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Trinity Build For Long T4 Runs.


(PSN)iBoiz
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Im currently working on putting 3 forma on my Trinity and re-leveling her up.

Here is what I have right now, 2 forma - http://goo.gl/f7PUqo

Im thinking of replacing her 3rd ability slot with D polarity so that it looks like this - http://goo.gl/LnwyWD

The reason for this is because its hard to target an enemy on ps4 controller(takes like 5 sec) so I mostly don't use Energy Vampire anyways.

To compensate, I'll equip Rage, Max Vitality and Vigor

Here is my target build: Using Aura Trinity Helmet (extra power duration)

http://goo.gl/1oSqY4

- The reason I chose Vigor over Redirection is because I think more health is better for gaining energy. Plus her Link, Flow and Quick Thinking should be good enough at keeping her alive, which would also make her almost invincible at tough time.

- I know I could use r0 Blessing and switch Stretch with maxed Overextended, which would give me 45% more range with no loss from power strength because Link and Blessing are not affected by strength. But since Im using Fleeting Expertise, the power duration is reduced drastically, so using maxed Blessing gives an extra ~7seconds, which should be very useful if the almost invincibility kicks in.

What do high level Trinity players think? Would using only 2 abilities be good enough or should I just keep her Energy Vampire and go with tank build like this http://goo.gl/RleUk1 (credits to Darzk)?

I haven't played long T4 games with her yet so I don't know how essential her Energy Vampire is. but Im planning to take her for T4 40+ runs.

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The reason for this is because its hard to target an enemy on ps4 controller(takes like 5 sec) so I mostly don't use Energy Vampire anyways.

 

Putting the Trinity questions aside for the moment the best way (IMO) to deal with the targeting difficultly on the controller is to add a few extra bindings that aren't in the default.

 

The key is R3 isn't mapped to anything normally.  Set that to 'Activate Power' and you can more seemlessly use both thumb sticks and still do a power.  To support that you don't have to, but it helps, to use D-pad left and right to switch powers (swap waypoints to up).

 

You could also put Activate Power on L1 and crouch on R3 but I don't like that as much.  If the game didn't involve run+slide+melee it would be better but it does so much prefer keeping crouch on L1.

 

Helps a ton on EV and Mind Control.  But really any frame that spams an ability gets a benefit.

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oh true!

Actually I find it better to make it the ability power. No need to cast using touch pad 1st, but the downside is that I would need to keep switching the hot key for different frames.

The build preference still remains though, never used Rage so want to know how it would it compare to build with EV

Edited by (PS4)iBoiz
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Blessing will always heal 100% even if it is unranked :P will have less duration tho(and thats actually what u need)
I have blessing that fully heals and is on for just 1 second
here is some help :P

Edited by Nurad
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If you are going to t4 as purely healer(as most trinitys do) u gotta focus on blessing only and pop link sometimes when u feel like it so no need for duration mods/helmet
I always do that cause u cant pop blessing much otherwise and people will get downed and whine that u didnt help them

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oh true!

Actually I find it better to make it the ability power. No need to cast using touch pad 1st, but the downside is that I would need to keep switching the hot key for different frames.

 

 

Yep, I started by mapping R3 to a given power (A-D) but found that I switch between frames too much for that to be practical.  Nyx I want Mind Control, Ash I want Blade Storm, etc.

 

The best of both worlds would be that if I select a specific power via D-pad key maps that choice "stuck" regardless of using a different power with the touch pad.  The fact that using a power also selects it for 'Activate Power' gets in my way.  I can see the argument for it working as it currently does though.  And it becomes very habitual to select what you want after you do it for a while.

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Just realized that you don't have to land the ability on enemy for it to work with Activate Power, just touching it is enough. So keeping at R3 is good. Not as efficient as using Power hotkey for some abilities(Worm Hole, Rip Line) but its awesome! finally can start using those :D

Edited by (PS4)iBoiz
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Putting the Trinity questions aside for the moment the best way (IMO) to deal with the targeting difficultly on the controller is to add a few extra bindings that aren't in the default.

 

The key is R3 isn't mapped to anything normally.  Set that to 'Activate Power' and you can more seemlessly use both thumb sticks and still do a power.  To support that you don't have to, but it helps, to use D-pad left and right to switch powers (swap waypoints to up).

