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Allies Of The Tenno (Putting This On Hold For Now) [Update 10/17]


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Ok Firstly: @goatasty fantastic work!

You bring a fantasy warrior feel to it and make the Ghost actually rival a Tenno. Man, that suit would make any Frost envious :)

Great skills. Do you only paint, or use 3d or other tecniques as well?

I wish I had your level of know how.

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In addition, Phobens engaged in desert skate breeding. How they tame and breed such dangerous creatures is a mystery, but some hint something about continuous help from Grineer (dead troopers' flesh are used as food for skates).

  

Maybe the Phobiens can have specially bred and trained Desert Skates that they use for combat, along with maybe some newly added Phobos animals.

I also added in my variant of Tenno pets. A lizard-dog thing. He can crawl on walls and scratch enemies. perhaps with poison spit too? Just throwin it out there.

Goatasty's lizard dog would make a good Phobien battle pet I think, and you could make it so that it is obtainable by the Tenno via a Phobean quest.

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Maybe the Phobiens can have specially bred and trained Desert Skates that they use for combat.

 

I don't think this is a good idea. Desert skates are very strong ally. I was thinking about this but I don't know.... Grineers troops can't defit wild skates... I think skates pats will make disbalance. Besides skates are too primitive creatures. During the battle from the received damages skates can become furious and attack their owners. They are not very loyal. I like idea with lizard.

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"script" version of THE LIBERATION OF CALLISTO (approved by AlphaHorseman) with some additions

 

 - Codex Quest entry for “The Liberation of Callisto” -

“The Callistean people represent one of the few slivers of freedom in the System. For centuries, Callisto stood as a free colony from both the Corpus and the Grineer. A generation ago, the Grineer failed to invade and subjugate the heavily terraformed moon. The cost was great, and the Callisteans turned to the Corpus for protection. Now, the Corpus have abandoned them and the Grineer are poised to strike. This time, the Grineer will not subjugate the Callisteans, but exterminate them, we cannot let this happen.”

 

1) “Thin the Swarm” - break through the Grineer Seige.

1.1) Landing with Archwing.

- cutscene -

1.2) Grinner extermination mission at the Galleon.

1.3) Sabotage Grineer Galleon. (one console)

1.4) Fromorian open fire to the sabotaged Galleon. Player have 90 seconds to reach extraction before the Galleon impacts the Fromorian.

- cutscene -

 

2) “Hold The Line” - push back the Grineer.

- cutscene -

2.1) Heading to the battlefield

- cutscene -

2.2) “Battle” mission type at the Callisto outpost in ruins.

2.3) Head to extraction.

- Caz Thrace codex entry opens - 

- Elysia Rose codex entry opens - 

 

3) Evacuation - save the civilians and diplomats.

- Intermission cutscene at the Callisto ruined city -

3.1) Find civilians in the ruined city. One found civilian or diplomat. Difference between civilians and diplomats what every saved diplomat opens tab with a lore part in the codex.

3.2) Escort civilians and diplomats to the save point. Every saved civilian and diplomat.

(mb event points for saved people here?) 

 

4) Help Callisto Government to recover life support systems of the city for fightback.

4.1) “Hijak” powercores to the main city tabs. Every powercore “hijaking” in it’s own "nightmare mod"*.

* one core with traditional drain of shields, another with drain of health, third with drain of energy etc. to move a core players should be just near the core

4.2) Defence every installed powercore (in it’s nightmare mod) for 5 waves.

.- Callisto conceptarts open in the codex -

 

5) Fightback

(in progress)

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Hey guys. Been a while I know. Just thought I would make an illustration to kinda boost morale and demonstrate my visions of what is going on. Hopefully this inspires a few people at least.

This is the female Ghost of the Red Veil. I chose a white suit because I thought it would be more fitting for characters named "Ghosts" It also has a more feminine feel. I'm wondering if it should be maskless so you can see her face.

