Azawarau Posted July 24, 2014 Share Posted July 24, 2014 He has more than redeemed himself, at least in my eyes. Yelling at him about how he's posting in a negative manner is only going to promote more of the behavior you are decrying. Controlling your own reaction to S#&$posting is the biggest way that you as an individual can contribute to this forum being less S#&$ty overall. That goes not just for you in this forum, but everyone in every forum. If someone is posting badly im going to point it out What anyone else has to say doesnt bother me in the least Youve been one of the better posters ive seen but this guy needs to stop with this Read our first few posts where he makes wild claims and then agrees with me when i tell him hes wrong but tells me im still wrong Its not even about that for me Its about spreading misinformation. Literally the worst on any forum You let it go and it becomes accepted as a fact slowly and suddenly you have a gang of people who dont know any better telling you youre wrong What happened to Gas damage? ] Someone checked the wiki and saw how many enemies resisted it Now people think its bad People follow DPS charts without taking status procs into account for added DPS and say things like the Serro is weaker than Orthos Ive been foruming long enough to know not to let this slide Link to comment Share on other sites More sharing options...
Monolake Posted July 24, 2014 Share Posted July 24, 2014 Good luck killing Ancients with fire damage alone, while they pull, energy drain and poison your poor Ember. She is crap even vs Infested now. Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 24, 2014 Share Posted July 24, 2014 (edited) Good luck killing Ancients with fire damage alone, while they pull, energy drain and poison your poor Ember. She is crap even vs Infested now. I'm not that good at games and I have no problem with the Infested faction because I am capable of running backwards while also targeting the heavy units first and killing at my leisure. Sometimes, I even have to copter or jump-kick away! Very exciting. Edited July 24, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted July 24, 2014 Author Share Posted July 24, 2014 I'm not that good at games and I have no problem with the Infested faction because I am capable of running backwards while also targeting the heavy units first and killing at my leisure. Sometime, I even have to copter or jump-kick away! Very exciting. It helps if you got a life strike on when you are low as well. But having to quickly switch to melee can get complicated in intense situations. Link to comment Share on other sites More sharing options...
Monolake Posted July 24, 2014 Share Posted July 24, 2014 (edited) I'm not that good at games and I have no problem with the Infested faction because I am capable of running backwards while also targeting the heavy units first and killing at my leisure. Sometime, I even have to copter or jump-kick away! Very exciting. Not anymore. New ancient eat her alive. The stun from accelerant is not even enough to start WoF unless you use talent, the more I use WoF the more it feels like a waste of time and energy. Weapons kill faster. Also accelerant doesnt stop ancients pull (its not Embers personal problem but a bs mechanics, but still) Edited July 24, 2014 by Monolake Link to comment Share on other sites More sharing options...
Azawarau Posted July 24, 2014 Share Posted July 24, 2014 Good luck killing Ancients with fire damage alone, while they pull, energy drain and poison your poor Ember. She is crap even vs Infested now. I can do that just fine Accelerant then shoot Or Accelerant>WoF and shoot Or just stand in a high spot because infested suck I'm not that good at games and I have no problem with the Infested faction because I am capable of running backwards while also targeting the heavy units first and killing at my leisure. Sometime, I even have to copter or jump-kick away! Very exciting. This^ People seriously over exaggerate You see what i was talking about dont you? Not anymore. New ancient eat her alive. The stun from accelerant is not even enough to start WoF unless you use talent, the more I use WoF the more it feels like a waste of time and energy. Weapons kill faster. Also accelerant doesnt stop ancients pull (its not Embers personal problem but a bs mechanics, but still) I hadnt realized the stun was lowered Oh wait Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 24, 2014 Share Posted July 24, 2014 Not anymore. New ancient eat her alive. The stun from accelerant is not even enough to start WoF unless you use talent, the more I use WoF the more it feels like a waste of time and energy. Weapons kill faster. Also accelerant doesnt stop ancients pull (its not Embers personal problem but a bs mechanics, but still) In every thread I have been stressing that WoF is a flawed design and that in her current state Ember is better off not bringing it to high-end content. Feedback should be focused toward the issues that ability has in particular. My suggestion is that they make it a toggle so that it doesn't depend on duration mods and no longer wastes significant amount of energy on most casts. Link to comment Share on other sites More sharing options...
