SlimShazbot Posted July 22, 2014 Share Posted July 22, 2014 (edited) First off, thanks! Thanks to the team behind Mirage, she looks absolutely fantastic, and plays just as well! And thanks to whomever made the clones invisible when you look through them- it's a great addition! But in my opinion, and this may be just me being nitpicky (as I am known to be), I think it looks a little.. Sloppy? I really liked seeing my posse of clones, It felt great! but now that they are- more often than not- invisible from the player's perspective it's harder to get a look at them. So now I don't get the same feeling from using the ability that I did before. So what would I suggest? Making them transparent instead of invisible makes up for it. You can sill see through them, and still see that you do in fact have a set of synchronized illusory clones following your every move. Still, anything's nicer than fully-opaque, so again, I really do appreciate the change from a gameplay perspective. And I understand that with all of the work you guys are doing- especially so soon after U14- this is not a particularity pressing issue. And I also understand that every engine has limitations, so what I propose may not be possible on a technical level. But please- if it IS possible and you DO find the time- consider changing the effect to not only serve gameplay better, but to be more visually appealing as well. Edited July 22, 2014 by SlimShazbot Link to comment Share on other sites More sharing options...
VioDuskar Posted July 22, 2014 Share Posted July 22, 2014 the current effect is based off of the 3rd power's visual effect when you are in the shadows. i thought they would only add transparency, but i like this more. Link to comment Share on other sites More sharing options...
Airwolfen Posted July 22, 2014 Share Posted July 22, 2014 (edited) I'd like the same thing to happen. completely invisible feels like they are not there at all. though a model being see through could show problems that are hidden by the textures because they were not meant to be shown from the inside in the first place. Edited July 22, 2014 by Airwolfen Link to comment Share on other sites More sharing options...
SlimShazbot Posted July 23, 2014 Author Share Posted July 23, 2014 (edited) I'd like the same thing to happen. completely invisible feels like they are not there at all. though a model being see through could show problems that are hidden by the textures because they were not meant to be shown from the inside in the first place. Not much worse than the problems we have now. Such as having bits of the frame/weapons floating in the air because they're not covered by the "invisibility aura" And Loki's decoy works the same way. Edited July 23, 2014 by SlimShazbot Link to comment Share on other sites More sharing options...
Issxi Posted July 24, 2014 Share Posted July 24, 2014 I say return it to the way it was on release. It's not fun having a posse of clones follow you around if randomly they flicker transparent all the time. Plus, the Grineer are smart enough to at least make out which one isn't flickering, so unless the Grineer are really stupid, the clones should be fully solid once again. Link to comment Share on other sites More sharing options...
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