 

I'm not 100% finished on this and I'm not 100% happy about composition problems in it. But oh well, it's gotta be done some time.

I also added in my variant of Tenno pets. A lizard-dog thing. He can crawl on walls and scratch enemies. perhaps with poison spit too? Just throwin it out there.

ghost_chick_by_typhoonbomb-d7wuop8.jpg

 

You seriously need to make your own art thread in the fan art forum, you deserve to get as much attention as possible. I would also love to see a mask less version.

 

 

Yeah I figure Zohn needs a mark that mske him stand out.

You see him now as a regular crewman. I want him to have a battle-worn suit, with visible repairs and possibly a custom helmet and so on.

Allso tatoos and hair? Is a must.

How about my idea to model him after Clint Eastwood?

 

 

I agree on the points about the face and Zhon's suit should be worn out however since he's left the Corpus he could have spent some time upgrading and customizing his suit in some ways so you can make that look different too (not too different though).

 

Clint Eastwood sounds like a good model, another one that comes to my mind is also Jim Raynor from Starcraft (less hair though).

 

@Artwarren

 

Thanks for that, I'll contact you again in a while and see if your available then

Edited by HappyApathy
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wow lot of new good artworks here!

sadly I can't finish atm my artwork stuff and over stuff what I'm doing here 'cause of health problems.

but I still can do little and annoying comments! :D

To be honest I think DE have got something planned. The alerts seem lije they want to test out new mechanics that might be Focus related, might be hubs related, might even be a way to force teamwork and frame selection.
...

thought this is just another PW stuff here. we already have a timers on kubrow and now we have "grind X mobs and be happy". dont't mind me wrong this is not another hype like "the end is near" - in WF thix mechanics work pretty beautiful (when in PW they work just annoying). I hope this new mechanic mb at least lore-related in our inboxes :) and yes - teamwork. btw did anyone noticed some AI "deviations"? ;) srsly - the main problematic thing in ally concept realisation is friendly AI, not lore [before tell me to get out of here - remember I write this crap 'cause I'm sick and have lot of painkillers inside miself what influences on my psichic] - thought main line for lore should be already developed

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Great work! I think DE has already noticed this thread )

 

#NewAssociateHipe

 

While it would be a dream come true if anything here was involved in the new event, I honestly think this has nothing to do with what has been said in this thread, it doesn't sound anything like what has been suggested here so I don't have my hopes up for anything, to be honest I'm kinda scared that it might contradict and negate the work that has been done here, I felt the same way when the last Red Veil event occurred but (thankfully) it had little effect on what has been said so far. My best guess is that might have something to do with the Oracles of Saturn, or Derf Anyo, but that's all conjecture at the moment.

 

 

wow lot of new good artworks here!

sadly I can't finish atm my artwork stuff and over stuff what I'm doing here 'cause of health problems.

but I still can do little and annoying comments! :D

thought this is just another PW stuff here. we already have a timers on kubrow and now we have "grind X mobs and be happy". dont't mind me wrong this is not another hype like "the end is near" - in WF thix mechanics work pretty beautiful (when in PW they work just annoying). I hope this new mechanic mb at least lore-related in our inboxes :) and yes - teamwork. btw did anyone noticed some AI "deviations"? ;) srsly - the main problematic thing in ally concept realisation is friendly AI, not lore [before tell me to get out of here - remember I write this crap 'cause I'm sick and have lot of painkillers inside miself what influences on my psichic] - thought main line for lore should be already developed

 

AI is actually not as big of a problem as you might think, a lot of what is required has already been seen in game, I mean for an invasion style battle between the Red Veil and Grineer/Corpus it would mostly be a re-skinning of existing units into Red Veil units using the same AI, for more important characters (like Zhon or Cantis) they could just use the existing Specter AI and just reskin them and have them follow around the player as an invincible NPC so people don't have to worry about them dying due to bad AI choices.

