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Kubrow Dealing No Damage From -100% Loyalty


Smooth00
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Is this right? i can't seem to understand it... i can only use my kubrow for its powers now, i could only wish the best for kubrows without any support powers like sunika. Even with the maul mod to rank 6 its still not countering the loyalty penalty...

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With the maul mod fully ranked its still multiplying whatever that percentage is by zero for example 200 x 0 = 0. Except I can completely agree that this is completely ridiculous it shouldn't lose all damage.

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Even bigger problem is that the loyalty can be increased maximum of 20% a day, while it can go form 100% to 0% in an hour.

I was actually able to increase my Kubrow's loyalty by 60% IIRC.

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Guys whats your Problem? DE said already Months ago that Kubrows have a Cooldown Period. They are more for "I try to make 90minutes today better i take my Kubrow" and not "Now i have my Kubrow now i use him all the time" 

 

This is true, they did state this was intended.

 

One more reason for me to bother with them, though.

Edited by Radford_343
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A couple of things.

 

1. What did you expect from "-100% damage"? It's exactly what it says. No damage.

2. It was stated in a devstream that you're not meant to take kubrows to every single mission, and they're instead meant for high level missions like T4s.

3. Stop taking them along to missions if they keep dying and their loyalty is tanking. This is common sense. Leave them in the ship, interact with them to get the loyalty back up, and then take them again when it's back to full.

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A couple of things.

 

1. What did you expect from "-100% damage"? It's exactly what it says. No damage.

2. It was stated in a devstream that you're not meant to take kubrows to every single mission, and they're instead meant for high level missions like T4s.

3. Stop taking them along to missions if they keep dying and their loyalty is tanking. This is common sense. Leave them in the ship, interact with them to get the loyalty back up, and then take them again when it's back to full.

So they magicly level up and you can slot them by just keeping them on the ship? yeah that make sense.

 

And they still die in T4, only if u have the 3 'big ones' they actualy can take a few hits, including the vampire mod (leader pack?).

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All these people in here trying to justify the Loyalty system... lol

 

Not really trying to justify it.

 

Just trying to justify that the Kubrow AI may be dumb but the owners taking it to fight Toxic Ancient have to go see a doctor, and find some common sense.

Edited by Zeitzbach
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Not really trying to justify it.

 

Just trying to justify that the Kubrow AI may be dumb but the owners taking it to fight Toxic Ancient have to go see a doctor, and find some common sense.

Was moreso referring to the other people in here.

Decent point, but it's not like the Kubrow isn't meant to do it. Brought mine to derelict yesterday and it was completely fine.

The stupid thing is that when you first get it, you have nowhere to safely level it to the point where you can make it take some hits, because the lowest level you can do is 5, and for some asinine reason, Mercury now has arctraps, which have had #*($%%@ up spawning since they came out, and they instant kill your Kubrow. The other gigantic problem (not referring to this stupid loyalty system) is that your Kubrow does not bleed out, it just dies instantly, which it clearly isn't supposed to do since it has a mod that increases its bleedout time.

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I haven't taken them to a mission yet but I've played WF long enough to gain a 6th sense.

 

Everyone's Kubrow are dying because they have't taken the time to optimize their mods for it.   And they're just basically trying to use it as a Sentinel.

 

If you can't even optimize your WF, I'm just going to assume you can't do either with your Kubrow/Sent

 

This is why I strongly suggest people start watching DevStream.   That and play Warframe a little more.......detailed..

 

Soon as I get all my mods ready to go........taking her straight to T4 Survival w/ Valkyr....test of all test

Edited by Ishki88
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They need to implement this system to sentinels also that would be fun. And you could only color your sentinel if you spend 10 plat and still would be random. Not to mention if you build a sentinel you cant have one on you. :D

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Not really trying to justify it.

 

Just trying to justify that the Kubrow AI may be dumb but the owners taking it to fight Toxic Ancient have to go see a doctor, and find some common sense.

Lets not change the topic here, if you don't want your kubrow to fight something that you know its going to kill it them you should add more defenses or kill the enemy before he kills your kubrow. Similar to minecraft, your wolf will attack a creeper if you hit it first.

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I haven't taken them to a mission yet but I've played WF long enough to gain a 6th sense.

 

Everyone's Kubrow are dying because they have't taken the time to optimize their mods for it.   And they're just basically trying to use it as a Sentinel.

 

If you can't even optimize your WF, I'm just going to assume you can't do either with your Kubrow/Sent

 

This is why I strongly suggest people start watching DevStream.   That and play Warframe a little more.......detailed..

 

Soon as I get all my mods ready to go........taking her straight to T4 Survival w/ Valkyr....test of all test

My kubrow is dying because he deals no damage to the enemy...

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10 plat change colour is like eating my money,i change 8 time,all was like ... plus little yellow,plus little orange,and plus it little black,not even speical,just keep eat my plat,i stop change it,and the kubrow must be can be revive when he down,just now bug won't let us do it,that why people puppy keep drop the loyaty by keep die without knw how to lvling them in the safe game... (mine was kil by laser on void/defence...(many time,people love active laser...))

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All these people in here trying to justify the Loyalty system... lol

Not trying to justify it, but if you're going to try to say that it's completely the system's fault that your kubrow does no damage because it's repeatedly died after you dragged it along to T3s/T4s/Infested, I'm gonna laugh.

 

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It was stated in a devstream that you're not meant to take kubrows to every single mission, and they're instead meant for high level missions like T4s

 

Except if you are engaging in missions of high enough level that your basic sentinel isn't having any impact,  then your ADD-plagued CC-vulnerable melee-ranged kubrow sure as hell isn't either. In serious missions, what you need are abilities that shut enemies down. So until we have kubrows that cast radial disarm or chaos...

 

 

Just trying to justify that the Kubrow AI may be dumb but the owners taking it to fight Toxic Ancient have to go see a doctor, and find some common sense.

 

So, we can't take them to Grineer maps because there will be arc traps. We can't take them to fight Infested because they are too stupid to understand poison. We can't take them with us for a proper evening of gameplay because they start to hate us, while at the same time they scarf down food that costs 16K credits a unit.

 

Basically, if we subscribe to the "it's working properly" argument, there is no reason to have a kubrow ever.

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