WereSpectre Posted July 21, 2014 Share Posted July 21, 2014 Folks arguing about which is better or worse isn't going to result in any real changes just frustration... To the DEV's - the utility of the old UI is important to allot of people - the immersion of the ship is equally important to others. So here is what I am suggesting - it requires a reformat of the NAVIGATION station - The planetary ring needs to be shrunk - just a little - other changes to the planetary orbit/design etc are for another time and place. Since this menu zone IS clickable this is where we can best approximate the previous UI's utility while still taking advantage of the new 3D models within the navigation menu - 1. Planetary ring to the center 2. Alerts/operations list - middle left - like before a clickable list - 1 click to enter an alert and clear notification of existing alerts 3. Party configuration - current party members and the + (invite) option to update the squad - independent of planetary selection - this needs to be easily achievable right away 4. ONLINE/SOLO - option back to its prominent position in the upper middle - make it easy and fast to swap between modes without having to hunt for the option OR move between menus. 5. MENU ICONS - put the top level Menu icons along the upper right - with drop downs for sub menus as required - which keeps the user space uncluttered but also increases utility and access to menus. 6. MENU SELECTION - ALL menus MUST have the icon list along the top left - in this way you can still transport people from station to station BUT retain the ability to one click return to the main navigation screen -------------- Do this and the power gamers focused on efficiency get what they need - one click of ESC and anyone who wants to walk around the ship gets what they need. Give us the option to begin in "navigators view" and again those who want can those who don't won't - two huge camps of players both get what they need from the UI and your hard work is preserved. Link to comment Share on other sites More sharing options...
Senketsu_ Posted July 21, 2014 Share Posted July 21, 2014 I find no real problems with the UI save for some scaling issues and a few places with hard to read text, witch can both be fixed with a little bit of tweaking on the Devs part. Link to comment Share on other sites More sharing options...
APBladeX Posted July 21, 2014 Share Posted July 21, 2014 https://forums.warframe.com/index.php?/topic/266471-some-u14-ui-suggestions-with-screens/#entry3106269 Would this be a summary of a renovation to the UI and star chart? Link to comment Share on other sites More sharing options...
WereSpectre Posted July 21, 2014 Author Share Posted July 21, 2014 The problems are many and well documented... but the one referenced here is clicks per action - please remain focused Link to comment Share on other sites More sharing options...
WereSpectre Posted July 21, 2014 Author Share Posted July 21, 2014 I am not concerned with changes to the start chart... those will come with time... i am trying to focus on the pitiful implementation of clicks per action and trying to resolve the conflict between the utility of the old system and the aesthetic if the new system. The problem just isn't as insurmountable as people seem to be making it... integrating a clickable menu list into the various clickable menus rather than forcing players to hit ESC a couple times to return to the main screen before hitting ESC again to get back to the menus is the goal of this thread Link to comment Share on other sites More sharing options...
vaugahn Posted July 21, 2014 Share Posted July 21, 2014 (edited) I just patched this together, is this more along the lines of what you were thinking of? Something like that could be placed either as the ESC menu or as the main navigation console, and an option could be given to start at that instead of standing in the ship. Edit: ignore how crappy it looks D: Edited July 21, 2014 by vaugahn Link to comment Share on other sites More sharing options...
WereSpectre Posted July 21, 2014 Author Share Posted July 21, 2014 yeah that's a step in the right direction.. they would just need to make sure the menu list was visible on every menu you clicked on so that navigation wasn't interrupted once you went to a new menu item Link to comment Share on other sites More sharing options...
vaugahn Posted July 21, 2014 Share Posted July 21, 2014 Well in the old UI once you clicked on a tab you'd have to press ESC or back to go back up a level, that wouldn't need to change Link to comment Share on other sites More sharing options...
nitroz76 Posted July 21, 2014 Share Posted July 21, 2014 Or give us the option between the old and the new. Link to comment Share on other sites More sharing options...
vaugahn Posted July 21, 2014 Share Posted July 21, 2014 Or give us the option between the old and the new. That's not gonna happen, we have to work with what we've got. Link to comment Share on other sites More sharing options...
nitroz76 Posted July 21, 2014 Share Posted July 21, 2014 That's not gonna happen, we have to work with what we've got. It can happen if you let DE know what you want. Stop acting like a sheep with forced change. Link to comment Share on other sites More sharing options...
vaugahn Posted July 21, 2014 Share Posted July 21, 2014 It can happen if you let DE know what you want. Stop acting like a sheep with forced change. Well personally I don't want the old one back, I just want the new one fixed. Link to comment Share on other sites More sharing options...
WereSpectre Posted July 21, 2014 Author Share Posted July 21, 2014 Honestly i would love to have the old one back, but i am also realistic enough to accept that its improbable. Instead I am trying to propose a means by which elements of both can be incorporated to provide a better experience for both "camps" of players. No one is being a "sheep" here and honestly keep those comments elsewhere... the message of the thread quickly gets lost in the back and forth of "your a sheep" no your a retard... and so on.. Lets focus on constructive approaches to achieve the meaningful end of a useable, functional, and efficient UI without the name calling Link to comment Share on other sites More sharing options...
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