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Pretty Bad "pet" System.


Arphila
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!Warning! Wall of text and rant.

 

 

 

So like everyone else I jumped on the wagon to get my kubrow asap.

 

I was thrilled when I finally got my puppy and yes I did rush this. The wait for adulthood was long and I was eager to get my kubrow into combat with me. Than the day finally came that I got it and it was fun, till I saw it getting murdered to death by some of the simplest things.

 

Of course I brushed this off and figured it just needed more leveling and better mods, which is true to a degree.

 

Now when your kubrow dies it loses 40% loyalty, so almost half of it's loyalty is gone when it dies to something pretty dumb, this is pretty harsh to the player. Considering now that DE has delved deeper into clearing some things up we now know that we can interact with out kubrow 3 times a day. That's a 60% loyalty refill than you've got to wait 24 hours before you can do it again. I hope these stack because being able to hold only 3 in a day is pretty low considering how much loyalty your kubrow loses when it dies.

 

On the bright side your kubrow's health doesn't go down due to deaths ..... instead it loses health on a daily basis. This just hurts my head. I can understand it on one point if you use your kubrow a lot but what if you don't use it at all? I understand there's stasis to "freeze" your kubrow and stop it from losing it's "health" but when you take it out the player is once again "punished" by having to wait 3 hours. What if you just got home from work and wanted to play an hour or two of warframe and wanted to take your kubrow with you?

 

I'll admit I don't know all of the mechanics for kubrows but from what I'm seeing there is very little reward vs cost here. Essentially the player is being "punished" for not using there kubrow, or when there kubrow dies to silly/dumb things. I understand DE is fixing these things but still.

 

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I'm going to jump here and move into other areas of games with pet systems. I'm not going to state which ones cause there are tons and tons and tons of them out there. Now when I think of these other games and how they handle there pet system generally it comes down to this.

 

~Player gets pet, generally needs to level up to be useful/stronger.

~Pet generally has a hunger/stamina gauge that slowly diminishes over time or combat use.

~Player can buy food/items to recover gauge so that they may continue to use their pet.

~Alternatively player may simply stop using their pet to let it regain this gauge and once it's full put it right back into the action.

 

Pretty basic stuff, sometimes the player might not even have to be online for their pet to regain stamina/hunger/ect. Also items for recovering this gauge can generally be traded or sold amongst other people in game, sometimes found through other means such as dungeon/mob/boss/chest drops.

 

Now sometimes pets don't even die or have a heath gauge, instead they are "linked" to the player and once the player dies they generally suffer from down time as the player does or sometimes losing roughly say 50% of there stamina gauge. This system is more "fair" in the sense that the player died, not the pet.

 

Generally when pets do die, you either need to wait a certain amount of time and or buy an item to revive them with and they're good to go.

 

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Going back to warframe, lets look at the sentinels. You buy one, it helps you out, you level it up, you don't have to baby it or worry about spending extra resources on it. Heck you can even get resources out of it when it dies with a certain mod.

 

They follow you around and do what they are supposed to do, not getting stuck on things, not running out. not dieing to something stupid, ect ect. well most of the time.

 

Now back to the kubrow the way it's setup is that DE wants you to "bond" with your pet, most people want some sort of companion and to have that "connection" of "Hey I poured my blood, sweat, and tears into this and it feels good." or something more close than a flying piece of metal.

 

I'll admit I hardly cared about when my sentinel died, but when I was out and about with my kubrow I constantly fretted to the idea of something killing it, but this is mostly from the concern of having to deal with a badly implemented system that punishes the player in a sense.

 

Kubrow dies, loses loyalty, loses damage, makes player feel bad and frustrated. Not to mention I was horrified at the message they gave me on my loyalty meter. "Your kurbrow cowers in fears as you approach it". I mean holy crap, why is it afraid of me? Was I the one who killed it? Did I smack it in the face or something? No.

 

I'll admit it isn't fun reading that message for something that you're bonding with, something that you want to love and care for.

 

All in all this isn't a fun or a rewarding experience for the player, especially when someone cares for there kubrow and there like "Hey lemme cheer you up by petting you and being there for you" but nope, you can only do that a certain amount of times per day. Not gunna use my kubrow because it's got low loyalty and gunna wait till I can raise it up again, better buy some DNA meds to heal it because it's standing around doing nothing and losing health.

