YourBusDriver Posted July 23, 2014 Share Posted July 23, 2014 (edited) Seriously though, 100,000 credits for just six uses? That's highway freaking robbery. At least a player should get ten uses, or the price needs to be reduced to say: 50,000 to 75,000. I think that is a more affordable price range. Any thoughts? Yea, WTF DE... really? The game literally states, quote,"Every Tenno deserves a kubrow by their side." ^Rectifies entire argument. Don't promise things you can't pull through on, lol. players are complaining about grinding as usual, then some of those players are claiming that the grinding is not so bad, uh oh on a side note, not everyone is rich or enjoy farming credits all day long, keep in mind that credits are not used only for kubrows There was a time when 100k over 12 days was a joke for me. But, now I'm to the point that what little time I do play would now be spent farming out credits for this and the power core for the kubrow incubator. It just seems that if you've slowed down your play you will spend all your time feeding credits to your kubrow now. I really don't feel like I should have to choose between farming out something like stances or weapons, or actually being able to use my kubrow. Loyalty makes perfect sense to me as do the incubator power cores, but I honestly don't feel like the DNA degradation should have been included at all, I almost feel obligated to spend plat on the stabilizers if I would like to do ANYTHING else in the game. Again, if I would play more this wouldn't be an issue, but it'd be nice to see this particular credit sink plugged. It will definitely be changed soon. And mechanics behind Kubrows revival\care. 20% degrade per day is ok? 100k per 6 uses is ok? You people are hoocked and dont even notice it. Its WAY to wrong. 10% per day degrade will be much more adequate. Coz it looks like Kubrows are so genetically unstable, that they can become feral in less than a week... really? As a casual player I find either the price a bit too high or the time too short. It would feel more comfortable to have the 100k credits DNA stabilizers last theoretically (that is assuming there's no waste) 24 days or have the package cost 50k credits. Not everyone has credit boosters and/or frequents the void (for more credits) and I don't consider Kubrows to be endgme content. It would be nice to keep the maintenance cost of them low, so we can use them more rather than just for mastery, only to keep them in stasis. I'm not saying you're wrong, I'm just giving my opinion as a casual player. I only got one use out of mine, not six. I used one to experiment, thinking I had six. Nope. My DNA stabilizer pack was gone after one use. I paid for that in platinum, so it shocked me a little. I bought the starter kit and I got a bogus DNA stabilizer. My complaint, mostly, is that I wasn't warned by the UI or given any information about anything from the UI before I experimented with it. For example, the incubator shows a picture of six DNA stabilizers in a pack so it's not unreasonable to assume if you use one there would be five left. Not so. So it's misleading and I just wasted a DNA stabilizer I bought with platinum, thanks to a bad UI. With all due respect to DE, this whole thing is trial and error at our expense - sometimes platinum expense - and that is what is frustrating. DE is leaving it for us to figure out on our a little too much, especially when experimenting costs real life money and the UI pictures and info about the DNA stabilizers in the incubator are directly misleading us. It's almost worth stepping back for a couple weeks until they get it together. That's actually an interesting point. To get Kubrows you kind of need endgame stuff (at the very least T1 void), and the credits to maintain it are kinda end-gamey ... but the Kubrow itself can't survive endgame. Hell, I doubt it can survive the credit farming it needs. Oh the contradictions! Edited August 6, 2014 by YourBusDriver Link to comment Share on other sites More sharing options...
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