HAYABU5A Posted July 21, 2014 Share Posted July 21, 2014 without a doubt mirage is easily the most visually disruptive warframe so far, for other tenno i know she is suppose to be doing that to the enemy while entertaining the player using her and in that regard she is great (her model design is excellent btw!) but on a team, with other players concentrating on fast paced gameplay - tracking targets, aiming etc it gets a little ridiculous when she is spamming her abilities its all good fun of course on lower-medium level gameplay but when things get serious you quickly realize how important having a clear line of sight was i dont know how to balance this but its feedback nevertheless only thing that comes to mind is a UI option to tone down all skill effects (more than turning off bloom) on the clients end, results in the game looking less pretty and fabulous for players who want and need to see / focus/ concentrate on the action (obviously some basic effects have to remain for feedback on affected enemies) tl;dr - mirage is great but her abilities are visually disruptive to other players (solution is difficult without detracting from the game aesthetics) Link to comment Share on other sites More sharing options...
sneakatone Posted July 21, 2014 Share Posted July 21, 2014 the disco ball is quite blinding Link to comment Share on other sites More sharing options...
Issxi Posted July 21, 2014 Share Posted July 21, 2014 It's amazing, turn off bloom if too bright. Link to comment Share on other sites More sharing options...
BloodKitten Posted July 21, 2014 Share Posted July 21, 2014 why not just run around with 20 mirages? *4 + decoys* you'd kill pretty much everything on high levels Link to comment Share on other sites More sharing options...
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