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Silva And Aegis: Shield Doesn't Function Like A Shield


ManiacalProdigy
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Let me rephrase myself for your comprehension. Killing something in a reasonable speed is fun? Not in my book.

 

 

Wait because not being able to kill anything is fun? Ok..

A game can still make sense you know?

so you want this game to make sense, so a weapon that can kill at a unreasonable rate is sensible because its fun? So what ever that is fun to you make sense? That is some messed up logic you have there.

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so you want this game to make sense, so a weapon that can kill at a unreasonable rate is sensible because its fun? So what ever that is fun to you make sense? That is some messed up logic you have there.

Oh god you are not even trying to undersand. What i'm saying is that that the damage is mediocre at best. The Skana:32 dmg, Aegis and Silva:35 dmg. Do you see what I mean now? It could definitely get a damage buff,mechanic buff and make it work like a actual shield+sword.

About the last part if it can barely kill anything why even call it a weapon? By unreasonable rate i meant stupidly slow.

Edited by Alphafox
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To be fair, it having really good status chance means if you give it blast elemental half the time you knock an enemy down with one hit and finish it off with the second one.  I think I've killed more enemies with Aegis than I have with Silva, if that makes any sense.

 

I don't really care about a buff in damage, but I do care about a decrease in stamina usage for blocking.  I'd gladly take a hit in speed and be more like those shield Grineer.  Slow, but that shield blocks all the things all the days.  And if you attack while blocking you can do a really awesome knockback that can lead into a finisher.  My opinion, at least.

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It should be more unique

 

Blocking could absorb damage and add it to the sword's base damage for a limited amount of time.

 

It would make blocking more uniquely functional on the Aegis and give the Silva more power from damage absorbed.

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Oh god you are not even trying to undersand. What i'm saying is that that the damage is mediocre at best. The Skana:32 dmg, Aegis and Silva:35 dmg. Do you see what I mean now? It could definitely get a damage buff,mechanic buff and make it work like a actual shield+sword.

About the last part if it can barely kill anything why even call it a weapon? By unreasonable rate i meant stupidly slow.

lol yea i'm just pulling your tail. (Figure of speech) As I mention my S&A deals well over 380 damage, how high do you want it? Do I need to remind you that this weapons doesn't have a mastery rank. So anyone can use it, now that seem a bit too op in my mind.

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Well it could get some "love" i supose from DE. Thats for sure. Im gonna use this weapon becouse of the looks. But come on guys there can't be 2 Dragon Nikana in the market (yeye Crimson Dervis+Dakra prime ....) BUT this weapon need a dmg buff or some tweek on the shield part. 

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lol yea i'm just pulling your tail. (Figure of speech) As I mention my S&A deals well over 380 damage, how high do you want it? Do I need to remind you that this weapons doesn't have a mastery rank. So anyone can use it, now that seem a bit too op in my mind.

My Jat Kittag does roughly 700 (according to arsenal) damage, roughly same attack speed.

 

I am pretty sure a damage buff wouldn't be that OP.

 

Also my Dual Zorens can crit for like 15k damage...

 

380 is relatively weak.

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It should be more unique

 

Blocking could absorb damage and add it to the sword's base damage for a limited amount of time.

 

It would make blocking more uniquely functional on the Aegis and give the Silva more power from damage absorbed.

This is a GREAT idea. DE pls.....and guys give this one potato.

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lol yea i'm just pulling your tail. (Figure of speech) As I mention my S&A deals well over 380 damage, how high do you want it? Do I need to remind you that this weapons doesn't have a mastery rank. So anyone can use it, now that seem a bit too op in my mind.

What i'm saying is that the weapon is just a reskinned skana. No new mechanic,no innate reflection. It's just another mastery fooder for now. If you are happy with that,i'm happy for you.

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What i'm saying is that the weapon is just a reskinned skana. No new mechanic,no innate reflection. It's just another mastery fooder for now. If you are happy with that,i'm happy for you.