 

Moving onto some of the mods I feel like the way it's setup is pretty bad as well, they are "linked" to your warframe which in some cases can be good, others not so well. So if I want to run with my loki or mirage or any other frame that isn't using high shields/heath/armor my kubrow is going to be worse off because the mods are linked to how my warframe is setup.

 

I haven't maxed these mods and I'm sure that they'll give enough of a bonus at maxed rank but I feel like this shouldn't even be a factor. Let our kubrows have there own mods like our sentinels. I guess DE is really pushing this "bonding" thing on us.

 

Anyways I feel like I could rant on more but I just had to get this out. DE please.

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The problem with kubrows is that DE is forcing on us a negative bond, they need to replace it with a positive bond, i was reading another thread about this and i remember somebody hit the spot with the wording, he/she said "if you want the player to log in frequently you need to encourage him/her to do it, not punish him/her for not doing it" and the second is what is going on right now. not even animals in real life need so much dedication and care as kubrows.

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You're pretty much right about everything. The Kubrows are very punishing to the players to an unneeded level and there are too many things going on with them. DE basically tried to create "Kubrow Simulator 2014" inside of Warframe and it really isn't working too well with the rest of the game.

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Moving onto some of the mods I feel like the way it's setup is pretty bad as well, they are "linked" to your warframe which in some cases can be good, others not so well. So if I want to run with my loki or mirage or any other frame that isn't using high shields/heath/armor my kubrow is going to be worse off because the mods are linked to how my warframe is setup.

 

I haven't maxed these mods and I'm sure that they'll give enough of a bonus at maxed rank but I feel like this shouldn't even be a factor. Let our kubrows have there own mods like our sentinels. I guess DE is really pushing this "bonding" thing on us.

The way these link mods works is better than the one that sentinel have, even running with a Loki or Ember, the bonus it gives off is much more than a maxed shield/health mod for sentinel.

 

Well, DE can of course make a redirection/vitality version for Kubrows wih a little scaling as an alternative, but at this stage(where the Link mods have been released), ppl will exploit both benefit and break the game with their insanely high shield/armor/health Kubrow

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The way these link mods works is better than the one that sentinel have, even running with a Loki or Ember, the bonus it gives off is much more than a maxed shield/health mod for sentinel.

Run Mercury enough to get your kubrow some levels so you can put on Link Health and Link Shields. Congrats, your kubrow is now as tanky as a warframe.

 

If it dies at this point, it's your own fault.

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This guy knows what's up. You said everything I see wrong with Kubrows, and then some more. I wanted to be excited about Kubrows, but since the beginning I feared they would be the game's version of Tamagotchis. Then they came out and that's pretty much what they were. Worse, even.

 

I'm currently doing the quest to get my first Kubrow egg, but the way things are now, I'll just stick him into stasis the first chance I get, until I can actually enjoy the damn things. I hope DE does address these issues.

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The way these link mods works is better than the one that sentinel have, even running with a Loki or Ember, the bonus it gives off is much more than a maxed shield/health mod for sentinel.

 

Well, DE can of course make a redirection/vitality version for Kubrows wih a little scaling as an alternative, but at this stage(where the Link mods have been released), ppl will exploit both benefit and break the game with their insanely high shield/armor/health Kubrow

Yeah as I said I haven't maxed them out but feel like they'll do just fine once maxed or heck probably even level 6-7 I just don't like having to "baby" the kubrow by having to play a warframe that has high health and shields until it's at a point where I can go back to frames I want to play.

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Yeah as I said I haven't maxed them out but feel like they'll do just fine once maxed or heck probably even level 6-7 I just don't like having to "baby" the kubrow by having to play a warframe that has high health and shields until it's at a point where I can go back to frames I want to play.

I've only got a rank 5 Link Health and a rank 4 Link Shields on mine. With an Oberon that only has Vigor on, my kubrow has close to 800 health and 400 shields. Depending on warframe and mods, that value can go even higher.

 

At max rank, I imagine they're going to be quite hard to kill.

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They should have just done what Marvel Heroes does, and just let you hit a key to summon the pet, another to dismiss it. No penalty to the pet for dying and no pokemon pet simulation garbage like DNA stabilizers. Just craft the pet, use the pet, enjoy the game because games should be fun.

