, not PhysX. Yes exactly this. PhysX calculations would have to be done by the PS4 jaguar cores which is simply a fancy name for CPU cores. It's done via software and not dedicated Cuba cores for which PhysX was designed. I believe I saw PhysX particles once on PS4 warframe (was some dev stream with them playing Frost Prime in the void) and it wasn't that smooth. So maybe they switched it off? Who knows. XD Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2014 Share Posted July 20, 2014 Oh...this thread again...I've even explained this several times. Please use the search function so we can stop making the same thread over and over and over. Link to comment Share on other sites More sharing options...
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