Edited by HappyApathy
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AI is actually not as big of a problem as you might think, a lot of what is required has already been seen in game, I mean for an invasion style battle between the Red Veil and Grineer/Corpus it would mostly be a re-skinning of existing units into Red Veil units using the same AI, for more important characters (like Zhon or Cantis) they could just use the existing Specter AI and just reskin them and have them follow around the player as an invincible NPC so people don't have to worry about them dying due to bad AI choices.

Maybe make it so that VIPs like Zhon or Cantis go down like players (and spectors) and enter bleedout. If the player does bot rescue them in time they "die" but they are immediately teleported back to base where they are revived (which is what I personally think happens to a pet Kubrow when they "die"). This way they can die in missions (not making an unkillable Allie OP) but at the same time it wouldn't be lore breaking that they can "die" in missions.

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Maybe make it so that VIPs like Zhon or Cantis go down like players (and spectors) and enter bleedout. If the player does bot rescue them in time they "die" but they are immediately teleported back to base where they are revived (which is what I personally think happens to a pet Kubrow when they "die"). This way they can die in missions (not making an unkillable Allie OP) but at the same time it wouldn't be lore breaking that they can "die" in missions.

 

Well the last thing I want is people to have to think of what are suppose to be kick @$$ characters as another pain in the &#! hostage who needs protection, also I think players would still have to do much of the work themselves and it would be unlikely they would be relying on an NPC to do all the work for them (plus the player can very well still die themselves). You also wouldn't be expecting these special characters to appear very often and would only be available  during quests or special circumstances (maybe random appearances).

 

EDIT: This thread just hit 10000 views :D

Edited by HappyApathy
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...

AI is actually not as big of a problem as you might think, a lot of what is required has already been seen in game, I mean for an invasion style battle between the Red Veil and Grineer/Corpus it would mostly be a re-skinning of existing units into Red Veil units using the same AI, for more important characters (like Zhon or Cantis) they could just use the existing Specter AI and just reskin them and have them follow around the player as an invincible NPC so people don't have to worry about them dying due to bad AI choices.

well you are rare person who satisfied by AIs what we game have now :) even DE devs do not satisfied by AIs at all :D

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well you are rare person who satisfied by AIs what we game have now :) even DE devs do not satisfied by AIs at all :D

 

It's not that I'm satisfied, of course I would like it to be better and improved, it's just that I believe the existing AI is quite capable of supporting the ideas for implementation that I have suggested in this concept.

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It's not that I'm satisfied, of course I would like it to be better and improved, it's just that I believe the existing AI is quite capable of supporting the ideas for implementation that I have suggested in this concept.

minute of blank verse:

 

when AI what we have now would run to us for protection and enemy mobs would kill them by firing to unprotected backs

when important NPCs would make crazy headless chicken dances, trying to kill in blind rage and suicidal charges their treators

when no one could see this awesome lore behind the AI's mess 'cause gaming is for gameplay

players would be sad

but this stuff is still awesome for trailers, teasers, cutscenes, codex entries and concept books

 

the main problem is what members of resistance are not so big in number as corpus or grineer

they shouldn't die in such big numbers - they should be smarter, because they are weaker

and they should not deal many troubles to tenno in the battle - tenno are not nurses 

but members of resistance should not be OP atm - this is not trivial stuff

do you know many games where ally's AI is not cannon meet big in amount and not annoying dumb***-in-distress?

 

 

sry thought this is my third day without sleeping %) just tell me what all be ok %)

Edited by emaralez87
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I don't think this is a good idea. Desert skates are very strong ally. I was thinking about this but I don't know.... Grineers troops can't defit wild skates... I think skates pats will make disbalance. Besides skates are too primitive creatures. During the battle from the received damages skates can become furious and attack their owners. They are not very loyal. I like idea with lizard.

