Jump to content

The Reason Why Mirage Is Considered Op Right Now Is Simple.


Ishki88
 Share

Recommended Posts

It's how her Power 1 interacts with high crit weapons.

 

Every single picture people have been flashing have been the high powered crit weapons.

 

So that being said, when Grineeer makes his decision.  I think he needs to pay heavy attention to how her Power 1 works with high crit weapons.   I feel if he does a change across the board regarding her power 1, it will change how it works with other weapons.

 

Mirage Power 1 is the ONLY reason why I'm using low tier weapons like the Supra and Karak.

 

Let's just be clear that once her Power 1 is tamed and calculated better, we won't scream "SHE IS UNDERPOWERED."  Because the way you guys are going about this is not going to end well.  People want to post up 13 million damage numbers but they don't want to show you the build.  

 

So either you're bragging or you're just pushing for a nerf because it's the cool thing to do.  

 

If you want to help DE and Grineeer balance this Warframe.  Show them your weapon builds and frame build.  No one is telling DE what they did to even get NEAR 16 million damage.  I have seen numerous in-game players faint because they got 40k damage.  Now if that's the average, and these rare players are getting 16 million.  Figure out if you're just flaunting your e-peen or are you really trying to help DE balance her.

 

IMO she is the CRAZIEST, MOST ORIGINAL, MOST FUN frame since Valkyr (add Hydroid.)  So do not ruin this frame.

 

 

Edit:  I also understand how she works with weapons like the Ogris, Penta, Ang.  But I just wanted to touch on the weapons where people are getting over a million damage.   You don't see people getting 600,000 damage with the Lato do you?  No, so it's not a universal problem.   Her multiplier is wacked out the wazoo with certain weapons right now.  

Edited by Ishki88
Link to comment
Share on other sites

She may be all those things but she is also blinding that funky disco laser ball that thing lags me like crazy Mirage the mistress of lights, disco and lag.

This has nothing to do with my topic.  If her ULT lags your game, make a new topic with your system rig and in-game settings.  Then maybe someone can help you.  To help you out a little, my fps doesn't even twitch when I use her Ult.

Link to comment
Share on other sites

Her Hall of Mirrors is a beautiful skill.

 

I've been able to hit red crits with my Soma using her first ability, but I have never been able to hit 16 million damage. Sounds like people might be using some sort of exploit. I don't think I've managed past 200k, to be honest, but I'm not really paying attention to damage numbers, so...

 

She is the most fun I've had in Warframe in a very long time, and she is truly unique. She's definitely the first Warframe I can actually say is my favorite, and really mean it.

Edited by Zachles
Link to comment
Share on other sites

She's definitely the first Warframe I can actually say is my favorite, and really mean it.

Mirage ur first warframe which u like...

sound like to me, you just love her invulnerable decoys + damage boost utility.

will you still love her without the additional damage?

Link to comment
Share on other sites

To low, yes..I know I would.   She has amazing CC regardless of damage.  The damage is just a plus because she IS a glass cannon.  Might even be worse than Nova.  I can take her to T4 Def, but I can't solo with her in high level.  She still requires synergy.  This is why I made this thread, if they nerf her damage to the ground...well..she is done for.

Link to comment
Share on other sites

Hum are you guys aware that clones do 25 % each of you own damage...

If you see those incredible red crits it s a bug which occurs when u dont host or solo...will be fixed soon.

Incorrect sir, they do 25% of your damage and scale with power strength. And there are 4 clones, each doing 25% base, that means 100% extra damage. The damage is calc'd like a shotty to the body, all at once instead of scattered numbers everywhere. You have a massive hit instead of several scattered numbers, so it's just adding the shots together. To add onto the fact it scales off power damage too is what you have to remember, so builds like that (like mine) are PURELY reliant on Power Strength and Power Duration, making Sleight of Hand and Prism FAR TOO expensive to use, and require a separate build. This forces her to purely rely on firepower and mods on both herself and weapons.

Link to comment
Share on other sites

5 Mirages with 5 Ogrises kill my computer.

 

All in all I'm seriously considering avoiding Mirages. The fivetuple explosions AND seizure inducing disco ball kill my fps, and I don't know about you guys, but I like being able to play the game.

Link to comment
Share on other sites

All of the problems with Hall of Mirrors right now are to do with the bug by which clients' mirrors sometimes do loads and loads of damage.  When you're a host the ability is way more reasonable, acting as a way of spreading/increasing your damage and adding a bit of survivability.

Edited by Heraclius
Link to comment
Share on other sites

Nissum.  I like to play the game too.  That's why I spent money on a good computer.

 

There is a weird "client" issue, but we the players do not know if solo-mirage is the correct one or if non-host mirage is the right.   Both show freaky numbers.

 

Just going to go back to my original statement with the rest.  You can't get any more clean cut than what I said.  

Link to comment
Share on other sites

I was clearing rooms in void with HOM and AkZani in about 15 shots.

