FennecFox Posted July 20, 2014 Share Posted July 20, 2014 Honorable Tenno, Don't you find the inclusion of little glowing orbs a little redundant? They're not really offensive but I always thought that they were a place-holder for a more streamlined system. The fact that you in some cases need to frantically run around and smash boxes to get energy/health is frustrating and I find it breaks immersion. It doesn't make sense that enemies, lockers and crates can drop pure energy and healing power (there are other unbelievable things in warframe but this is the limit for me). At least make them into power packs and health kits if they absolutely have to stay. A warframe, at least in my mind is a self contained unit that should be able to generate its own energy and heal itself. One of the big issues that I have with this system is that warframes like my Saryn can run into a room bust out some miasma, kill a few things, pick up some orbs then rinse and repeat, other warframes are even better at this than Saryn. We've had Melee 2.0, Damage 2.0 and now UI 2.0. Isn't it time that we had energy/health 2.0? What I'm proposing is that you remove the orbs and instead add passive regen to warframes based on their max health and energy. Auras can then stack on top of these regen numbers. If this change were to be implemented it would create a great balance between the use of firearms, melee weapons and powers. Weapons deplete ammo but allow for stamina and energy regen, melee depletes stamina but conserves ammunition and allows for greater energy generation and finally powers add spice to the mix with ultimate abilities allowing you to clear the air a little and give you some space to breath, reload and regain stamina. Warframe abilties that produce orbs can instead have a healing field affect or something similar. I fancy that removing the orbs in favor of regen would actually improve performance though I'm no game dev so I am quite prepared to be wrong on this point. TDLR? Remove the orbs and give warframes base regen or something. Link to comment Share on other sites More sharing options...
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