Hououza Posted July 22, 2014 Share Posted July 22, 2014 So, now that I have joined the ranks of Tenno with a Kubrow, I wanted to voice my thoughts on the subject of DNA Integrity VS Loyalty. DNA Integrity decreases each day, regardless of what actions you take unless you put your Kubrow in stasis or use a DNA Stabiliser. The lower this value gets the less health your Kubrow has, hence its survivability is reduced. Loyalty affects the damage that your Kubrow does in battle, this goes down in the event that your Kubrow falls in battle and is not revived. Now, when I look at this the function of these two mechanisms feels like it is the wrong way round: loyalty is something that should decay each day you don't log on and play with your Kubrow. So after a week they won't like you and you have to rebuild the trust with them. DNA Integrity should be compromised whenever you have to revive your Kurbow after letting them fall in battle, a price for healing their injuries leading to faults in their genetic code that you have to purge via the DNA Stabilisers. That would help to justify the high cost of the stabilisers, as they would function more like revives on a warframe. The major problem is at the moment given the combination of high maintenance costs, plus the limitations of battle effectiveness means that there is very little reason to choose a Kubrow over a Sentinel: guns trump melee any day. Link to comment Share on other sites More sharing options...
OriVerda Posted July 22, 2014 Share Posted July 22, 2014 I wish they would also add bonuses if you choose deliberately to be a bad master and treat them badly. Negative health and loyalty should come with their own penalty and bonus. Link to comment Share on other sites More sharing options...
unmog Posted July 22, 2014 Share Posted July 22, 2014 (edited) I saw a similar post to this, but all the kubrow posts made it go the way of the dodo I guess. So +1 to the new one. And yea, it does make more sense if loyalty went down every day and dna integrity went down only when it was injured. It would also mean people wouldnt have to login every day, at most once every 3 days. Edited July 22, 2014 by unmog Link to comment Share on other sites More sharing options...
Tyroki Posted July 22, 2014 Share Posted July 22, 2014 This makes a lot more sense than the current implimentation... Link to comment Share on other sites More sharing options...
EirikAura Posted July 23, 2014 Share Posted July 23, 2014 Much more sense. Link to comment Share on other sites More sharing options...
Jack_Carver Posted July 23, 2014 Share Posted July 23, 2014 (edited) So, now that I have joined the ranks of Tenno with a Kubrow, I wanted to voice my thoughts on the subject of DNA Integrity VS Loyalty. DNA Integrity decreases each day, regardless of what actions you take unless you put your Kubrow in stasis or use a DNA Stabiliser. The lower this value gets the less health your Kubrow has, hence its survivability is reduced. Loyalty affects the damage that your Kubrow does in battle, this goes down in the event that your Kubrow falls in battle and is not revived. Now, when I look at this the function of these two mechanisms feels like it is the wrong way round: loyalty is something that should decay each day you don't log on and play with your Kubrow. So after a week they won't like you and you have to rebuild the trust with them. DNA Integrity should be compromised whenever you have to revive your Kurbow after letting them fall in battle, a price for healing their injuries leading to faults in their genetic code that you have to purge via the DNA Stabilisers. That would help to justify the high cost of the stabilisers, as they would function more like revives on a warframe. The major problem is at the moment given the combination of high maintenance costs, plus the limitations of battle effectiveness means that there is very little reason to choose a Kubrow over a Sentinel: guns trump melee any day. yes, this have true logic, allow you bring the kubrow to hard mission or bosses without worry over the loyalty lost with DNA restore as damage restorer you can restore without limit to your kubrow, the only which would be resentfull it would be your game credits and not the long time to restore the kubrow´s loyalty how it´s now i not lead my kubrow at mission on lvl +25 because i dont now lost loyalty if i die first i hope that DE understand this and chage it... Edited July 23, 2014 by Jack_Carver Link to comment Share on other sites More sharing options...
D3ST Posted July 23, 2014 Share Posted July 23, 2014 So players should be punished for not loggin on every day? i find it much more appealing if we were rewarded for loggin on,... Link to comment Share on other sites More sharing options...
Midas Posted July 23, 2014 Share Posted July 23, 2014 So, now that I have joined the ranks of Tenno with a Kubrow, I wanted to voice my thoughts on the subject of DNA Integrity VS Loyalty. DNA Integrity decreases each day, regardless of what actions you take unless you put your Kubrow in stasis or use a DNA Stabiliser. The lower this value gets the less health your Kubrow has, hence its survivability is reduced. Loyalty affects the damage that your Kubrow does in battle, this goes down in the event that your Kubrow falls in battle and is not revived. Now, when I look at this the function of these two mechanisms feels like it is the wrong way round: loyalty is something that should decay each day you don't log on and play with your Kubrow. So after a week they won't like you and you have to rebuild the trust with them. DNA Integrity should be compromised whenever you have to revive your Kurbow after letting them fall in battle, a price for healing their injuries leading to faults in their genetic code that you have to purge via the DNA Stabilisers. That would help to justify the high cost of the stabilisers, as they would function more like revives on a warframe. The major problem is at the moment given the combination of high maintenance costs, plus the limitations of battle effectiveness means that there is very little reason to choose a Kubrow over a Sentinel: guns trump melee any day. I find this extremely productive. Link to comment Share on other sites More sharing options...
Midas Posted July 23, 2014 Share Posted July 23, 2014 So players should be punished for not loggin on every day? i find it much more appealing if we were rewarded for loggin on,... no sir, maybe loyalty would decrease by 10% if they don't play for a week, similar to GTA V's method of how experience decreases after you haven't played for a few months Link to comment Share on other sites More sharing options...
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