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How Lephantis Was Ruined. (Aka Giving Something Alot Of Health Doesnt Make A Fight Harder)


Zeimaster
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Recently Lephantis was raised from level 40 to level 60. with those 20 levels came alot of new health for lephantis, and a very high damage resitance. 

 

Does all of this make Lephantis harder? Does it make Lephantis more fun?

 

Short awnser: No.

 

Long awnser: I somewhere read something that lenghtening a fight does not make it harder, but makes it annoying. You get the idea that you are not achieving something, because usualy when you fight lephantis you have the best weapons. atleast one prime weapon and a max level'd potatoed warframe. You SHOULD be able to defeat lephantis with somewhat ease. 

 

Usualy my Dread can deal 2700 damage per shot on Lephantis his heads, this what okay because he had a decent health pool making him take decent hits but not hits that could cripple him instantly. Now lephantis got more health and you deal LESS damage to him so the player get's punished twice. 

 

"Hold on" you might say, "Lephantis must be dealing more damage too right? Or he has some new attacks to make him more of a challenge" And that is the wierd thing. Lephantis deals no more damage then before and neither has more attacks. it is still incredibly easy to dodge his attacks, which made the fight fun! Because you had the possibility to neglect damage by rolling away from it or jumping over it.

 

The "New" Lephantis is a BORING fight, where your attacks have little to no effect, and his attacks are easy to dodge making the entire fight somewhat take forever and new attacks wont fix that because that would make lephantis a unfair fight.

 

The only fix is reverting his levels back to the usual one, because back then there was nothing wrong with him, and now he is a stoplight made out of titanium. Where you can only shoot the green light for 3 seconds for 600 damage while his health pool is in the 600000.

 

Pls fix DE.

Make rapid spawning of adds would make it harder.

Edited by Lighter2017
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Recently Lephantis was raised from level 40 to level 60. with those 20 levels came alot of new health for lephantis, and a very high damage resitance. 

 

Does all of this make Lephantis harder? Does it make Lephantis more fun?

 

Short awnser: No.

 

Long awnser: I somewhere read something that lenghtening a fight does not make it harder, but makes it annoying. You get the idea that you are not achieving something, because usualy when you fight lephantis you have the best weapons. atleast one prime weapon and a max level'd potatoed warframe. You SHOULD be able to defeat lephantis with somewhat ease. 

 

Usualy my Dread can deal 2700 damage per shot on Lephantis his heads, this what okay because he had a decent health pool making him take decent hits but not hits that could cripple him instantly. Now lephantis got more health and you deal LESS damage to him so the player get's punished twice. 

 

"Hold on" you might say, "Lephantis must be dealing more damage too right? Or he has some new attacks to make him more of a challenge" And that is the wierd thing. Lephantis deals no more damage then before and neither has more attacks. it is still incredibly easy to dodge his attacks, which made the fight fun! Because you had the possibility to neglect damage by rolling away from it or jumping over it.

 

The "New" Lephantis is a BORING fight, where your attacks have little to no effect, and his attacks are easy to dodge making the entire fight somewhat take forever and new attacks wont fix that because that would make lephantis a unfair fight.

 

The only fix is reverting his levels back to the usual one, because back then there was nothing wrong with him, and now he is a stoplight made out of titanium. Where you can only shoot the green light for 3 seconds for 600 damage while his health pool is in the 600000.

 

Pls fix DE.

it's our own fault we ruined it, the community complains to much.

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Make rapid spawning of adds would make it harder.

I'd like this so you'll have an harder time to focus on the head.

 

Make the Health and Armor of Lephantis not scale so much, add a bit more damage to his attack so you have to avoid them(mainly his melee attacks) and increase the adds spawn rate with his level (with Ancient spawing after a certain level). He is a Infested boss, he sould have lots of minions to help him. Right now, we're just waiting for his heads to pop out will doing nothing... should be more like "okay, no heads in sight let's clear the adds a bit till we can !"

 

Oh ! And if Lephantis' adds could swarm us, make Lephantis attacks do friendly fire so we can use them to clear the swarm a bit.

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All those examples are based on guns and abilities that are pre-set, and the entire fight is staged. Every time it's played, it will more or less always follow a linear path, and all recordings of it will look pretty much the same.

 

It's not "high difficulty" unless you are implying that developing correct muscle memory is "high difficulty". You will find higher difficulty in games that require an entire team to act together, as that level of coordination is a lot trickier, and then only really in pvp, against a thinking enemy.

That's goning too far and horrible  that if you mean only PVP game have diffculty

Edited by ZeWing
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