 

Ok how about this. The Phobeans get a bunch of desert skates and release them in/inside of Grineer bases. The skates would the skates would come in and attack the Grineer, being used as a sort of preemptive attack to weaken the Grineer before the Phobeans themselves come in (or maybe just used to harrass Grineer without risking the life of the Tribesmen). The Phobeans and skates wouldn't go in togetehr, and assuming there would be any skates left by the time the Phobeans come rolling in, the skates would treat the Phobeans like anyother enemy.

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I'm a bit confused by all the recent criticism this thread has had to endure lately. Maybe that is due to some not-so-legible text that is being thrown around. I do think that any good idea that challenges the current format of gameplay will come under fire from serious fans of the existing game. But I think this idea is genius.

 

Gamers all over this forum are asking for more. More game mechanics, more bullets, more blades. But I think what every player really wants from this game is more meaning. I believe this is true for most games, but especially this type of game because you are spending a lot of time grinding down enemies. Personally I find some aspects of this game boring because they are repetitive. I would love to see some more meaning and depth to the reasons why you are killing so many things. And some better mechanics when it comes to capture and rescue missions.

 

I'm all for this stuff here. I understand that not all of it will make it into the game in the end. But I think the core of it it necessary as it will satisfy everyone's desires. We need more meaning to the missions. We need a story to do that and we need more engaging characters to show us the story.

 

There's my rant. I'll just get back to painting now. Cept I wanna paint something new. I will come back to the Ghosts but I want to get into more of this story.

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I'm a bit confused by all the recent criticism this thread has had to endure lately. Maybe that is due to some not-so-legible text that is being thrown around. I do think that any good idea that challenges the current format of gameplay will come under fire from serious fans of the existing game. But I think this idea is genius.

 

Gamers all over this forum are asking for more. More game mechanics, more bullets, more blades. But I think what every player really wants from this game is more meaning. I believe this is true for most games, but especially this type of game because you are spending a lot of time grinding down enemies. Personally I find some aspects of this game boring because they are repetitive. I would love to see some more meaning and depth to the reasons why you are killing so many things. And some better mechanics when it comes to capture and rescue missions.

 

I'm all for this stuff here. I understand that not all of it will make it into the game in the end. But I think the core of it it necessary as it will satisfy everyone's desires. We need more meaning to the missions. We need a story to do that and we need more engaging characters to show us the story.

 

There's my rant. I'll just get back to painting now. Cept I wanna paint something new. I will come back to the Ghosts but I want to get into more of this story.

Here here! I feel the same!

 

I'm currently working on the female youth for the Vandals, just need to figure out a good starting point for her character, and some backstory to her past and how she came about joining the Vandals. I'll try my best to have it done before the weekend is out! Sorry for the delay

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I'm a bit confused by all the recent criticism this thread has had to endure lately...

    if you 'bout me you should see what I'm one of the first ones who supported this thread, given ideas, corrections and... ok you can see a lot of my nickname in the OP :D

just... two words: "lore project". I like lore here. there are awesome works, but... but lore is not a concept. when this thread began it was pretty well designed as CONCEPT thread, this is why I here. fanfiction is not a concept, but concept may contain the lore. but every time I try to make alternative concept form of fanlore ('cause this lore deserves to be a game concept, not just fanfiction) I feel kind of "no concept allowed" on my cheek  and  "we are lore project" on my teeth. this is not criticism. I never sad "this is bad" I always said "it is awesome, just gimme to make my stuff and make this awesome stuff more appropriate for devs" - "no, this thread about deep lore, not about gameplay".

 

just imagine all of this ingame: cutscenes, codex entries, teasers, boxes with talking heads, inbox messages from NPCs and (please don't beat me) gameplay. why when I writ such kind of stuff (gameplay stuff with... not too much but enough amount of lore) it is not in theme of this thread, because this tread becomes another lore project is about deep lore, not about... game!?

