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Hotfix 14.0.7 + 14.0.7.1


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Thanks for the hotfix DE.

 

So now that this hotfix broke inviting players, when will we see a hotfix for that? And the hotfix for whatever that hotfix breaks? And the hotfix for that hotfix? And the hotfix for that hotfix? And the hotfix for that hotfix? And the hotfu...

 

You get the idea.

Edited by Novashank
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I just ran 10 rounds in Sechura - pluto as a 4 Forma'd Mirage with a 4 Forma'd Boltor Prime.  I am both happy and sad to say the the issue was... and was not fixed.  In order not to confuse anyone, I was using Hall of Mirrors.  The ability was working fine, until host migration.  Upon host migration [i didn't change from host or to host mind you]  My damage skyrocketed 'almost' back to the broken levels they were... well at least im not dealing 50k, I'm doing 7-14k damage with the Mirages.

 

As a side note, I adore Mirage and I appreciate every measure taken to balancing her [while keeping her a viable dps frame! D:]  I do appreciate the past fixes and being able to see through my 'clones' and I believe everyone who loves this game thanks you all the same too!

Edited by Sibarian
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Thanks for the update.

 

Unfortunately, Arcane Helmets still aren't tradeable, my Mods screen still freezes the game for a while as it loads and it seems there's a problem with inviting random people to your Dojo. 

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  • Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons.

 

Nooooooooo, it was so much fun :(

 

I was just about to say the same thing. Granted, it -needed- to be fixed, but still... oh well.

Edited by Pharue
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  • Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons.

 

Nooooooooo, it was so much fun :(

 

 

it... was not entirely fixed.

 

The damage was fine joining a match [not hosting] but as soon as a host migration happened... my damage skyrocketed... NOT as much as before but boltor prime should not be doing 7-14k+ damage

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Fixes:

  • Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons.

I was just in chat telling people that Hall of Mirrors was going to get a nerf! Knew it! Just can't stand to see people having FUN! I just didn't think it would be this quick... it must have been WAY TOO MUCH FUN to let it go on any longer!

 

So does this mean that an Amprex held by a clone will only do the base damage? Modding won't increase clone weapon stats? That's a "justifiable reason", then? you know they always need a "justification" - no matter how flimsey and see through it is. it's a clone weapon, it isn't a real weapon (even though if that were true it shouldn't attack at all), its just an image... blah, blah, blather and more blather - there's some stupid reason that's going to be presented and its just an excuse - they just want to nerf it because its strong and power creep, just like every other nerf.

 

Because the LOGIC is - or should be - they are CLONES. CLONES ARE EXACT REPLICAS. THEREFORE THEY SHOULD DO THE SAME DAMAGE AS THE ORIGINAL.

 

Oh wait... maybe they aren't Clones... new justifiable reason here... they are "images", "shadows"..." hollowgraphs" - there you go! Get started telling us your "justified excuse" for THIS nerf....

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My problems here:

 

- I don't see some of the full mods on all mods section, and other mods are missing, but still are in the weapon mods section...

-The "transparency" of Kubrow...

-Superposed fonts everywhere include names on chat window.

-I see graphical quality decrease in the latest updates, please, why are the reason?

-I can't enable nvidia Phsyx on my nvidia vga, this happens since the latest updates.

 

 

http://imgur.com/VlsNrZ6

 

http://imgur.com/PZPLCTC

 

http://imgur.com/TrmXI57

 

http://imgur.com/1hAAddK

 

 

I hope this help for something, keep hard work DE!

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* The player's Warframe will now stand up when in the Mods screen so as not to obscure the player's view.

 

Seems to me that it doesn't work:

http://cloud-4.steampowered.com/ugc/44226247094439529/1679C8DB9C5894CE314DBC77510BFFD4ECB03352/ - this happens when you move mouse cursor to the right.

 

Also, if you press "MODS" button on weapon modding screen and go to mods management choice screen

http://cloud-4.steampowered.com/ugc/44226247094446817/BA6F6E33FA22D1BA62522E355FB790D6867A452B/

and then hit either ESC button or press EXIT button you'll get the following UI bug

http://cloud-4.steampowered.com/ugc/44226247094449463/9C8DE255C8F4C2D5EE8C7AA3F4B48651FC19BE02/

 

Also, slanted view of modding screen makes it hard to read mod's description

http://cloud-4.steampowered.com/ugc/44226247094443157/3E006423D1B28AB5D046CB4B16C5F0C3CCE880AF/

 

Will there be improvements to the UI that were voiced in U14 Ui Feedback thread?

 

Thanks.

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  • Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets.
  • Fixed an issue an issue
  • an issue an issue

 an issue an issue an issue an issue an issue an issue an issue an issue an issue an issue an issue

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Can you fix Banshee's Sonar for multiplayer matches now?

 

Still can't see the hotspots. Enemies still only last a few seconds on the minimap, regardless of duration.

 

Pip pip! =D

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I was just in chat telling people that Hall of Mirrors was going to get a nerf! Knew it! Just can't stand to see people having FUN! I just didn't think it would be this quick... it must have been WAY TOO MUCH FUN to let it go on any longer!

 

So does this mean that an Amprex held by a clone will only do the base damage? Modding won't increase clone weapon stats? That's a "justifiable reason", then? you know they always need a "justification" - no matter how flimsey and see through it is. it's a clone weapon, it isn't a real weapon (even though if that were true it shouldn't attack at all), its just an image... blah, blah, blather and more blather - there's some stupid reason that's going to be presented and its just an excuse - they just want to nerf it because its strong and power creep, just like every other nerf.

 

Because the LOGIC is - or should be - they are CLONES. CLONES ARE EXACT REPLICAS. THEREFORE THEY SHOULD DO THE SAME DAMAGE AS THE ORIGINAL.

 

Oh wait... maybe they aren't Clones... new justifiable reason here... they are "images", "shadows"..." hollowgraphs" - there you go! Get started telling us your "justified excuse" for THIS nerf....

They didn't remove mods from Hall of Mirrors clones, they just fixed a problem where any mods you had equipped would apply to yourself and the clones FIVE TIMES whenever Hall of Mirrors was activated. So for example, if you had a split chamber and max rank serration equipped on a weapon and you cast Hall of Mirrors, you and your clones' weapons would all gain +450% multishot and +825% damage EACH. So while it was extremely fun while it lasted, it was also extremely game breaking and needed to be fixed.

Edited by Moosewing
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  • Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons. ?

 

THis means, if you were the client, all equipped mods were equipped to your clones, too.

This drastically increased their damage (as supposed to be a %-fraction to you) up to Red Crits and over-the-top damage.

 

This wasn't the case as a host.

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