notionphil Posted July 22, 2014 Share Posted July 22, 2014 (edited) I am a big fan of the new Infested changes (especially the Ancient auras) and potential for challenge, but a few small tweaks are needed to keep combat fair. Being pulled by a visually obscured Ancient that's behind a row of chargers/leapers, into an aura of energy draining/toxic allies is simply unfair. Also, being dragged around slowly, so the nearby enemies can get in another lick or two is frequently lethal. But Pull is telegraphed, you say. Yes, but not when the Ancient is behind allies, above/below you (which is common on their ships) or anywhere out of LOS. Basically, Ancient Pull in its current state is often an unavoidable death sentence. However, it's a great concept, works well with the Aura and the faction; and is very easy to fix. How To Fix Ancient's Pull Shooting the Ancient while being pulled should cause him to release us. We need to be able to free aim and shoot when in this state. Tapping melee immediately after being pulled should quick-melee, and cut the arm off. This doesn't require any fancy animation, just a regular quick melee slash and the arm being retracted. Countering the Ancient in either of the above ways should severely wound, if not kill the Ancient outright. Possibly deal finisher or red crit damage. Other enemies should not be able to melee us while we are being pulled. The point of the pull is to get you into the aura, not to kill you along the way. The Infested are close to being both challenging and fair - but a few small issues like this can have big ramifications on how it feels to face them. These changes will help keep melee a viable course of action against Infested. Please continue to fix and tweak the Infested (especially need to reduce the Ancient and Drone spawn rates, way out of hand!) so we can enjoy a fair challenge playing against them. Edited July 22, 2014 by notionphil Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted July 22, 2014 Share Posted July 22, 2014 Agreed! I like this alot! Link to comment Share on other sites More sharing options...
6079Smith Posted July 22, 2014 Share Posted July 22, 2014 Hmm, I guess this could work. Link to comment Share on other sites More sharing options...
Varzy Posted July 22, 2014 Share Posted July 22, 2014 Was about to make a thread suggesting the same thing! I especially agree with the idea that this counter deals extreme damage to the Ancient in question, too, it'd be a real reward for being fast and aware enough to counter the attack. Link to comment Share on other sites More sharing options...
OrphanMaker Posted July 22, 2014 Share Posted July 22, 2014 I have been thinking about this for a while now. Link to comment Share on other sites More sharing options...
noveltyhero Posted July 22, 2014 Share Posted July 22, 2014 Also, should not deal damage. I've died so many times from a Pull from an ancient across the room I couldn't even see because of the stupid clouds and the horde of infested Link to comment Share on other sites More sharing options...
traybong111 Posted July 22, 2014 Share Posted July 22, 2014 It always felt kind of weird being able to slice things in half but never cut off parts to achieve something useful. I second this motion. Link to comment Share on other sites More sharing options...
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