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Solar Rail Conflicts


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I think the new Conflict mode could use a bit of tweaking. The attacking side gets 12 hours or so to win 100 times against the enemy rail? And what does the defending side get for winning a game? Delaying the inevitable? Seems a little off to me but eh. Maybe if the defending rail lowers the amount of time the attacking rail has by 15 or 10 minutes every time they win it'd be more balanced.

Edited by xxtheblockxx
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