 

30K crits came up and I was like "wat."

 

Mobs come in and they were obliterated in under 2 seconds.

 

Might I add it even pierces through walls.

 

Epic.

Edited by shiroi_shinkiro
Link to comment
Share on other sites

I'm not entirely sure on this and I am taking a rough guess but it appears that when one of the clones crits. They all crit. I just played on Xini with Mirage, with a soma. My soma has 6.6x crit damage and 89.4% crit chance. It also has 25.7 puncture and 24.7 slash damage. The thing is, it looks as though Hall of mirrors can only red crits right now. I don't think I've ever seen the clones do a standard yellow crit. They also don't crit at the same time I do. So I see one or two yellow numbers pop up and then a pretty large burst of red crits, doing anything from around 40k to 200k. It's definitely an issue. We didn't exactly have a great team composition or really any kind of communication but I could just sit back and clear the room in a magazine and a half. Now admittedly there was ulti's going off left right and centre so i'm not taking full responsibility for the extermination of the infestation but with the power and the frequency of the red crits I was getting I can say I was doing the majority of the work. I'll do some testing solo just to make sure and to keep a better eye on the damage numbers. But my first impressions is that either the damage OR the frequency of the red crits needs to be a little nerfed.

Link to comment
Share on other sites

It's how her Power 1 interacts with high crit weapons.

 

Every single picture people have been flashing have been the high powered crit weapons.

 

So that being said, when Grineeer makes his decision.  I think he needs to pay heavy attention to how her Power 1 works with high crit weapons.   I feel if he does a change across the board regarding her power 1, it will change how it works with other weapons.

 

Mirage Power 1 is the ONLY reason why I'm using low tier weapons like the Supra and Karak.

 

Let's just be clear that once her Power 1 is tamed and calculated better, we won't scream "SHE IS UNDERPOWERED."  Because the way you guys are going about this is not going to end well.  People want to post up 13 million damage numbers but they don't want to show you the build.  

 

So either you're bragging or you're just pushing for a nerf because it's the cool thing to do.  

 

If you want to help DE and Grineeer balance this Warframe.  Show them your weapon builds and frame build.  No one is telling DE what they did to even get NEAR 16 million damage.  I have seen numerous in-game players faint because they got 40k damage.  Now if that's the average, and these rare players are getting 16 million.  Figure out if you're just flaunting your e-peen or are you really trying to help DE balance her.

 

IMO she is the CRAZIEST, MOST ORIGINAL, MOST FUN frame since Valkyr (add Hydroid.)  So do not ruin this frame.

 

 

Edit:  I also understand how she works with weapons like the Ogris, Penta, Ang.  But I just wanted to touch on the weapons where people are getting over a million damage.   You don't see people getting 600,000 damage with the Lato do you?  No, so it's not a universal problem.   Her multiplier is wacked out the wazoo with certain weapons right now.  

 

 

 

You didnt even do some research, right? I can share with you my 290kk build. Here, look: https://www.dropbox.com/s/pw4tf6a4aecdq2l/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-07-21%2023.28.26.png

 

Nice build, right? Cant see any mods? YOU DONT NEED ANY! She s bugged as hell, all you need to do to get 999999999999kkkk crits is just join the game where you are not the host. Thats it. At first you will do like 1k one shot kills, later in the game it will come to some wierd numbers. My personal best is 290kk on 30 min of survival, but ive seen even more.

 

Link to comment
Share on other sites

You didnt even do some research, right? I can share with you my 290kk build. Here, look: https://www.dropbox.com/s/pw4tf6a4aecdq2l/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-07-21%2023.28.26.png

 

Nice build, right? Cant see any mods? YOU DONT NEED ANY! She s bugged as hell, all you need to do to get 999999999999kkkk crits is just join the game where you are not the host. Thats it. At first you will do like 1k one shot kills, later in the game it will come to some wierd numbers. My personal best is 290kk on 30 min of survival, but ive seen even more.

 

 

Thank you for being an example of why I made this thread.

 

Anyone else want to give it a try?

 

ArcticFenrir

 

Mirage does yellow crit.  She Red Crits  alot because of like I said.......high crit weapons......if you're weapon is above 125% or can reach somewhere in those percentages after you add up her illusions...you will see red crit........but to say she always red crit is false

 

When I use twin gremlins with her power 1 I see a handful of yellow crits.....no red crits.....

Edited by Ishki88
Link to comment
Share on other sites

This is definitely a multiplayer issue. When playing solo on the same map with the same loadout I didn't get a single red crit. I was doing crits of on average 700-1200 with Eclipse and Hall of Mirrors and the clones were doing a measly 55. If anything, I would say it needs a fix and a slight buff. Assuming with common sense that the solo damage is the correct one.

Link to comment
Share on other sites

Mirage ur first warframe which u like...

sound like to me, you just love her invulnerable decoys + damage boost utility.

will you still love her without the additional damage?

Sounds like to me you are putting words in my mouth.

