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[Suggestion] Force-Mutate Kubrows


CapricaSix
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The general feedback sub-forum is already filled with kubrow threads, so here's another one.

 

How about a craftable blueprint that lets you mutate your kubrows into different types as you like and whenever you want, with it's initial cost and crafting resource cost scaling based on how rare/powerful the kubrow breed is. The whole incubation process is already an awful chore, this would make things a lot more convenient rather than gambling your stuff and wasting a lot of time/effort or simply wasting your money on overpriced imprints as apparently people love to exploit every opportunity on the marketplace everytime something new is added into the game.

 

Waiting so long for something you already had or don't want is pretty bad, having spent some platinium on that is even worse.

 

Or alternatively you could make use of the quest feature on this for each type. RNG be damned.

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Force mutate, do you work for Tyl Regor? This sounds like a cruel thing to do, unless it mutates him into a teenage mutant ninja kubrow, then I might be all for it.

we slaughter about a million kubrows a day. Is that not cruel?

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Force mutate, do you work for Tyl Regor? This sounds like a cruel thing to do, unless it mutates him into a teenage mutant ninja kubrow, then I might be all for it.

The speculation is, they've all already been mutated off the feral wild kubrows. So what does it matter if we play with their DNA a bit more and make our proper kubrows :P give them a fire hydrant and a crewman leg to chew on, and they won't remember a thing.

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