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Silva & Aegis Needs Better Blocking - Also Blocking While Aiming Secondary


CaveCricket48
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The Silva doesn't exactly hit hard, and the Aegis is only a bit better at blocking compared to other melee weapons.

 

Instead of buffing the damage to this weapon, buffing should go to blocking, since it's the unique aspect. Blocking attacks should consume much, much less stamina, considering stamina is usually used up quickly from sprinting and melee attacks.

 

So, in short: Greatly reduce the stamina cost for blocking with the Aegis.

 

 

 

Now, secondly, I'm a bit bothered by the fact that I can have the Aegis on my arm and it doesn't do anything unless if I "equip" my melee weapon. It'd be neat if the Aegis expanded and blocked while you are aiming with your secondary*, expanding on the sword and board class of weapons' unique features.

 

And because, well, who doesn't want portable cover while shooting?

 

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police_tactical_ballistic_shield.jpg

 

 

 

* Only works for single secondary weapons, if a dual wielded secondary is used then the fire rate is halved to imitate a single secondary.

Edited by CaveCricket48
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I'd actually like this. Since S&A is a clan blueprint weapon I expected it to be a bit stronger than it was, and it's disappointing to see it's subpar damage and that even with a shield I'm taking quite a bit of damage. At least increasing the damage reduced for an actual shield weapon would be nice. I want to like this weapon. I really do. But I can't really enjoy it aside from it being kind of fun to use.

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Agreed, especially with the "blocking with a secondary equipped" thing.

 

You should only be able to block with a single-handed secondary, though. That, or just cut the fire rate in half for duals.

Also, it should act as a movable piece of the environment rather than using the usual melee blocking mechanics. 'Cause cornering yourself with the latter would be godmode, of course.

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Sounds a lot like Reflex Guard except you can actually shoot and block at the same time. I like it. Shield should actually have a use defensively rather than being just for attack during combos.

 

Also, it should act as a movable piece of the environment rather than using the usual melee blocking mechanics. 'Cause cornering yourself with the latter would be godmode, of course.

Actually melee block would be fine. It can't completely block things that aren't aimed at the blocker (explosives, poison clouds, heavy grineer knockdown, etc) as well as some things that are aimed (arc traps, infested ancient knockdown, eximus leader auras, etc). And then there's the stamina drain as well.

 

Unless you're going the shield lancer route where punch through is its biggest weakness. Are there any enemies that use weapons with punch through? Railgun MOA?

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Actually melee block would be fine. It can't completely block things that aren't aimed at the blocker (explosives, poison clouds, heavy grineer knockdown, etc) as well as some things that are aimed (arc traps, infested ancient knockdown, eximus leader auras, etc). And then there's the stamina drain as well.

 

Unless you're going the shield lancer route where punch through is its biggest weakness. Are there any enemies that use weapons with punch through? Railgun MOA?

 

The shield doesn't take stamina when blocking, unlike other melee weapons.

 

Also, if you corner yourself while holding the shield in one hand and a pistol in the other, you're pretty much invulnerable to anything that isn't an AoE Grineer or a Mutalist Osprey because of this. The Corpus have literally nothing that can counter you (not even railgun MOAs); the Infested have one enemy that can actually do something (assuming it doesn't get shot down in an instant since it's a high-priority target).

 

 

Yeah, melee mode blocking isn't going to work for Riot Shield mode. Way too overpowered.

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I don't think we need this. That's too much utility with no draw back when you look at how strong secondaries are. Put yourself in a corner and your invulnerable and you wouldn't have to worry about heavies since most secondaries are strong enough to kill them before they become a problem.

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The shield doesn't take stamina when blocking, unlike other melee weapons.

 

Also, if you corner yourself while holding the shield in one hand and a pistol in the other, you're pretty much invulnerable to anything that isn't an AoE Grineer or a Mutalist Osprey because of this. The Corpus have literally nothing that can counter you (not even railgun MOAs); the Infested have one enemy that can actually do something (assuming it doesn't get shot down in an instant since it's a high-priority target).

 

 

Yeah, melee mode blocking isn't going to work for Riot Shield mode. Way too overpowered.

Just tried it and the shield does take stamina to block like any other melee weapon.

This shield depends completely on stamina so unless it's a Hydroid/Valkyr with Quick Rest and/or Marathon, I doubt they could block all that much.