 

I didn't discuss other aspects of Mirage because ITT, we are talking about Hall of Mirrors.

Link to comment
Share on other sites

Thank you for being an example of why I made this thread.

 

Anyone else want to give it a try?

... Were you trying to convey a point with this? 

You totally got your facts completely skewered by the way. 

Hall of Mirrors as it currently works when you're a client, takes all your equipped weapons into account when calculating the damage from the clones firearms. This is unintentional. 

 

I'll provide you with screenshots to illustrate what I mean.

Here's the damage I deal with an unmodded Pyrana, firing into a cluster of enemies with no primary weapon or melee weapon equipped. This is how the ability is supposed to behave. 

Damage looks completely normal, about as much damage an unmodded Pyrana would do to a cluster of enemies at that range.

egoLagr.jpg

 

Here's what happens after I equip a fully modded Lanka... No critical hit mods equipped. 

You can tell that the damage increased after I equipped the Lanka, but I am still only using an unmodded Pyrana to shoot my enemies... Yet look at the damage, think it's intended?

Example #1

7Mk4Cim.jpg

Example #2

O5IDh3t.jpg

 

And then we get to the good stuff... Now I have a fully modded Lanka equipped, and a fully modded Scoliac equipped, but my Pyrana which is the weapon I am using at the time, is still completely unmodded.

Again, you can tell there's a drastic damage increase from when I only used a Lanka, and my Pyrana with no melee weapon equipped. 

Example #1

FgqX0WY.jpg

Example #2

LBpR4eW.jpg

 

As you can see, the insane damage increase has nothing to do with how Hall of Mirrors interacts with critical weapons, but it does reinforce critical weapons. Because of this drastic base damage increase for critical weapons, who all have a modifiable multiplier that can be pushed as high as 5x or 6x, then there's taking red crits into account on-top of that, and there'll be no surprises that a weapon will reach abnormally insane numbers.  

 

Do your research. 

Edited by TwiceDead
Link to comment
Share on other sites

... Were you trying to convey a point with this? 

You totally got your facts completely skewered by the way. 

Hall of Mirrors as it currently works, takes all your equipped weapons into account when calculating the damage from the clones firearms. 

 

I'll provide you with screenshots to illustrate what I mean.

Here's the damage I deal with an unmodded Pyrana, firing into a cluster of enemies with no primary weapon or melee weapon equipped. This is how the ability is supposed to behave. 

Damage looks completely normal, about as much damage an unmodded Pyrana would do to a cluster of enemies at that range.

egoLagr.jpg

 

Here's what happens after I equip a fully modded Lanka... No critical hit mods equipped. 

You can tell that the damage increased after I equipped the Lanka, but I am still only using an unmodded Pyrana to shoot my enemies... Yet look at the damage, think it's intended?

Example #1

7Mk4Cim.jpg

Example #2

O5IDh3t.jpg

 

And then we get to the good stuff... Now I have a fully modded Lanka equipped, and a fully modded Scoliac equipped, but my Pyrana which is the weapon I am using at the time, is still completely unmodded.

Again, you can tell there's a drastic damage increase from when I only used a Lanka, and my Pyrana with no melee weapon equipped. 

Example #1

FgqX0WY.jpg

Example #2

LBpR4eW.jpg

 

As you can see, the insane damage increase has nothing to do with how Hall of Mirrors interacts with critical weapons, but it does reinforce critical weapons. Because of this drastic base damage increase for critical weapons, who all have a modifiable multiplier that can be pushed as high as 5x or 6x, then there's taking red crits into account on-top of that, and there'll be no surprises that a weapon will reach abnormally insane numbers.  

 

Do your research. 

 

No need to now :^ )

Link to comment
Share on other sites

That seems reasonable but I'm guessing you tested this solo? If that's the case then it would appear it also takes into account the weapons of your entire party. Which has to be a bug. That'd be the only way to explain how I could get red crits of up to 200k per hit in multiplayer and 55 in solo with the Soma.

 

Edit: Sorry only glanced at the screenshots to look at the damage numbers. Just thought that might have been a possible reason for the bug but clearly not.

Edited by ArcticFenrir
Link to comment
Share on other sites

That seems reasonable but I'm guessing you tested this solo? If that's the case then it would appear it also takes into account the weapons of your entire party. Which has to be a bug. That'd be the only way to explain how I could get red crits of up to 200k per hit in multiplayer and 55 in solo with the Soma.

Nope, this was all in multiplayer matches as a client. You can tell by the playerlisting in the upper-right corner. 

When you're in solo, the ability works as intended.

Edited by TwiceDead
Link to comment
Share on other sites

Nope, this was all in multiplayer matches as a client. You can tell by the playerlisting in the upper-right corner. 

When you're in solo, the ability works as intended.

I realised that as I looked at the screenshots again. It's an extremely interesting way for the power to work, so thank you for enlightening me on that. Hopefully the client issue for this power is fixed soon!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...