Incunabulum Posted July 21, 2014 Share Posted July 21, 2014 I mean the rooms that have little to no function except as time/resource sinks. Such as: 1. Oracle - this room has no actual function beyond delaying the building of the rooms you *want*. At the very least it should be reduced in cost/time, if not completely eliminated and the cost/time it used to have redistributed among the labs themselves. That way it still takes the same amount of time/resources to build a full lab suite, but you're not waiting for the Oracle to finish so you can get at what you actually want. 2. Reactors. My god these rooms take a lot of power. I have a fairly small Dojo (2 halls, three labs, some sand gardens, and the connecting hallways) - I'm running at nearly two reactors (and associated hallways that do nothing but allow me access to space to build the things) for every three rooms. Once built, its not like you're going to be spending a lot of time there - they do nothing except act as a delay in building the stuff you want. Power usage should be decreased *and* the reactor rooms should be linkable like the gardens are - a T-connector or even a single dual connector would be good (so you can connect reactors without excessive hallway building). Best solution (IMO) Simply get rid of them and add the time/resource costs back into the other rooms - assume the whatever you're building the Dojo on comes with a reactor that can handle the hotel load of a Dojo. Link to comment Share on other sites More sharing options...
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