 

Most Grineer soldiers and Corpus crewmen have grenades which is really effective for countering shield turtling right now.

 

But you make a good point about priority targets being shot down too quickly. Shockwave MOAs wouldn't be able to pull off their stomp in time. Only toxic eximus leaders/mutalist ospreys would deal damage that can completely bypass the shield but they can't take cover/hide.

Maybe Grineer Fireblade could be a flanking threat with teleport. Grineer Commander might actually be deadly with switch teleport against high level Grineer but both Fireblades and Commanders are so rare.

 

And I meant the Railgun MOA was a punch through counter for an environment shield, not a melee block shield.

 

Maybe those new enemies from the contest could counter shield turtle in some way?

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The shield doesn't take stamina when blocking, unlike other melee weapons.

 

Also, if you corner yourself while holding the shield in one hand and a pistol in the other, you're pretty much invulnerable to anything that isn't an AoE Grineer or a Mutalist Osprey because of this. The Corpus have literally nothing that can counter you (not even railgun MOAs); the Infested have one enemy that can actually do something (assuming it doesn't get shot down in an instant since it's a high-priority target).

 

 

Yeah, melee mode blocking isn't going to work for Riot Shield mode. Way too overpowered.

 

 

Not sure what you mean by the shield not consuming stamina while blocking. It consumes stamina like any other melee weapon.

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Innate blocking would be so awesome as long as it doesn't interfere with anything, like how auto-parry used to be, really hated that. But a great idea nevertheless!

 

I also agree with the rest on reduced stamina cost and maybe making the blocking as solid as it can be, like against grappling, knockdowns and rocket launchers. Otherwise I fail to see how is this weapon any different than the rest of the swords, just another "heat sword #2".

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Not sure what you mean by the shield not consuming stamina while blocking. It consumes stamina like any other melee weapon.

Oh, actually? I read somewhere that this was a glitch and it actually isn't supposed to take stamina at all.

Which makes sense, considering that you're just holding a shield up instead of deflecting every bullet one by one by swinging a blade around.

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it actually isn't supposed to take stamina at all.

That would be super broken no matter what type of blocking the shield uses. I would want that changed to use stamina for sure.

 

So I had an idea. If the shield user camps and turtles, then stamina is drained every time the secondary is fired or an attack is blocked (think Demon's/Dark Souls spear or thrusting sword with shield).

 

As for the shield when melee is equipped and not using secondary - if the shield user sprints forward into an enemy while blocking, the enemy is knocked down/stunned but some stamina is drained (similar to shield lancer).

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Oh, actually? I read somewhere that this was a glitch and it actually isn't supposed to take stamina at all.

Which makes sense, considering that you're just holding a shield up instead of deflecting every bullet one by one by swinging a blade around.

 

 

There are people saying it is a bug, and others that say it's intentional and that DE has no plans on changing it.

 

Instead of discussing whether or not if the current mechanics are a bug, it's better to discuss what the Silva and Aegis actually do.

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Just want to throw my support behind this as well. I was very excited about this weapon when it was unveiled, but after reading about some of the complaints I've had the wind taken out of my sails somewhat. I haven't gotten the chance to actually swing it around, but just seeing the stats severely disappoints me. Given that it's a Tenno Lab weapon, it really should be a lot... better.

 

I want to love this thing, but I get the feeling that I just won't be able to in its current state. The high stamina cost makes sense for attacks, because yeah, you're lugging around a big honking shield now... but for blocking? That's what a shield is DESIGNED for. I don't know if this is intentional or not, but either way, it makes exactly 0 sense.

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I agree with blocking not costing stamina.

 

But I dont agree that the damage is fine as it is. Its a clan tech weapon for christs sake, and its doing skana damage. Nope, damage definitely needs a buff too. It doesnt have to be as much as dragon nikana but Id expect a flaming sword to be in the 50's or 60's worth of damage, around the dakra worth of damage if not a little less. The research alone takes 2 argon, and the sword takes 3 gallium and a forma. Lets not forget the thing comes with absolutely 0 polarities... if you compare that to weapons like dakra and the nikana theres a huge gap in power for what your paying for it.

 

So in short, sure no stamina for blocking makes sense... you have a shield. But it needs damage too.

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