Azawarau Posted July 24, 2014 Share Posted July 24, 2014 (edited) In every thread I have been stressing that WoF is a flawed design and that in her current state Ember is better off not bringing it to high-end content. Feedback should be focused toward the issues that ability has in particular. My suggestion is that they make it a toggle so that it doesn't depend on duration mods and no longer wastes significant amount of energy on most casts. Itd sync incredibly with Fireball and Accelerant that both would use the exact same boosting mods and save ember 3 mod slots Though 2 of those 3 are likely going to be energy efficiency so shell have a tight build still but much more rewarding for the effort Edited July 24, 2014 by Azawarau Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) In every thread I have been stressing that WoF is a flawed design and that in her current state Ember is better off not bringing it to high-end content. Feedback should be focused toward the issues that ability has in particular. My suggestion is that they make it a toggle so that it doesn't depend on duration mods and no longer wastes significant amount of energy on most casts. I agree but for argument sake let say they actually do that there still is not enough damage output for that endgame content. Sure it would fix the casting duration but the problem still resides in the damage of her casts. There also the fact that her abilities are conveluted. Allow me to explain: It's evident that you want maximum damage because that is embers strength Problem is, by increasing your strength (w/ blind rage) you are degrading your efficiency and have to add fleeting since you absolutely need accelerant as a cheap cast. And if WOF is toggle it would stop here. But in it's current state by increasing the efficency the duration just gets thrown out of the window. And lets be honest WOF is not a very long cast. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Maybe they can make it so accelerant works like banshee's silence. The Aoe would cause the debuffs. It is theoretically the same thing but you are pressing 2 less. And WOF need some sort of duration increase. That is for sure I dont mind ember being not as powerful as lets say a Nova. But if her power strengths are weaker, then she should have at least a little bit of armor or health. Or as i mentioned before some sort of ability to replace fire blast that allows ember to defend herself. Maybe like a temporary heat aura that burns a percentage of projectiles or maybe and ability when ember turns into lava and absorbs the bullets (this is not toggle) its a 5 second cast and releases that lava towards her enemies, and each bullet taken increases her damage by a small number. Edited July 24, 2014 by NudistBeach Link to comment Share on other sites More sharing options...
Monolake Posted July 24, 2014 Share Posted July 24, 2014 I can do that just fine Accelerant then shoot Or Accelerant>WoF and shoot Or just stand in a high spot because infested suck This^ People seriously over exaggerate You see what i was talking about dont you? I hadnt realized the stun was lowered Oh wait Not anymore, try to solo Pluto darksector survival with Ember for 15 min and get rekt by ancients. Then take, I dont know, Saryn and see how much better she fares. Ember is low-end frame even vs Infested already. Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 24, 2014 Share Posted July 24, 2014 I never bring a max Blind Rage. I run a rank two Blind Rage for maximum damage:energy ratio; along with 90% efficiency that comes out to 57% strength 75% efficiency. I would say that WoF has fine damage output but that we can't actually use it if it only lasts a few seconds, thus the duration dependence. Really, making it a toggle with a steeper than average energy cost would be perfect since you wouldn't brainlessly run it all the time (hi Nyx) but could pump out extra damage when you need it while also having more modding freedom and not wasting half of the energy you used to cast it due to having toi recast it all the time in between the times you need it. Link to comment Share on other sites More sharing options...