I know. If you've been playing this game long enough every other weapon is just like another, only in different skin and scrambled up stats. I agree with you for that part about a reskinned skana but it comes with a new stance and it looks awesome. Here is what i think, repackaging the old and add a new decor and sell it as new, that is how profit is made. If i know DE well enough I don't think S&A is going to get any buff at all, this is it.

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I know. If you've been playing this game long enough every other weapon is just like another, only in different skin and scrambled up stats. I agree with you for that part about a reskinned skana but it comes with a new stance and it looks awesome. Here is what i think, repackaging the old and add a new decor and sell it as new, that is how profit is made. If i know DE well enough I don't think S&A is going to get any buff at all, this is it.

I guess he s right unfortunately

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when you block bullets with a sword that's a lot of concentration and movement to block a multitude of bullets and keep up at the same time, thus its gunna take a lot of stamina to do so like it does now... now we have an actual shield that does not need much, if any movement at all we just have to hold it up, that should cost just about next to nothing really, i mean that's what its designed to do.

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We got an autoblock and a reflect damage mod for warframes so having the weapon do the same seems stupid, lower stamina cost for blocking might be ok but its not that bad if you use it with a stance and use its combos. The shield part can knockback and does impact damage instead of fire.

I actually really disagree here. If the Aegis had an innate autoblock or reflect damage, players could actually build new playstyles around it.

 

Weapons need more unique aspects and properties beyond damage, otherwise one weapon is functionally identical to another.

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I actually really disagree here. If the Aegis had an innate autoblock or reflect damage, players could actually build new playstyles around it.

 

Weapons need more unique aspects and properties beyond damage, otherwise one weapon is functionally identical to another.

 

wait what? You're saying players finding new playstyles (as long as they don't break the game) are bad? Or am I misunderstanding it?

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wait what? You're saying players finding new playstyles (as long as they don't break the game) are bad? Or am I misunderstanding it?

You're misunderstanding! haha

 

I'm saying melee weapons should have unique properties so that players can find and enjoy different playstyles.

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our sword and board combo should come with innate melee mods as passives, mainly the ones relating to BLOCKING -_-(it has a shield for lotus' sake!) and frankly am i the only one who would love a skin that replaces the "silva" with a small warhammer?(or even just replacing the "silva" with a Magistar mace because most paladins have maces and shields.) 

 

as well as a shield and melee weapon throwing ability because captain america and thor......

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Blocking with it should just consume no stamina, it won't be overpowered as the weapon itself is meh and barely anybody ever bothers to block anyway.

 

No stamina is overpowered for both PvE and PvP.  If you have the right setup you would just need to walk at your enemies and sit back while your warframe does all the work.  The combo is reflex guard and reflection. If you have those mods and 'infinite blocking' you will never have to do anything.

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No stamina is overpowered for both PvE and PvP.  If you have the right setup you would just need to walk at your enemies and sit back while your warframe does all the work.  The combo is reflex guard and reflection. If you have those mods and 'infinite blocking' you will never have to do anything.

keep in mind, this is a PVE game first...... when enemies do 300 or so damage a shot at you, wouldn't it be nice to DEFLECT that damage per shot back at them? it wouldn't do much to their health bar since they have 10-20x our health anyway, so in the longrun it wouldn't necessarily be game breaking, it'd just be a utility. like our Nyxs' Chaos, or any of Trinitys' skills. and besides, if we're BLOCKING we aren't spending time shooting them with our OP guns now are we? so the reflected damage would supplement our lack of mini nuke bullets shooting them.

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+1

 

Why the hell give us a shield that doesn't even work uniquely? It's really dissapointing. The stats dont make it viable at high level at all, and the shield just serves no purpose than to eat your stamina up in mere seconds. I was really hoping for this weapon to be awesome, but tbh, I have no idea if DE ever buffs their weapons or not.

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