Shehriazad Posted July 21, 2014 Share Posted July 21, 2014 I love many of the timed/parkour rooms of the Void...but seriously. How many people of the playerbase will actively pursue them if there is little to no point?Many people might do them once or twice...and I personally would guess that less than 10% of the void going playerbase will keep on doing these.Why? Because they're SO optional that it almost seems like the dev just wasted their time making these. Like I said, don't get it twisted...I love them...this is why I'm saying this:Why are they not "mandatory" yet in places where it makes sense???Think about T1-T4 Void capture missions. Aside from the tileset they are in they are pretty much NO different from ANY other map because you just run through the map, capture the guy and go.But if the capture target had time to stroll around this place and get to know it a little...why can't he try to abuse the environment, since Grineer and Corpus BOTH know that they have no chance against a Tenno when they're alone.Restructure some of the parkour rooms a little and actually put them right in the path where they run away!What this would mean:You approach the first target, he spots you and starts sprinting through the first door. Barely through the door you see that he activated a pressure platform and the room goes crazy.Lasers on walls, bottomless pits and slowly closing doors.It would actually be a capture mission that requires a tiny bit of skill and uses the games mechanics!And not just some lame "shoot the chicken" simulator. You have to try to keep up through all of the traps and closing doors. Then you need to be able to shoot him down, preferrably while he is not above a bottomless pit and finally send him through your hand wormhole prison.Since there are 2 targets you can always fail 1 (just how it ever was).Instead of just T1-T4 level and damage scaling...scale the mandatory parkour.T1 rooms are going to be "safer" Not as many lasers, not as many pitsT4 rooms are merciless, doors close bare seconds after the target went through them - You might find a little "air vent" that you can still follow up through...but your chances of still getting your bounty are insanely small. Lasers might toast you instantly and will make you fall back. Upon starting this the target will throw an EMP down that will debuff every buff and take all your energy just so you don't "Loki him"...make this the real deal.Why else would all the cool mechanics actually be in this game?Far too little places of the game actually require you to use your ninja moves....but why is that so? Why did DE allow us to do all those awesome moves if there is literally no point in us EVER using these?Seriously...wallrunning, walljumping, timed sliding...the entire game right now could work without it...but why should it? Don't we all want a more engaging game?Besides....DE could come up with more and more difficult capture parkours and add hardcore modes for fastest capturing times and instant eliminations on mistakes...all that yummy stuff that makes a game difficult without essentially just turning every enemy into Sponges. Link to comment Share on other sites More sharing options...
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