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TwiceDead

Super Jump Tweak.

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Have it preserve melee combo-counters as long as Excalibur is mid-air after Super Jump has been activated. 

 

Really, that's it. 

Discuss. 

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I'd also like Super Jump to cause knockback or stagger on launch so that Super Jump + Radial Blind or Super Jump + Radial Javelin ability synergies are more on par with Zephyr Tail Wind + Dive Bomb ability synergies. 

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