Shehriazad Posted July 21, 2014 Share Posted July 21, 2014 (edited) Hey there Tenno,Aside from the plethora of bugs with the quests...I quite enjoyed the style of Hidden Messages (waiting time aside). No direct obvious pointers.You had to read and comprehend to know what you need to be doing/where you need to be going.So I hope that more quests will be like that and not all the quests that appear in the future will be just "go there, do that" and then just shows you a little arrow so you know instantly where to go.Because quite honestly...that is what 99% of online games with quests do...and Warframe can do better than that. So please DE...once all the kinks are worked out and you have more new quest material to deliver... think about keeping it low with the quest pointers and actually force us to at least think a TINY LITTLE BIT.It would also set WF apart from literally (almost) every other online game with quests.Edit: Furthermore they shouldn't just be generic mission playthroughs but offer unique challenges...because otherwise we would just be playing generic missions with just some added dialogue before them... It wouldn't even take much to change that...Im not speaking about just slamming cutscenes everywhere. Little things.Special enemy conflicts that wouldn't usually occur. Appearance of characters that aren't a part of the regular mission run. Or limitations that force you to think differently (solve that mission without being seen once, you only have your melee weapon...etc) Edited July 21, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
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