Azawarau Posted July 24, 2014 Share Posted July 24, 2014 I agree but for argument sake let say they actually do that there still is not enough damage output for that endgame content. Sure it would fix the casting duration but the problem still resides in the damage of her casts. There also the fact that her abilities are conveluted. Allow me to explain: It's evident that you want maximum damage because that is embers strength Problem is, by increasing your strength (w/ blind rage) you are degrading your efficiency and have to add fleeting since you absolutely need accelerant as a cheap cast. And if WOF is toggle it would stop here. But in it's current state by increasing the efficency the duration just gets thrown out of the window. And lets be honest WOF is not a very long cast. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Maybe they can make it so accelerant works like banshee's silence. The Aoe would cause the debuffs. It is theoretically the same thing but you are pressing 2 less. And WOF need some sort of duration increase. That is for sure I dont mind ember being not as powerful as lets say a Nova. But if her power strengths are weaker, then she should have at least a little bit of armor or health. Or as i mentioned before some sort of ability to replace fire blast that allows ember to defend herself. Maybe like a temporary heat aura that burns a percentage of projectiles or maybe and ability when ember turns into lava and absorbs the bullets (this is not toggle) its a 5 second cast and releases that lava towards her enemies, and each bullet taken increases her damage by a small number. Use max fleeting and blind rage It costs 5% less to spam accelerant Add streamline to lower it to 35% less with the full damage modifiers With the two lower durational mods maxed and narrow minded half ranked with stretch to balance range youll end up with 15ish seconds of WoF at a cost of 65ish and a spammable 35ish energy Accelerant If WoF becomes a toggle then youll receive all the benefits with no drawbacks Not anymore, try to solo Pluto darksector survival with Ember for 15 min and get rekt by ancients. Then take, I dont know, Saryn and see how much better she fares. Ember is low-end frame even vs Infested already. I did that with SOTD Nekros and the Serro At least throw a reasonable challenge Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 24, 2014 Share Posted July 24, 2014 Use max fleeting and blind rage It costs 5% less to spam accelerant Add streamline to lower it to 35% less with the full damage modifiers With the two lower durational mods maxed and narrow minded half ranked with stretch to balance range youll end up with 15ish seconds of WoF at a cost of 65ish and a spammable 35ish energy Accelerant I'll take a 3.92x multiplierAccelerant that costs 13 energy over a 5x multiplier Accelerant that costs 33 energy any day. Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) Can I just add this in: These Are Embers Stats w/ max Vitality/Redirection Some others just to compare Nekros Mag This upsets me Nova clearly does much more damage than Ember and yet she has much more armor than Ember 50 more to be exact. Sure, nova has less health and shield but in the end she will still out survive Ember because of her abilities. I know that the armor not seem like alot but in addition, Nova has MP to slow down enemies and can use wormhole to reach higher places to prevent her from getting shot. If the tradeoff is Health for Casting power for these damage frames why don't these rules apply to ember. Mirage is debately one of the squishiest frames in the game. But thats alright because she has buffs like eclipse and hall of mirrors that prevent her from getting shot. So why can't ember have something similar? Nova is really weak and that is alright! Because her damage output is out of this world! And just to put it out there Djinn can out-tank ember just saying please dont tell me that this is alright... Edited July 24, 2014 by NudistBeach Link to comment Share on other sites More sharing options...
Azawarau Posted July 24, 2014 Share Posted July 24, 2014 I'll take a 3.92x multiplierAccelerant that costs 13 energy over a 5x multiplier Accelerant that costs 33 energy any day. I use rage because #IGETREALLYMADWHENIBURNTHINGS Can I just add this in: These Are Embers Stats w/ max Vitality/Redirection Some others just to compare Nekros Mag This upsets me Nova clearly does much more damage than Ember and yet she has much more armor than Ember 50 more to be exact. Sure, nova has less health and shield but in the end she will still out survive Ember because of her abilities. I know that the armor not seem like alot but in addition, Nova has MP to slow down enemies and can use wormhole to reach higher places to prevent her from getting shot. If the tradeoff is Health for Casting power for these damage frames why don't these rules apply to ember. Mirage is debately one of the squishiest frames in the game. But thats alright because she has buffs like eclipse and hall of mirrors that prevent her from getting shot. So why can't ember have something similar? Nova is really weak and that is alright! Because her damage output is out of this world! And just to put it out there Djinn can out-tank ember just saying please dont tell me that this is alright... You do realize the difference between 15 nd 65 armor is near nothing right? And again going for the bad arguments Taking a cheap shot with a comparison to nova being softer but dealing more damage Something she does compared to literally every frame Youre the worst comedian ever, these jokes are old and worn out Mirage Hall of mirros is debatable against 2/4 factions because non hit scan weapons become much more likely to hit her when theyre fired around her constantly rather than right at her. Dodging becomes an issue Oh an Djiinn can outtank Nova too so whats your point there? Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) And again going for the bad arguments Taking a cheap shot with a comparison to nova being softer but dealing more damage Something she does compared to literally every frame Youre the worst comedian ever, these jokes are old and worn out Im not even going to bother anymore so heres a happy face :) Edited July 24, 2014 by NudistBeach Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) I'll take a 3.92x multiplierAccelerant that costs 13 energy over a 5x multiplier Accelerant that costs 33 energy any day. Yea tru dat frequency > Strength Edited July 24, 2014 by NudistBeach Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 24, 2014 Share Posted July 24, 2014 Comparing any frame to Nova is laughable. Nova's the best at pretty much everything. Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted July 24, 2014 Author Share Posted July 24, 2014 Comparing any frame to Nova is laughable. Nova's the best at pretty much everything. Yes but im just looking at it at a techincal level. You are right about that tho. Link to comment Share on other sites More sharing options...
