eksby Posted July 24, 2014 Share Posted July 24, 2014 (edited) I don't believe this mechanic of degrading crystals/health/loyalty is fun. When I first played Warframe, I didn't sign up to play a game that forces me to log in every day and pay 100k (per two weeks, which might not seem like a lot to some people, but is still quite a bit for those still trying to rank up mods or make new weapons) or risk losing my kubrow (either that or put him in stasis, which is simply a band-aid fix to the problem). I didn't sign up for a game that slowly depletes my resources, rendering my time and effort to get said resources moot. Why are we not allowed to stock up on argon crystals, like all the other materials in the game? Why are our kubrows so much more delicate than their counterparts, the sentinels? Why is there even an apparent need to make us waste 100k credits on our kubrows constantly, when there really is no credit inflation since we can't even trade credits for mods in the player market? All this does is punish us as players—no matter if we play daily or we log in once a month. I daresay that no one enjoys farming credits just to keep their kubrow alive for one more day, and no one enjoys having to hit the void just to make that new weapon or warframe after finding out that their argon stock has completely degraded. DE, I'm assuming you put these time-degrading things in the game so that we would play more. I'm sorry to say, but all it has done is made me want to play less. I don't want to go to the void, get 12 argon crystals, and watch them slowly decay day by day, with nothing I can do to stop my hard work from disappearing. I put time into the game because I like to play it—but I do NOT appreciate having the time I spend on this game spit on, which is what happens when you take away resources I have earned, mind you, for no reason other than some sort of "this material has a half-life so that we can force you to play more to get it when you need it!" answer. I'm sorry if I'm coming across as angry, but I am very disappointed specifically with the direction the game is heading with the decaying materials/health/loyalty. Degrading anything is ridiculous game design, it is in no way fun to players, and in fact makes us feel forced to play a game that we should instead be wanting to play of our own accord. --- So, I propose that: 1. The time-decaying aspect of argon crystals is removed 2. Kubrows do not die, like sentinels, and the health boost credit cost is reduced significantly. Loyalty does not decrease over time, only decreases when your kubrow dies in combat. At the moment, the credit cost is much too high for anyone but veteran players, and all it will do is frustrate newer players who want a kubrow. And it's strange for your kubrow to start every new day with less loyalty when you haven't even done anything bad to it. Please DE, we all want to continue to enjoy playing Warframe, but these decaying mechanics are not fun at all and just taint the Warframe experience. tl;dr - Remove decaying aspect of argon crystals (making them into a normal resource), and significantly decrease credit cost of kubrow maintenance, do not allow kubrows to die (making them more similar to sentinels), and let them keep their loyalty unless you do something specifically bad against them (such as letting them die in a mission). Edit: About argon giving replay value... Degrading resources increases Replay value. Degrading resources to increase replay is a cheaper alternative than to address game design flaws. Degrading resources allows you to bypass the need for more content by making existing content harder to obtain. To be fair, yes it's hard to create content that will keep everyone interested. But I don't believe degrading resources is a good way about it. What if it was instead something we can work toward, for example the event leaderboards are always fun to do to get to the top. Maybe a weekly prize for being top 3 of something or other? Edited July 24, 2014 by kuliise Link to comment Share on other sites More sharing options...
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