 

ok I'm not english speaker, I can't write lore and fanfictions, I can only whine here "I can't write a lore I can only write a concepts please don't bite me because I don't have much lore in my concepts" and "please gimme make a concept from your awesome lore" 

just just... for example, in WH40K is codex (for the game) and backstory (for the lore). just imagine what someone wrote WH40k (good) fanfiction about new faction, (with illustrations for miniatures) and waits, what someone would play by this... backstory. thought before boardplay this new faction should have more then lore and figurines. and now imagine what another fan says - "I can try to write fancodex for your fanfaction based on you fanlore!" - and you say - "no! this is about  lore, not about mechanics! I'm sick of this dice-rolling, we need more deepness! but I'll still wait what GW will implement my ideas in the board game".

 

I'm  sorry this is how I see the situation.

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To be clear, Emerald is taking our work and translating it into something the Devs can input into the mission. To model it into an example, Emerald is like the coding underneath things that the players see and interact with. We create the concepts and flesh out the ideas into something feasible and fits into the current mechanics of the game, and could even expand on it as the game progresses. We get into the finer details and make sure that the concepts are clear and in-depth, so that players themselves can see the gravity of these items. Emerald, as he's done with my missions, has created an outline version legible to Devs explaining what each item does. Instead of all the details and grand items that the players see that the rest of us create, Emerald streamlines it into what the Devs need to see to program the behaviours and general actions of the items we create. His streamlines are like a Skeleton for them to work around, and the rest of our concepts flesh everything out.

 

He takes our works and translate it into the commands and items that the Devs would have to program in. That's my understanding of his position. I understand he's not satisfied with the AI, neither am I, but DE is working on such things, and improved AI could only be better for the NPC's and Allies, as they would behave more organically, we all win with immersion and depth of story. I've also got to admit, my mission stuff may be a bit fanfic-esque, but I do hope it does help to show the gravity of the situations that the player will be placed in, if this is ever implemented.

 

Also, Emerald, haha, I've seen you've not had much sleep lately, sleep well my friend, the works will still be here when you return, and we'll always be adding more.

 

This project that HappyAppathy started, that we've all pitched in on, it's about both the lore and immersion of the game just as much as it is mechanics, our lore won't function without functionality, and functionality is useless if it isn't engaging to the player. We've come far guys, now let's keep going and grow this thread, expand its concepts, improve its functionality, and lets hope that DE takes notice of the great work you've all done! I hope to God that they see this thread and draw so many concepts from it, ask you all about it, ask you all to expand on your contributions and topics, so that they can build this game into something grand, something that we all can be proud of, something that we can say we helped to build.

 

The potential in this thread is immense! And all the contributions that all of you have made is only making it bigger! I can't honestly say I've felt so strongly about a topic in the Forums other than this one! From Concepts to Implementation Ideas to grand scheme items to the little things, we've been growing the concept of this thing and it's been attracting a lot of attention. All we gotta do now is keep working hard, keep adding the wonderful things you've all made, work together to keep strengthening the thread, and do our best to make sure DE takes notice.

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In regard to Corpus women, this might be a good time to have a little chat about that.

just how do you view corpus society?

The reasons we never see women could be that the corporations that make up the faction are male-dominated, or mens-only.

Crewmen could be both genders fir all we know of course, but I prefer to think of them as all men.

so where do this leave the women?

We know family exist; Darvo Behk and Frohd Behk are son and dad. Is there a Mrs. Behk? Sisters? Uncles?

My personal belief is that Corpus spiritual belief-system is one that have transformed the Orokin into deities and the Void energy as a divine source of power.

I further believe their ritual behaviour, in union with their very familiar way of measure the worth of a person by their accumulated possessions and bankaccount, mean they live by the following .

1) Contributing to Corpus by working and adding to its wealth and power.

2) Achieving personal standing and success by doing good business.

3) Recovering ancient artefacts and re-engibeering them.

4) Study of the Void.

5) Harnessing the Void

6) Indoctrination (education)

So in classic fantasy structure, the Tradeguild are mainly men.

The Construction and research are both genders.

The void hanters mainly men.

The Void Temples and Clergy are mostly women.