 

and remove this recover from stasis 3 hours junk. I don't understand why the hell this game has all these hourly requirements.  christ, 3 hours F***. i'll just go play another game that actually lets me play it. Unbelievable. Are DEa bunch of vampires because life on earth is short. This game sucks up more than a real job with this stasis and build times and the crazy 4 revives per character a day. Is this a game or a punishment emulator? Where did they lose their passion?

 

I want to like this game but it's like being in an abusive relationship.

Edited by BloodDoll
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Less tomigatchiframe and more warframe. This system could have been more rewarding rather than punishing. You effectively made it a chore to log in if we have an active kubrow (or be punished to place in stasis) due to the negatives of not logging in. Do you like doing chores? I find them tedious, time consuming, and boring. But have to be done. That isn't why I log into warframe. I log in to check out of reality and play a virtual space ninja game. Not thinking "oh god, server reset. Kubrow needs health restored or his loyalty will drop and be useless to me when I have time to play". That isn't what I want to think about everyday in regards to warframe.

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OP, wheres the TL:DR? You only have 4 upvotes and aint nobody got time for wall of text.

Then move on.....sixth grade reading level would allow you to comprehend what the original poster was relaying to those who bothered to take the time to read it.

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While I'm still waiting for my Kubrow to finally mature, I did hear that when a Kubrow is unstable due to lack of DNA Stabilizers, it just flat out dies for good. Not sure if this is true, but if it is, they really discourage the use of Kubrows. 100,000 credits just to let your pet live. Sounds more like ransom to me.

 

Kubrows are handy, but players shouldn't have to fret THIS much over their companion. If I die, I can just revive. If a Kubrow dies, he'll hate me until I pet him over and over without taking him into a mission, but then he will destabilize and die. Plus, if you forgot to put him in stasis or your Internet connection is going to be gone for a while, you're powerless to save your pet.

 

Even if what I heard is wrong, it's a major penalty just because you're out of money. Sure, it shouldn't be free, but this system makes Warframe seem more like a chore.

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Then move on.....sixth grade reading level would allow you to comprehend what the original poster was relaying to those who bothered to take the time to read it.

Some people are lazy, no need to be so harsh.

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Some people are lazy, no need to be so harsh.

In the time it took him to type that post, he could have been through half of it with a reading level higher than sixth grade. Laziness is not an excuse, it is a choice.

Edited by Zaresin
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In the time it took him to type that post. He could have been through half of it with a reading level higher than sixth grade.

But still, just don't get so angry that fast.

Back onto topic, I would say if you put your Kubrow to stasis, you should have a 6 hour fee of not putting it in, but not being able to use the Kubrow.

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But still, just don't get so angry that fast.

Back onto topic, I would say if you put your Kubrow to stasis, you should have a 6 hour fee of not putting it in, but not being able to use the Kubrow.

Not angry was just pointing out the obvious....

Onto your post,

You're still punished unless you want to log in let it out of stasis and then log back in three hours later (3 not 6) to actually use the kubrow. Stasis is the Viagra of warframe. Take now for fun later. (Yet prob less satisfying).

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Not angry was just pointing out the obvious....

Onto your post,

You're still punished unless you want to log in let it out of stasis and then log back in three hours later (3 not 6) to actually use the kubrow. Stasis is the Viagra of warframe. Take now for fun later. (Yet prob less satisfying).

Well, I was talking about a solution to the problem. It's just a small penalty as an alternative.

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While I'm still waiting for my Kubrow to finally mature, I did hear that when a Kubrow is unstable due to lack of DNA Stabilizers, it just flat out dies for good. Not sure if this is true, but if it is, they really discourage the use of Kubrows. 100,000 credits just to let your pet live. Sounds more like ransom to me.

 

Kubrows are handy, but players shouldn't have to fret THIS much over their companion. If I die, I can just revive. If a Kubrow dies, he'll hate me until I pet him over and over without taking him into a mission, but then he will destabilize and die. Plus, if you forgot to put him in stasis or your Internet connection is going to be gone for a while, you're powerless to save your pet.

 

Even if what I heard is wrong, it's a major penalty just because you're out of money. Sure, it shouldn't be free, but this system makes Warframe seem more like a chore.

100k is a joke to make. Hit up Dark Sectors for maybe half an hour and you've got it.

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my lvl 23 kubrow has over 1k armor and over 1k health + the pack leader, I don't see how my kubrow can die easily. FYI those armor/life link mod aren't even maxed yet. With that being said I'm not worry about loyalty meter, and the DNA stabilizer is like feeding it once a day.

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