noveltyhero Posted July 22, 2014 Share Posted July 22, 2014 Hey guys, I am not sure who else feels like this but overall the animations for our dear dogs are quite lackluster. On Ship: It is just odd that you have to go into an awkward semi-cinematic cutscene to interact with the Kubrow, this should be more dynamic and on the fly. Not sure if this changes but with my puppy there is only one animation when interacting with him, at least two more should be added. -One of them could be you holding your hand up and the Kubrow trying to reach it The Kubrow in general seems quite static and his sleeping place does not look comfortable at all, past incubation of the egg can we replace the metal circle with a soft looking cushion? Off Ship: This is the part that inspired me to write this topic the most. The Kubrow seems way too static, this is from watching somebody else's Kubrow but it just seems very unexcited to do things. It's tail should wiggle when you pick up a mod and it should generally be more alive and natural. The body looks way too stiff and lacks that flow. Ohh that's right it doesn't look like it is breathing, so that definitely needs to be animated. I can see why it wasn't as you didn't look at that when you were killing Kubrows but now that you have one it really should be put in place, I understand it is minor but really changes the feel and look of the Kubrow. It's animations feel too light, this Kubrow was running around and when it turned it sort of just turned without an actual animation for it. When it ran up slopes it was half floating and in general when it turned it ran in a pretty wide circle rather than a more mobile 180* turn. Additional suggestions required to make Kubrows feel more alive: Idle animations: Some more of these I'd say but smaller detail can be added inbetween each primary idle animation such as ear twitching or going soft or him rubbing nose. Sounds Haven't really heard them bark/growl much and their footsteps don't make much noise, which shouldn't be the case as they are pretty huge especially the bulky one (forgot name). Environmental Interactions In general the Kubrow should interact with the environment more, sneezing in cold tiles and growling at certain things, splashing water, tapping the fire (without taking damage) on firey tiles and looking curious at it, shaking off rain water. Also, can he pee on certain things? Would be funny :D Other Kubrow Interactions This is where the Kubrows will most come to life. When they first meet they can play fight, walk in circles around each other staring down, *other dog sniffing stuff*, light growl males at males and opposites trying to impress each other, rolling around, playfully biting ear. I understand this is a lot of work but it is required IMHO for Kubrows to really shine and feel different from basic Sentinels. Even more additional: Rather than always Stasis can we have some sort of Dojo room where we can put in our Kubrows like a care home? So they can actually grow like a family and interact with each other etc. Would be great :D Link to comment Share on other sites More sharing options...
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