We see this in Wheel if Time, Aes Sedai, The priestesses in Dune and I am sure many more.

Sure, there are deviations, but as a whole I like this setup.

Thoughts?

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To be clear...

thank you, mate. thank you. I feel better after your words. and I'll try to sleep :D 

I like how you call me ;) btw I'm female :D

 

In regard to Corpus women, this might be a good time to have a little chat about that.

just how do you view corpus society?

...

1) Contributing to Corpus by working and adding to its wealth and power.

2) Achieving personal standing and success by doing good business.

3) Recovering ancient artefacts and re-engibeering them.

4) Study of the Void.

5) Harnessing the Void

6) Indoctrination (education)

So in classic fantasy structure, the Tradeguild are mainly men.

The Construction and research are both genders.

The void hanters mainly men.

The Void Temples and Clergy are mostly women.

...

I think that Corpus society, as Corpus is a cult should be cultist %). just common society with weird stuff, what grows from recruiting new members and sometimes loose members.

for example there may be family of colonists, one of their kids joining corpus, then he can marry woman (common colonist or corpus member) and they would have a child. thought chance what child becomes corpus member is very high. mb he/she will leave cult when grow up, but this is hard to leave the cult.

also corpus members who want to make family business and to be sure what wife does not steal their fortune may to "order" the desirable child with perfect genocode - this is one of the sides of Safo's business. also there are a lot of places in the Origin System where woman can not became pregnant in natural way 'cause of very low gravitation, absence of magnetic field etc - from solving this problem Safo's origins took their roots, and from "how to make space sandwich" problem salvation :) 

 

void cult? I like it! :)

Edited by emaralez87
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In regard to Corpus women, this might be a good time to have a little chat about that.

just how do you view corpus society?

The reasons we never see women could be that the corporations that make up the faction are male-dominated, or mens-only.

Crewmen could be both genders fir all we know of course, but I prefer to think of them as all men.

so where do this leave the women?
We know family exist; Darvo Behk and Frohd Behk are son and dad. Is there a Mrs. Behk? Sisters? Uncles?

My personal belief is that Corpus spiritual belief-system is one that have transformed the Orokin into deities and the Void energy as a divine source of power.

I further believe their ritual behaviour, in union with their very familiar way of measure the worth of a person by their accumulated possessions and bankaccount, mean they live by the following .

1) Contributing to Corpus by working and adding to its wealth and power.
2) Achieving personal standing and success by doing good business.
3) Recovering ancient artefacts and re-engibeering them.
4) Study of the Void.
5) Harnessing the Void
6) Indoctrination (education)

So in classic fantasy structure, the Tradeguild are mainly men.
The Construction and research are both genders.
The void hanters mainly men.
The Void Temples and Clergy are mostly women.

We see this in Wheel if Time, Aes Sedai, The priestesses in Dune and I am sure many more.

Sure, there are deviations, but as a whole I like this setup.

Thoughts?

 

A while back there was a thread centered around ways to improve the Corpus titled "KRAUSERLOLS' ULTIMATE CORPUS UPDATE THREAT! THE CORPUS SHALL RISE! [NEF ANYO REVEALED! SORTA]" (i'm pretty sure emaralez87 has mentioned this before).

 

This thread, while mainly suggesting ideas to improve the Corpus gameplay wise, also suggested some possible lore-elements. The thread is pretty much dead, but the founder is still around so if you ask them you might be ablet o incorporate some stuff from that thread into this one.

 

(Link to thread - https://forums.warframe.com/index.php?/topic/207583-krauserlols-ultimate-corpus-update-threat-the-corpus-shall-rise/ )

 

 

Anyway, I came up for a new unit idea for the Vandals, so imma post it now.

 

Vandal Troop Idea – Hacker

Name - Hacker

 

Rational For Existence – Half of the Vandals war is fought through paintings and writings as opposed to Prova and Blaster. With the influence and propaganda of the Vandals spreading like wildfire throughout Corpus space the Board has decided action must be done, and have gone out of their way to censor and ban the making and distribution of Vandal propaganda.