 

You could also put Activate Power on L1 and crouch on R3 but I don't like that as much.  If the game didn't involve run+slide+melee it would be better but it does so much prefer keeping crouch on L1.

 

Helps a ton on EV and Mind Control.  But really any frame that spams an ability gets a benefit.

+1 thanks for this^^^^^^^^^^^^

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There's really three 'settings' for duration.

 

A SHORT duration promotes the recasting of R0 Blessing very frequently (~1.5 sec CD IIRC). This allows for frequent outgoing team heals to keep everyone topped up. Because it provides little-no damage reduction, teammates must have a decently large effective health pool and it won't work as well as you escalate in levels - you spend more time healing than contributing DPS. Because you may end up spamming Blessing every ~2 seconds, you'll want to slot EV for the energy generation.

 

A LONG duration build abuses the damage reductions granted by Blessing by activating after a self-nuke-to-QT, allowing for 99% damage reduction for the team for ~30 seconds. This scales excellently to higher levels, and with Link you have 100% damage reduction, so you can Link-Nuke as before. This setup provides 'windows of opportunity' where teammates can go down (~5 seconds out of every minute) as you re-establish the Blessing. Fortunately, your team will be basically immune to damage after that, so reviving is easy. Energy generation can be a problem as you need to force yourself into QT every ~30 seconds and need to top up within that time, so EV is recommended.

 

A Medium duration build compromises both. Generally you'd still use a Rank 0 Blessing, but either way heals are going to be farther apart. What you get in return is a useable duration Link, which gives you much higher effective health. This means that you have to heal less frequently, but you're also less able to keep your team up. However the less frequent casts and higher ehp promotes the use of Rage instead of EV. This is the setup I would use if you're unable to deal with targeting EV and/or running solo at higher levels.

 

 

The build you've suggested (http://goo.gl/1oSqY4) seems to fit within the medium duration setup above, but I would suggest dropping Blessing to R0. The flaw in your logic is that you likely wont get to under the effects of QT before a teammate needs a heal. If you're playing solo, sure, you can activate Blessing when *you* need it to get the DR, but when playing in a group you have FAR more effective health (with Link active) than your teammates, and likely you'll have to prematurely cast Blessing to keep them up, rather than yourself, thus giving you poor mitigation during the lockout. And if incoming damage is higher than their health pools can withstand with cruddy mitigation, people are going to die, because you can't recast for a while.

 

I would also change the duration setup from Stretch and Contin to NM and OE - will give you more duration and only a bit less range. It's a minor tweak that combined with reducing the ranking of Blessing won't change much but will make Link longer, which means less energy used to maintain it. If you need more range, you can drop Vigor to reinstall Stretch.

 

You could also install Streamline instead of Vigor if you're having energy issues, or you might even consider installing a Dragon Key to increase the energy generation from Rage. 

 

 

Net: I would consider http://warframe-builder.com/Warframes/Builder/Trinity/t_30_34201140043_2-6-10-7-3-5-34-10-5-46-8-5-47-7-5-49-9-10-55-0-5-57-1-5-59-2-3-114-4-3-115-5-0_55-6-57-8-59-5-7-9-114-5-115-5-2-6-47-11-46-11-49-8-34-14_51/en/1-0-18/ to be a much more solid build, at the cost of an extra forma. The lockout from Blessing is half as long, and Link is 73% longer, for a 4.2m range reduction.

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The difference between invincible and almost invincible is the difference between lightning and a lightning bug.  I would strongly recommend against using Rage in long T4 rounds unless you're playing Valkyr.  

 

Better to just learn to use Energy Vampire more effectively.  You'll get more mileage out of going for a down-ranked Fleeting Expertise and adding a down-ranked Streamline for 75% efficiency, and you won't have to risk getting 1-shot to do it.

 

Stretch also doesn't help you much, particularly if you're not using Energy Vampire - blessing has infinite range and with -30% duration you'll have to recast link every 8 seconds.

 

Attempting to tank and spam blessing is sort of splitting your focus, but if I were going to try it I'd go with a build like this: http://bit.ly/1ug3gsO

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