Azawarau Posted July 25, 2014 Share Posted July 25, 2014 Im not even going to bother anymore so heres a happy face :) Youve got nothing good to offer outside of smiling to keep yourself from looking worse +1 for getting smart for once Comparing any frame to Nova is laughable. Nova's the best at pretty much everything. Pretty much all he does Read below Yes but im just looking at it at a techincal level. You are right about that tho. Then why make bad comparison as if theres a point Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 25, 2014 Share Posted July 25, 2014 It is true that people compare Ember to Nova because people are obsessed with the "glass cannon" label. Nova isn't actually a glass cannon, though, due to MPrime's slow and other factors that allow her to reduce or avoid damage. Ember's combination of medium range abilities and proactive defense creates a fun, fast-paced, exciting play style (IMO) that is radically different from Nova's. I think most of the people who provide inaccurate feedback don't have a good understanding of game mechanics or have only halfheartedly tried the frame. Link to comment Share on other sites More sharing options...
Azawarau Posted July 25, 2014 Share Posted July 25, 2014 It is true that people compare Ember to Nova because people are obsessed with the "glass cannon" label. Nova isn't actually a glass cannon, though, due to MPrime's slow and other factors that allow her to reduce or avoid damage. Ember's combination of medium range abilities and proactive defense creates a fun, fast-paced, exciting play style (IMO) that is radically different from Nova's. I think most of the people who provide inaccurate feedback don't have a good understanding of game mechanics or have only halfheartedly tried the frame. This happens far too often on these forums Link to comment Share on other sites More sharing options...
Holynight6 Posted July 25, 2014 Share Posted July 25, 2014 (edited) To that comment earlier, I'll confirm my Ember has exactly 5 formas on it. Anyway: Overlooking the armour, she's an average-tank frame with a nice energy pool, so I think we can just look at her abilities. What would people say to the following, if implemented in part or as a whole: 1. WoF, initial cast reduced to 25 energy, costs 12 energy p/s to maintain 2. Accelerant duration rescaled to 8/12/16/20 second duration. 3. Fireblast energy cost reduced to 50 energy, the ring has a 100% status chance the first time each enemy passes through it. Now scales with power range. 4. Fireblast is now more transparent, and doesn't limit tenno vision range to a 4m radius 5. Initial cast of Fireblast staggers enemies in the area. I based the numbers of #1 on Nyx and Banshee, who have similarly operating ultimates. I feel this type of ability would do wonders for Ember, as it frees up a lot of mod slots previously used in duration. #2 was to reduce the impact of not having duration mods, the negative duration on fleeting expertise, and open up options for ember players outside of spamming accelerant every 5 seconds to maintain the debuff. I'm not sure if it's enough or if a different approach would be better. #3 makes fireblast quite viable against infected, operating like a 3 second duration bastille disable but with added damage. Also adds a guaranteed two or three ticks of damage, rather than enemies sprinting through to the center and only taking one. #4 is just a wishlist thing of mine after months of bleeding eyes. #5 is more a quality of life fix, and allows fireblast to be used more offensively. I feel a knockdown would be too powerful here, whereas a stagger should nicely cover the cast time. Rather than replacing fireblast, I feel we can tweak it to fill a niche. The concept is good, namely punishing enemies who try to close the distance, but considering its limitations I feel that punishment needs to be a lot harsher. Adding a control element and reducing the cost should make the ability more viable. For anyone curious, here's what I'm using: http://i.imgur.com/dkVc9KX.jpg Edited July 25, 2014 by Holynight6 Link to comment Share on other sites More sharing options...
Bazookagofer Posted July 25, 2014 Share Posted July 25, 2014 Why bring an ember when I can bring a rhino who with one stomp will do more damage to an entire room than an ember and also the rhino can survive much longer... and if his ult don't kill em it makes em helpless.. nuff said... ember needs a buff... i don't know how but she needs one ... Link to comment Share on other sites More sharing options...
Azawarau Posted July 25, 2014 Share Posted July 25, 2014 Why bring an ember when I can bring a rhino who with one stomp will do more damage to an entire room than an ember and also the rhino can survive much longer... and if his ult don't kill em it makes em helpless.. nuff said... ember needs a buff... i don't know how but she needs one ... Thats overexxagerating I dont even need Corrupted mods on ember to beat rhinos damage Link to comment Share on other sites More sharing options...
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