 

As their response the Vandals have acquired skilled hackers into their ranks to bypass these security measures to continue their fight against Corpus oppression. Although most of these hackers remain in the relative comfort and safety of the Vandal bases, some have taken to the battlefield to play their part.

 

Weapons – A single pistol that can be used with relative ease, as most to all of these hackers have had very little to no combat training.

 

Defensive Equipment – To compensate for their being unable barely able to defend themselves and their rarity Hackers have been equipped with the best protective equipment the Vandals could muster. A hacker would also spawn with two or more guards that would follow the hacker around and guard them (think spector AI).

 

Utility – External Hacking Device (very terrible at names, please excuse me). This is a device the Hacker uses as if it’s a gun, however instead of shooting bullets it sends out viruses at whatever Proxy/Crewman. The following happens to a specific type of unit if the Hacker uses their utility weapon on them.

 

Crewmen – The Crewmen will be stunned for as long as the Hacker is uses their weapon on him, and a few seconds after the Hacker has stopped (the hacker will be hacking into their HUD, completely screwing everything over. Think Ancient Disrupter disruption but on steroids). If the Hacker continuously hacks a Crewmen for over five seconds the Crewmen’s should will go down.

 

Proxies – The Hacker uses their weapon on the Proxy, stunning them the same as the crewmen. However, after several seconds of being under sustained attack (5 – 10) the Proxy would have its systems shut down and it would collapse to the floor, removing their shields and rendering them incapable of doing anything. After this one of three things can happen.

 

1.      If the Proxy is left in its offline state for several seconds (5 – 10) without hacker intrusion it will reboot itself and continue on as normal. Another thing that could be added is making it so that the Corpus Techs would be capable of rebooting the Proxies immediately

 

2.      If the deactivated Proxy was in a group of enemies where the Hacker wouldn’t go it  would be targeted by the Vandals and destroyed (give it target priority or something, as it would make sense the Vandals would take the opportunity to take out a vulnerable enemy)

 

3.      If the Proxy was deactivated in an area without any enemies the Hacker would move to the deactivated Proxy and hack into it. If left undisturbed for several seconds (5 – 10) the Hacker would have successfully hacked into the Proxy and turned it to the Vandal side.

 

Capabilities – Capable of hacking access panels and disabling alarms/lockdowns and activating the breach barricade in the event of a space window break.

 

Able to hack into MOA distribution pods and spawn in MOAs fighting on the Vandal side

 

Able to hack into access panels to influence the turrets/cameras/laser barriers of the current room the Hacker is in and the rooms near it. While

hacking these things they will be deactivated, and after a small while the Hacker would have turned these items against the Corpus.

 

Able to hack into object specific terminals and access consoles (hacking prison cells open, hacking access terminals to release a data mass ect.)

 

Able to send out a Virus to all Corpus crewmen and MOAs in an AoE attack that temporarily stuns them and disables all Corpus equipment (turrets ect.) for several seconds (assuming they haven’t already been hacked into by the hacker).

 

See utility

 

NOTE: While hacking the hacker would be extremely vulnerable to attack, and upon taking damage, or an enemy coming dangerously close, the hacker would abort his hack and run for safety

 

Spawn Rate – Rare (you’d be extremely lucky to get more than one hacker per mission if you even get any at all)

 

Behavior – The Hacker would attempt to stay away from enemies and stay out of firefights, prioritizing his/her own survival above all else.

 

Other – All normally Corpus MOAs that have been converted by the Hacker would have a small icon floating above their heads on the players HUD so as to not confuse them

 

Due to their advanced AI, the Hacker would not be able to affect advanced Corpus boss Proxies or the Harvester.

 

Maybe so the Corpus Techs are a bit more “Techy”, make it so they can reverse the Hacker’s attempts to turn the Corpus’s robotic against them (whether it be equipment, Moas deactivated or activated)

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